tag:blogger.com,1999:blog-5384121608336516305.post615132296189352990..comments2024-03-21T11:08:55.381-04:00Comments on Ramblings of a Great Khan: Archery in old school D&DThe Great Khanhttp://www.blogger.com/profile/18342783210750664992noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5384121608336516305.post-72771562145512438842022-02-02T10:42:45.903-05:002022-02-02T10:42:45.903-05:00These days, I am playing ONLY first edition AD&...These days, I am playing ONLY first edition AD&D, pre-UA (i.e.no "weapon specialization") and it seems to work pretty well. Bows are useful in the outdoors (where they should be) and far less useful indoors (where low ceilings make the ranges short). <br /><br />I still have players who want to be Legolas from the LotR films, but at least they're smart enough to carry (and use) swords when in the dungeon.<br />; )JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-5384121608336516305.post-63178276496878709112021-10-31T01:34:55.117-04:002021-10-31T01:34:55.117-04:00Well, for the example of the red dragon there is n...Well, for the example of the red dragon there is no weapons vs AC adjustment. But that's just a nit. IAC I play 1e AD&D and you just have to run it realistically. As you say, a missile weapon at short range is a one-shot and drop it event. How the opponents approach is a factor, and where the other players and allies are is another. I remember running a party where the players were astonished the first time I told them that they might as well drop their missile weapons after that first shot. I dropped those players rather quickly.Baron Greystonehttps://www.blogger.com/profile/16636292202674906870noreply@blogger.com