tag:blogger.com,1999:blog-5384121608336516305.post1962498729909673050..comments2023-05-30T07:24:39.451-04:00Comments on Ramblings of a Great Khan: Rules Tinkering and Unintended ConsequencesThe Great Khanhttp://www.blogger.com/profile/18342783210750664992noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5384121608336516305.post-75539584872529524152012-02-01T22:24:29.473-05:002012-02-01T22:24:29.473-05:00I just started a new B/X game and killed 2 PCs in ...I just started a new B/X game and killed 2 PCs in the first session, I actually had wanted people to have more than one character in their stable for the B/X game, just because I was running it, more or less, rules as written and less than 1HP is dead. No one did though. No biggie, those characters are quick and easy to make. I also had planned on them looking for some hired help, but no one thought to ask.The Great Khanhttps://www.blogger.com/profile/18342783210750664992noreply@blogger.comtag:blogger.com,1999:blog-5384121608336516305.post-8858987652992726692012-02-01T22:01:22.169-05:002012-02-01T22:01:22.169-05:00Yeah, the broken bones thing can be rough. It'...Yeah, the broken bones thing can be rough. It's actually much gentler than the rules I use (Moldvay/Cook where anything below 1 is <i>dead-dead-dead!</i>). <br /><br />Keep in mind that it doesn't always need to be an arm or a leg. It can be hand, a finger, a rib, a foot... Lots of bones can be broken to incur lesser penalties that don't put the PC out of the game for long periods of time. You may also allow magical healing to speed up the process.<br /><br />That all said, when I wrote that chart up, the plan was actually to encourage players to have more than one PC in their stable. That hasn't happened in my game, either. ;ptrollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-5384121608336516305.post-27558754311624998252011-11-23T11:04:01.772-05:002011-11-23T11:04:01.772-05:00It's a tough situation Khan. Can I just recomm...It's a tough situation Khan. Can I just recommend the house rule that I've been using, very successfully, in my own games for a very long time. It makes dropping to negative hit points a situation to be feared without permanently reducing a characters stats or making the character unplayable for long periods of real time (and game time).<br /><br />It also allows the character to continuing adventuring before fully recovering from their injuries, but at a stiff penalty.<br /><br />Brian's Dead or Dying House Rules:<br /><br />At 0hp the character is merely temporarily incapacitated , knocked out, stunned, or lying in a groaning heap. He does not lose a hp per round due to bleeding. Cure spells will return the character to consciousness with no loss in memorised spells or penalties to dice rolls. The character can carry on adventuring as normal.<br /><br />At -1hp or below the character loses all memorised spells. The character is now unconscious and bleeding to death. The character loses an additional hp per round until bandaged by another character(a full round action. The character will remain unconscious until brought back to a positive hit point total by magical or natural healing.<br /><br />Even when conscious (back to positive hit points) the character will feel the effects of such serious injuries for some time. This is represented by a -1 modifier to all dice rolls for every negative hit point sustained by the character. This is cumulative -if the character was brought back to positive hit points and then dropped down to negative hit points again (even in the same counter) the total number of negative hit points acquired is used to calculate the negative modifier.<br /><br />This represents broken bones, sprains, deep muscle wounds, blood loss etc. This is refered to as a wound penalty.<br /><br />The negative modifier is reduced by 1 for every full day of undisturbed bed rest.<br /><br />Special Case: The heal spell instantly restores a character to full health. He regains full hit points and does not suffer any negative modifiers to dice rolls due to injury.<br /><br />Example:<br />Yoshi has 7 hitpoints. He is dropped to -6hp in a fight. He bleeds for one round and reaches -7hp. Then the party skukenja casts cure light wounds, healing him of eight hit points. <br /><br />Although he is now on 1 hp and conscious, Yoshi essentially remains incapacitated. He is at -7 to all dice rolls and has lost all his remaining memorised spells. After leaving the dungeon, Yoshi rests for three days at the party camp. He regains 3 hp and reduces his dice roll penalty for being injured to -4.<br /><br />On the fourth day the party is attacked by Brigands. During the fighting, Yoshi catches an elemental burst from a bandit wu-jen and goes down to -1 hit points. Adding this new wound penalty of -1 to his existing wound penalty results in a total wound lenalty of -5. He is now at -5 to all dice rolls and will require a total of 5 days of bed rest to recover from his wounds.<br /><br />With the party Shukenja dead, Yoshi remains unconscious for two more days, until he recovers two hit points through natural healing and sits on 1 hp. These two days count as bed rest so he is now at a -3 wound penalty. After three more days of bed rest, he is now on 4hp. <br />He no longer operates under a negative modifier to all dice rolls. <br /><br />Despite still not feeling entirely at his best (still 3hp short of his maximum) Yoshi's wounds no longer hamper him. He is fit to continue adventuring.Dangerous Brianhttps://www.blogger.com/profile/11494853825931603065noreply@blogger.com