OK, no screwing around here today with
history lessons or long introductions, it's already late here and I
have four PCs to create and stuff to do tomorrow so I can't waste any
time.
Except to say the Old Norse word for
Wizard is Vitki "Wise-Man", which is pretty cool and
somewhat less cumbersome than Magic-User.
Magic-User 1-
Sokkolf
Str-10
Int-16+2=18
Wis-14-4=10
Dex-12
Con-13
Cha-14
Starting Coin- 140SP
Equipment-Helmet, Quarterstaff, Dagger,
95 Silver Pieces
Spell- Magic Missile
AC:9
HP:3+1=4
Alignment:Neutral
Brown Hair, 5'11" 155lbs, 22 Years
Old.
OK, one bit of commentary here; I am
not inclined to give the Magic-User Class any special leeway based on
the campaign, being Magic-Users, they lead lives where they learn
mainly esoteric stuff even in the Norse world. Combat training is not
really a part of that esoterica, so I am not giving them shields or
any bonus weapons (except staffs, which I think they should have
already had, but don't in B/X). That said, there's no law against
helmets, so I am thinking that most Magic-Users will probably avail
themselves of them, given that they'll have the extra cash on hand.
Magic-User 2-
Grimhild
Str- 6
Int-13+4=17
Wis- 17-8=9
Dex- 11
Con- 17
Cha- 4
Starting Coin- 70SP
Equipment- Helmet, Quarterstaff,
Dagger, 15 Silver Pieces
Spell- Charm Person
AC:9
HP:3+2=5
Alignment:Neutral
Brown Hair, 5'1", 90lbs, 20 years
old.
Wow, with a Charisma score like that I
guess she's lucky I rolled Charm Person for her Spell, eh? Grimhild
is a pretty fitting name too.
Magic-User 3
Hakon
Str-8
Int-10+2=12
Wis-13-4=9
Dex-11
Con-9
Cha-15
Starting Coin- 50SP
Equipment- Helmet, Quarterstaff, 25
Silver Pieces
Spell- Magic Missile
AC:9
HP:4
Alignment:Chaotic
Red Hair, 6', 135lbs, 22 years old.
Isn't he a skinny, odd fellow.
Magic-User 4-
Asa
Str-11-2=9
Int-15+1=16+1=17
Wis-11-2=9
Dex-17
Con-12
Cha-4 (What are the odds that both of
the female Magic-Users would be total hags?)
Starting Coin-130SP
Equipment- Helmet, Quarterstaff,
Dagger, 85 Silver Pieces
Spell- Sleep
AC:7
HP:3
Alignment:Neutral
Blond Haired, 5'6", 130lbs, 21
years old.
OK, I do find it a little odd that,
without tweaking the Alignment odds at all, I got no Lawful
Magic-Users. Maybe the Gods of D&D randomness are trying to tell
us that sorcery is an inherently unlawful profession? While I was
rolling these Characters up I couldn't help but think maybe I should
just port the Elf Class over as a Fighting Wizard type human Class,
obviously they would not get all the cool benefits of Elfdom, but
access to armor and weapons might make people inclined to play them
anyway, even with the huge XP/level.
I do think Magic=Chaos is a good idea, especially for this setting.
ReplyDeleteI like the idea of adding elf as a Fighting Wizard, but I think you should drop the Experience requirements some. Maybe 3200 -3500 for second level or something like that. Or not.
You know, the more I think about it, the more I like it, both ideas really. Magic in the Norse tradition is about altering reality to suit your will, that seems pretty Chaotic to me, even if you have a "good" motivation for doing it.
DeleteLessening the XP requirements for the Elf class and making them Human Fighter/Magic-Users seems fair since they lose the resistance to Sleep/Charm* and Ghoul Paralysis, Infravision, the extra bonus languages and the secret door finding bonus. So it makes sense that the XP requirement to advance should be lowered.
*I just checked and they don't get that in B/X anyway, AD&D assumption again. They also don't get the AD&D bonus with swords and bows, or the auto-detect ability to find secret doors.