...and why it should drive my players
crazy.
I have a tendency to create entirely
new campaigns when we have too long a hiatus between gaming sessions
and sometimes just because I got a good idea and wanted to run with
it. My players have the patience of Job; week to week they don't know
what setting they'll be playing in or if there'll be character
generation involved.
They just roll with it. Work and school
kept us away from the Norse game for too long? I needed to play some
adventures I got for a contest so I could accurately judge them? I am
running my Roman themed contest and decided it would be cool to start
a new adventure to set the mood for all the new adventures I am sure
will start pouring in any day now? It's December and we always play
OA in December? I need to play-test my WW II B/X game? They are cool
with it all.
I actually said to them last month that
part of the reason I keep all the character sheets here is so I can
restart old campaigns where we left off if that's what strikes my
fancy that week and they were cool with never knowing what campaign
or even RPG they are going to be playing from week to week. I have
long running campaigns, but they run like British television, you
might have three to five episodes then have to wait a year before the
next series.
My daughter Ashli has a Halfling Thief
character that is probably her favorite character of all time, Ruby
Cloverleaf. She's had that character since she was maybe fifteen
years old, she's twenty now, Ruby gets played maybe half a dozen
times per year. The thing is, I guess, as a DM I'd rather DM
something I am super enthusiastic about than just go through the
motions if I am losing interest in a game for a little while.
Sometimes I need to have a little time to recharge, to think about
what's going on in a specific campaign and so taking a break will be
my idea; more often than not though, a change of campaign is usually
brought on by a lack of gaming for at least a couple of weeks, during
which time I will have had a cool idea.
That's not how it used to be. I used to
run a campaign practically forever. Being a grown-up and having life
get in the way of gaming has kind of put a damper on that. I haven't
gamed with the Darryls for months now. I haven't gamed with Lance in
the better part of a year, although he says he wants to do some board
gaming this week. Lee's new job in the ER has kept her away from our
game table for most of the last six months, so it's a nice surprise
when she can make it.
I have got maybe the best group of
players on Earth, they put up with not knowing what we'll be doing
from week to week, just to suit my desire to DM whatever I feel like
DMing because I can be fickle. What they don't know is that whatever
the genre, where ever it takes place, whatever RPG system is used
it's all part of the grand design anyway; it's all one unified
campaign setting; everything that happens in one “setting” (or
sub-setting) has subtle effects on the others.
I just wish I had the ability to dump
my brain onto paper and have it all make sense. When people ask me
questions, usually the members of my design team, I always know the
answer, pretty much regardless of how esoteric the question might be.
The setting exists fully formed in my head, the rest of the team are
there to help me bring it out, and to do illustrations. I am no good
at art. Poetry might be nice too, setting-wise. Flavor stuff, I know
the flavors, I just need some help with getting them to the masses.
I've had a Storyteller that had far greater ADD than that. It didn't have to be a long hiatus. He just needed to read another book.
ReplyDeleteUnfortunately, he liked to read a lot of WoD books. We could seriously have maybe one or two sessions within two days and then the third day would be a new campaign....
I didn't mind that so much. Just wished that he'd either a) run one-shots or b) acknowledge what he was doing.