OK, no screwing around here today with history lessons or long introductions, it's already late here and I have four PCs to create and stuff to do tomorrow so I can't waste any time.
Except to say the Old Norse word for Wizard is Vitki "Wise-Man", which is pretty cool and somewhat less cumbersome than Magic-User.
Starting Coin- 140SP
Equipment-Helmet, Quarterstaff, Dagger, 95 Silver Pieces
Spell- Magic Missile
Brown Hair, 5'11" 155lbs, 22 Years Old.
OK, one bit of commentary here; I am not inclined to give the Magic-User Class any special leeway based on the campaign, being Magic-Users, they lead lives where they learn mainly esoteric stuff even in the Norse world. Combat training is not really a part of that esoterica, so I am not giving them shields or any bonus weapons (except staffs, which I think they should have already had, but don't in B/X). That said, there's no law against helmets, so I am thinking that most Magic-Users will probably avail themselves of them, given that they'll have the extra cash on hand.
Starting Coin- 70SP
Equipment- Helmet, Quarterstaff, Dagger, 15 Silver Pieces
Spell- Charm Person
Brown Hair, 5'1", 90lbs, 20 years old.
Wow, with a Charisma score like that I guess she's lucky I rolled Charm Person for her Spell, eh? Grimhild is a pretty fitting name too.
Starting Coin- 50SP
Equipment- Helmet, Quarterstaff, 25 Silver Pieces
Spell- Magic Missile
Red Hair, 6', 135lbs, 22 years old.
Isn't he a skinny, odd fellow.
Cha-4 (What are the odds that both of the female Magic-Users would be total hags?)
Equipment- Helmet, Quarterstaff, Dagger, 85 Silver Pieces
Blond Haired, 5'6", 130lbs, 21 years old.
OK, I do find it a little odd that, without tweaking the Alignment odds at all, I got no Lawful Magic-Users. Maybe the Gods of D&D randomness are trying to tell us that sorcery is an inherently unlawful profession? While I was rolling these Characters up I couldn't help but think maybe I should just port the Elf Class over as a Fighting Wizard type human Class, obviously they would not get all the cool benefits of Elfdom, but access to armor and weapons might make people inclined to play them anyway, even with the huge XP/level.