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Showing posts with label Pendragon. Show all posts
Showing posts with label Pendragon. Show all posts

Tuesday, August 26, 2014

What I have been doing lately...

Since last year, I've picked up a ton of OSR stuff in print- ranging from Expeditious Retreat Press' "Malevolent and Benign" to Lamentations of the Flame Princess' "Player Core Book: Rules and Magic", I also bought a whole lot of miniatures, mostly WWII and Ancient Romans and Gauls/Britons, for use with my B/X WWII game (still in early development) and 43 AD respectively. I also did something I expressly stated I wouldn't do, I bought the new Players Handbook (and the starter set, but even at 1/2 price I think it was a waste of money).  Oh, and I completed my 3rd edition Legend of the Five Rings RPG collection, and started on the 4th edition with the core rulebook.

Now, the new D&D surprised me, after Gen Con everyone was all raving about it, so curiosity got the better of me and I order it on Amazon, I haven't had a chance to look at really yet, because my lovely wife Mona has been reading through it.  Oh, and I also bought a ton of Pendragon stuff, from 1st edition through 5.1, I kind of felt like I had to when I found "The Great Pendragon Campaign" for a mere $60.00US in a game store in Germany, 1st (only?) printing, mint condition. I actually want to run some Pendragon now, but I haven't figured out how to go about it. I am considering PBEM because my gaming group has grown up and gone to college and moved out of the house. I only have my youngest, Ember, left here now and she'll be gone in a couple of years.



I suppose I should have seen it coming, this isn't the first time I've lost pretty much my whole gaming group because they grew up and moved away. The last time it was my brother Jon's friends, he's nine and a half years younger than me, so I was in my mid-to-late twenties when I ran AD&D (2nd edition, they were oddly reticent to play 1st edition) for those lads. Eventually I switched to 3rd edition, but they were mostly gone by then. I ran Hackmaster (4th edition)  for a while after I gave up on D&D, really it's the first retroclone though, right? Anyway, my oldest two children have moved on, although John is forced out of the dorm for holidays and between semesters, so I see him then. Ashli calls a couple of times a week usually.

 In theory I am still working on a super-hero genre RPG based on Joshua Guess' book Next (and it's impending sequels), but I haven't really been doing much of anything but playing "Civilization 5", "Mount and Blade" and the "Panzer General" clone "Panzer Corps", and by playing Civ5, I really mean working on a mod. "Mount and Blade" is great, because it's a sandbox RPG, but I became mightily peeved with it on Sunday when my saved game corrupted, why didn't I think to do alternating save slots? I tried starting over, but that kind of blows. I am accustomed now to being the most powerful lord in my Kingdom, who single-handedly  brought the other four Kingdoms (OK, one is a Khanate) of Calradia to their knees, commanding armies of 4-500 elite troops. I was an axe-wielding god of death, now bandits can beat my ass and take me prisoner.

"Panzer Corps" continues to please though, it has all of the good turn based strategy of "Panzer General"- even the maps look the same and the controls are identical, but the scenarios in the Grand Campaign are different enough from PG to be fresh and challenging.

Anyway, it's late here and I am rambling, so I'll just mention that I also got a couple of different flavors of "Swords and Wizardry" and bought everything available for the "Basic Fantasy" RPG. I am going to sign off for tonight and I'll try to start posting more again. Before I was blogging about gaming almost every day, but when you take year off the habit gets broken, now I have to reinstate it.

Thursday, January 19, 2012

GM Questionnaire

So, I decided to fill out Zak's Questionnaire, here are my answers.



1. If you had to pick a single invention in a game you were most proud of what would it be?


I am apparently a one trick pony, I can come up with good campaign settings. I can fill them with interesting NPCs and get some action started via plot hooks, after that it's all on the players. I don't really invent stuff like tricks, traps, spells or monsters.


2. When was the last time you GMed?


December 18, 2011, but that session and the one before it weren't all that great.


3. When was the last time you played?


Sometime in 2009? Right after Hackmaster Basic came out, my Daughter Ashli decided to debut as a gamemaster using that system, it went well for the first couple of sessions while she had pre-prepared material to work with, but once she had to start working with her own material and we started to do things that weren't covered in the book, things started to go bad; it ended shortly after that while we waited for the release of Frandor's Keep. I bought that for her when it came out, but we never went back to Hackmaster Basic, I think that the ultra-busyness of her senior year of high school and the bad memory of how it had ended before turned her off to the system. No, I forgot, it was last Spring when Lee's 1/2 Orc died, she DMed my campaign for a few sessions while I recharged my DM mojo.


4. Give us a one-sentence pitch for an adventure you haven't run but would like to.


B/X Pendragon, more of a campaign really though.


5. What do you do while you wait for players to do things?


Eat, drink, chat with the other players; eventually roll a random encounter.


6. What, if anything, do you eat while you play?


Usually Beef Summer Sausage, a variety of Cheeses, Ritz Crackers and Ranch Dressing or A couple of Different Types of Mustard make the standard "During the Game" snack tray, also Coffee (always), Hot Tea (Black, Green, or some types of Herbal- upon request), Hot Cocoa (upon request), usually some type of soda, always with a couple of diet options for soda. Sometimes the snack tray will include vegetables or other cold meats, this week's game will have Smoked Herring, for example. Since my game is every other week, I have the opportunity to stock up on snack foods when I find them on sale for a good price, so various Potato Chips and flavors of Doritos make their way here pretty frequently too. Since we always break for dinner, we almost always have some kind of food that is either easy and quick to make, or that we can throw in the oven or on the stove and not have to watch too closely, at recent game sessions we have had Beef Stew and Chili Con Carne; or alternately we order Pizza & Wings or Subs. Players are free to bring whatever other snacks they want to as well, as long as they bring enough to share, so this usually adds some Chips, Cookies and Soda to the mix too.


7. Do you find GMing physically exhausting?


No, but I'm not 16 anymore either. I can't play D&D for 16 hours straight and then take a 5 hour nap before another 16 hour session.


8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?


Planning a tactical assault on a well guarded and somewhat fortified urban mansion with a party of low level PCs? I played a 1st level Magic- User. Seriously, I don't get to play much.


9. Do your players take your serious setting and make it unserious? Vice versa? Neither?


Sometimes they do, sometimes I do. It's a game. Sure I may get a little ticked off when one of the players decides to not take the game as deadly serious as I am, at the moment, but aren't we all doing this to have fun and blow off a little of our real life stress and hang out with our friends, and, in my case, my family too? Sometimes this game just takes a turn for the absurd, and there is nothing you can do to turn it around. When it's one player, it CAN get contagious, when it's the DM it WILL get contagious. The less said about the gay Orc discotheque, the better or the naked no-thumbed Orcs. Why do these things keep happening to Orcs?


10. What do you do with goblins?


After what happened to the Orcs, do you really want to know? Seriously, they're mostly evil cannon fodder.


11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?


The floor plan of a Korean bath house.


12. What's the funniest table moment you can remember right now?


Funny things happen all the time at my game. We have a pretty fun loving group of players, but nothing springs to mind specifically.


13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?


Moldvay Basic Book, reading it cover to cover for a blog post.


14. Who's your idea of the perfect RPG illustrator?


Tough choice here, but I am going to go with Dave Trampier.


15. Does your game ever make your players genuinely afraid?


I would have to say no. Occasionally a little creeped out, but really scared, no; again, it's just a game.


16. What was the best time you ever had running an adventure you didn't write? (If ever)


Tough to say, I almost always heavily rewrite adventure modules anyway, because if I don't I am afraid I'll forget something important because I didn't write it, and the potential problem of players having read the adventure before hand. The only adventure I can run with a minimum of preparation AND be sure I am not forgetting anything is B2.


17. What would be the ideal physical set up to run a game in?


That would depend on the game now wouldn't it? An ideal set up for a WW II board game is going to be different than the ideal set up for a Star Trek RPG, but for the sake of argument I'll assume you meant ideal for D&D. Ideal for D&D would need to have some medieval ambiance in the room, a table large enough to seat 9 people at least, with room for books, snacks, an optional battle mat and minis. Good lighting. Access to a nearby rest room and kitchen facility, should probably be the DM's residence. Side table for the DM. Bookshelves are a plus, so reference books are in the same room. A good sound system would be nice too. Since we're going for ideal, I'd have a computer at the DM station too. The DM's chair would be more like a throne, so he sat higher up and in a nicer chair, projecting his more powerful status to the players. Actually with some redecoration, my old DM Marty's dining room where we used to play in his 2nd edition campaign comes pretty close, the only issues are that I am the usual DM now, his reference books were in an upstairs library room and it was a little on the small side.


18. If you had to think of the two most disparate games or game products that you like what would they be?


Star Fleet Battles and Munchkin, they have got to be sitting at opposite ends of the spectrum.


19. If you had to think of the most disparate influences overall on your game, what would they be?


Higher education, my 1st edition AD&D DMG, Conan the Barbarian, King Arthur.


20. As a GM, what kind of player do you want at your table?


People who follow the Wheaton Rule. Other than that be clean, no stereotypical gamers here; be on time and attentive to the game, it's respectful to the rest of the gamers here. It helps if we're already friends and would hang out with each other even if there wasn't a D&D game going on, because sometimes shit happens and we don't get to play D&D when we're supposed to and that can get awkward when there is a stranger that I only really know from D&D in my house.


21. What's a real life experience you've translated into game terms?


Armored Combat with Sword & Shield (and other weapons) both in singles tournaments and in mêlée.


22. Is there an RPG product that you wish existed but doesn't?


AD&D 2nd edition Oriental Adventures. I think it would have cleaned up a lot of the problems of the 1st edition version and probably would not have abandoned the Kara-Tur setting like 3e did.


23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?


I have in the past talked with people about RPGs that didn't play, but not with any regularity. Usually they either decide to give RPGs a shot themselves or we don't really talk about them after a while.


Thursday, February 17, 2011

Old school games I never played.

Back in the 80's I was a teenager in a rural area of upstate New York. My friends and I were big fans of D&D starting in about 1980. However, since we were teens, we didn't have an unlimited cash supply to buy new games or gaming supplements. We focused on getting D&D stuff and tried to avoid too much replication of items in our collective gaming inventory.

Slight rant here- Why don't kids these days work? I never knew anyone in the 1980's that just got money for nothing from their parents. I mean, sure, birthdays occasionally visits with grandparents and maybe Christmas netted some free cash, but mostly we worked for our gaming dollars. Farm work, apple picking at the orchards, odd jobs when people needed some help. I used to get paid like five dollars for taking care of my neighbor's pets when they were on vacation. Splitting and stacking firewood, along with a variety of household chores was how I earned my allowance of five dollars a week as a teenager. Seeking out other opportunities to make money was pretty common for us teens at the time. If we wanted something we earned the money to purchase it or we went without. Except for Christmas and birthdays, but those are always iffy on whether or not you are going to get what you asked for. Rarely one of our parents would buy an item and then let you work it off with extra chores. We also walked or rode our bikes places. Now I see kids needing a ride everywhere. I never got a ride for anything less than an hour's walk away. My parent's time was important, it had value of it's own and us kids would never have dreamed of asking them to drop whatever they were doing so we could have a ride to our friend's house on the spur of the moment.

Now get off my lawn! -end rant here

The nearest city to us was Oswego, NY (famous now mostly for SUNY Oswego, alma mater of Al Roker and Star Trek actress Robin Curtis. Jerry Seinfeld also briefly attended) at roughly 12 miles from my house. Oswego did not have any place that had D&D stuff, beyond the Basic set, for most of the 1980's. There was a place called "The Book Cellar" in Fulton, NY (11 miles south of Oswego) that had some D&D stuff, including many of the "Gold Box" sets of Grenadier's official AD&D line of miniatures. I bought several sets there before the place closed.

Other than that you had to go to Syracuse (40+ miles south) to find D&D stuff, which I found in various malls in the Syracuse area and eventually at the nerd mecca of New York state "Twilight Book and Game Emporium". Twilight is sadly closed now, but in the 80's it was awesome, a combination Science Fiction bookstore/Comic shop/Wargame and RPG store. With lots of miniatures. Plus, it was literally around the corner from the pretty awesome "1/2 Price Book Warehouse" which, unsurprisingly, was literally an old warehouse chock full of books on pretty much every topic sold at 1/2 price or less. At the height of awesome in the late 1980's there was also, on the next block over, "Midway Hobbies" which kind of took Twilight's wargame and wargaming section and expanded it into an entire other store.

I am sad to see Twilight gone, but at least it didn't have to exist long enough to be associated with that literary abortion of the same name. So that's good I suppose. I also would not really want to keep trekking into that neighborhood anymore, it has gone dramatically downhill. It's successor stores aren't nearly as cool though.

Anyway, enough setting the scene here, it was a giant pain in the ass to get game stuff and our hard earned gaming dollars were largely spent on D&D and stuff for D&D, mostly miniatures and Dragon Magazines. Some modules. Most of us didn't have all of the books. Some of us didn't even have Player's Handbooks of our own. Kaybee toys filled up my D&D inventory when they would periodically purge the D&D stuff they had from the shelves and I'd buy old modules for like fifty cents a piece and boxed sets for like two dollars, this continued through the 2nd edition era. I also sometimes got Avalon Hill or SPI games there really cheap.

What I wanted to talk about was the rest of the games out there that I never had a chance to play. In many cases I was aware of these other games. I made my first (and only) Traveller character in the cafeteria at lunch time when I was in 7th grade. I never got to play him, but at least I got to check out the classic Traveller game a little. Some games from the early days weren't so lucky. My first Superhero game was Marvel Super Heroes from TSR. I was aware of Champions and Villains and Vigilantes, mostly from ads in the Dragon, but I never got to play them. Or see them really. Not until much later, when my friends and I started purchasing "old" games that we'd missed out on.

Some old games I got to see or read or make characters for only because my friend Darryl's dad, Big Darryl, was a gamer himself and had an adult's spending money for his hobby. He preferred wargames, but in the interest of having a common interest with his sons and their friends and considering that the wargamer/RPGer split wasn't really there yet, he bought and played a wide variety of games. Usually we'd play any given game once with him, then it'd just go into the library. We had full access to the library though and played some games repeatedly regardless of whether or not we really "got" the game. Pendragon is a great example of us playing a game the way it wasn't really intended to be played. We played it as if it were D&D with a variant combat system. Sorry Pendragon, you deserved better.

Superheroes were not Big Darryl's thing though so we never got any of those games added to the library. There was a great flowering of RPGs in the mid-1980's and most of them never got seen or played by me or my buddies. Science fiction games suffered there, except for FASA's Star Trek RPG (Big Darryl was a Star Trek fan from the dawn of time, so pretty much that entire line made it into his library.) and TSR's Star Frontiers which me and my poor teen-aged friends bought into for some Sci-Fi fun and only played a couple of times. West End's Star Wars game doesn't really make the cut-off for early games in my estimation because it was released in 1987 and I graduated from high school that year along with most of my gaming buddies, so we entered the world of "adult gamer" there. We did get pretty much every fantasy RPG that was commonly available though, except RuneQuest, and several that were less than common, like DragonQuest.

Getting back on topic, I never played much else besides D&D, even if we bought it, except Dawn Patrol, we played the hell out of that game and we played it as an RPG. Darryl lived 16 miles from my house and his dad lived a few miles further away (after he moved back to the area, before that he lived in Plattsburgh, then Utica; I really didn't get to know him until he moved back to area though) so his library wasn't always immediately available.

If I keep getting ramble-ey and off topic it's because my elderly mastiff keeps wandering in and demanding attention, she's a good girl. I also stopped for lunch and a phone call from my mom.

We kids bought most of what TSR had to offer Gamma World being the chief exception there and it doesn't really make sense because there were conversion rules for Gamma World in the DM's Guide. We bought and played Boot Hill, not very much, but we had fun with it. Darryl even ran a cross-over to AD&D with it. Actually it was AD&D characters crossing over to Boot Hill. I bought Marvel Super Heroes when it came out and only Darryl and I played it at the time really. My wife likes it though, due to her having had an awesome campaign of it when she was in college before I met her. We tried playing in the early 90's, before she was my girlfriend even, and it wasn't that great. Some games only work because of the group you are playing with or the time period in which you played it. Playing MSH in the 90's with our D&D group just wasn't the same as it had been in the past for either of us. Star Frontiers was Tim's baby, he bought both boxed sets and kind of jealously guarded them. He ran just one adventure for me and Lance. I played it maybe twice with Darryl and that crew, his dad GMing. We did play some starship combats with it though as an alternative to Star Fleet Battles.

I guess my point here is that, with rare exceptions, if it wasn't made by TSR we didn't buy it. TSR was the king of game companies and had a proven track record. Most of their early role playing games are somewhat compatible, so they had play value with D&D too. That made sense to us because our budgets didn't allow for a lot of "useless" gaming stuff. As we got older we were in a position to change this somewhat, we could better afford other game company's things. We bought into more game types too. Board wargames mostly, ranging from "Axis and Allies" and "Conquest of the Empire" to more unusual and exotic choices like SPI's "China War" (which I loved) or West End's "Air Cav" (which Tim bought solely because he knew he was going to be an army helicopter pilot, a dream he achieved). Star Fleet Battles makes the list here too.

Sunday, January 30, 2011

Knights and Dragons?

My friend Darryl C's dad, Big Darryl, used to say I went to college and majored in D&D. I'd laugh because he was kind of right. I was a history major with a concentration on the European middle ages and a medieval and renaissance studies minor. Even for my non-concentration courses I kind of cheated the system and took stuff that enhanced my D&D verisimilitude skills, like ancient history courses, anthropology, ancient philosophy and feudal Japan. I didn't actually play a lot of D&D at the time, although for part of the time when I was in college I regularly played in a 2nd edition AD&D game on Sundays.

My time in college did give me a great appreciation for the real medieval period though (and the ancient world) and it made me a little dissatisfied with “standard” D&D campaigns. I started my long period of trying to make my D&D game settings more realistic with regard to customs and cultures and laws. My style of campaign setting has annoyed some players in the past, and my wife has occasionally remarked that my D&D games come with homework assignments for the players. Having said that, my games have pretty much always been popular with a variety of players whether they were short mini-series style campaigns or one-shots or planned as long-running campaign settings. I have run them all, using the TSR 2nd edition HR series, GURPS setting books and my own library as references or just based on my own fairly extensive knowledge.

What I haven't been able to do is run a “real” medieval/feudal setting. I think that it's because that is the default fantasy gaming setting and the default gets too much wrong. When the culture is very different players approach it differently than they do the pseudo-medieval regular D&D setting. Oriental Adventures means that the players have to make the effort to pretend to be Asian (usually feudal Japanese). My Celtic games or my Viking games or my Roman games get the same kind of effort, if not at the same level. You get the same thing with other genres, Star Trek or Star Wars games make the players think and act like characters from their respective universes for instance. For some reason though, it just does not play with a Feudal European setting and I have to blame the tropes of D&D for that.

In a standard D&D world we have all of the expected medievalisms, knights and castles and what-not. But the players play their characters as, more or less, modern people; even when they are a different race. They don't try to alter their mind set for the campaign setting. The player's mind set for the faux-medieval world of D&D is more like the wild west than the middle ages (which is odd when you think about it because wild west games have never been all that successful) or an Indiana Jones movie. There are no social, political or legal ties for most characters, monsters are commonplace rather than fantastic and religion has relatively little significance in everyday life for the average adventurer even when it is ostensibly their job. Yes, I am looking at you Cleric and Druid. Very often standard D&D games remind me of the movie “A Knight's Tale” with Magic and monsters added. This is probably why most D&D games are set on a frontier of civilization I guess.

I don't really know how to fix this, or even if it's a problem for anyone but me. I have occasionally had my players, singly or in groups, ask me to run a “regular” D&D game next time around. I don't hate it either. I have had a great deal of enjoyment from playing in and DM-ing for “standard” or “regular” D&D games. I just think that maybe it could be fun to play D&D in an actual fantasy medieval setting.

The exception to this rule is, almost exclusively, Pendragon; which is of course an entirely different game from D&D, I just felt I needed to acknowledge that it was possible to get modern Americans to think more medievally. I have considered using the Pendragon setting for a D&D campaign, but I go back and forth on that. On the one hand it would very likely work, making the players fall into the proper mind-set and all, but, on the other hand, there is a lot of work to do there to convert and the Arthurian setting isn't exactly what I am looking for.