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Showing posts with label 43 AD. Show all posts
Showing posts with label 43 AD. Show all posts

Friday, January 16, 2015

Changed my Blog Title Back

Returned to Ramblings as it were.

Other stuff-

I have written my own more S&W version of Star Trek, it's not polished and ready for public consumption, but it's more or less playable and I hope to test it soon.

Created a mission based Vietnam War RPG D&D hack. This is another one that needs polishing, but it is playable (provided I am at the table to explain the bits I haven't written yet).

Tossed out both my OA D&D hack and my B/X WW II projects, and started over with some of the design principles I came up with for both 'Nam and Star Trek. Got a complete outline and extensive notes for my OA D&D hack (tentatively titled "Samurai!") and planned a supplement ("Ninja!").  I even figured out what I am doing for art for "Samurai!".

Created a new campaign world for OD&D/S&W Whitebox, as it turns out the implied setting of OD&D is different than it is for AD&D. Both have an implied post-apocalyptic setting, but OD&D is a lot more free and easy with sci-fi elements than AD&D. I actually ran a game in my new campaign setting earlier this month and, while it's reception was mixed, it went OK. I was a little disappointed that the party wasn't terribly interested in the travel brochures from the 4th Reich, and that they decided to kill their tour guide in Helltown, but I have some easy fixes planned for this coming Saturday.

Oh, and I created a new game system entirely, I call it "Simple d20 Mechanics for RPGs or Miniature Battles, including rules for Magic". This one is being looked over by my buddy Darryl in case it needs some rules clarifications or whatnot, he became a professional editor after he and I worked on Paul Elliot's 43 AD. I hope to release it soon as a free download from our newly created collaboration "Great Khan Games" once it's ready I'll provide the RPGNow link.

I have a couple of more ideas in the "brainstorm" phase of development too.

Of course, the trade off here is that I haven't written any of my promised reviews, despite the fact that I acquired even more stuff to review. I recently bought several new OSR products on Lulu, first up will be Full Metal Platemail, but I have been writing more than I've been reading for the last few weeks.

Also- is anyone interested in writing some extensive random tables that are reminiscent of the AD&D OA ancestry tables? I am apparently bad at that and it's costing me a lot of time. Just a thought.


Tuesday, August 26, 2014

What I have been doing lately...

Since last year, I've picked up a ton of OSR stuff in print- ranging from Expeditious Retreat Press' "Malevolent and Benign" to Lamentations of the Flame Princess' "Player Core Book: Rules and Magic", I also bought a whole lot of miniatures, mostly WWII and Ancient Romans and Gauls/Britons, for use with my B/X WWII game (still in early development) and 43 AD respectively. I also did something I expressly stated I wouldn't do, I bought the new Players Handbook (and the starter set, but even at 1/2 price I think it was a waste of money).  Oh, and I completed my 3rd edition Legend of the Five Rings RPG collection, and started on the 4th edition with the core rulebook.

Now, the new D&D surprised me, after Gen Con everyone was all raving about it, so curiosity got the better of me and I order it on Amazon, I haven't had a chance to look at really yet, because my lovely wife Mona has been reading through it.  Oh, and I also bought a ton of Pendragon stuff, from 1st edition through 5.1, I kind of felt like I had to when I found "The Great Pendragon Campaign" for a mere $60.00US in a game store in Germany, 1st (only?) printing, mint condition. I actually want to run some Pendragon now, but I haven't figured out how to go about it. I am considering PBEM because my gaming group has grown up and gone to college and moved out of the house. I only have my youngest, Ember, left here now and she'll be gone in a couple of years.



I suppose I should have seen it coming, this isn't the first time I've lost pretty much my whole gaming group because they grew up and moved away. The last time it was my brother Jon's friends, he's nine and a half years younger than me, so I was in my mid-to-late twenties when I ran AD&D (2nd edition, they were oddly reticent to play 1st edition) for those lads. Eventually I switched to 3rd edition, but they were mostly gone by then. I ran Hackmaster (4th edition)  for a while after I gave up on D&D, really it's the first retroclone though, right? Anyway, my oldest two children have moved on, although John is forced out of the dorm for holidays and between semesters, so I see him then. Ashli calls a couple of times a week usually.

 In theory I am still working on a super-hero genre RPG based on Joshua Guess' book Next (and it's impending sequels), but I haven't really been doing much of anything but playing "Civilization 5", "Mount and Blade" and the "Panzer General" clone "Panzer Corps", and by playing Civ5, I really mean working on a mod. "Mount and Blade" is great, because it's a sandbox RPG, but I became mightily peeved with it on Sunday when my saved game corrupted, why didn't I think to do alternating save slots? I tried starting over, but that kind of blows. I am accustomed now to being the most powerful lord in my Kingdom, who single-handedly  brought the other four Kingdoms (OK, one is a Khanate) of Calradia to their knees, commanding armies of 4-500 elite troops. I was an axe-wielding god of death, now bandits can beat my ass and take me prisoner.

"Panzer Corps" continues to please though, it has all of the good turn based strategy of "Panzer General"- even the maps look the same and the controls are identical, but the scenarios in the Grand Campaign are different enough from PG to be fresh and challenging.

Anyway, it's late here and I am rambling, so I'll just mention that I also got a couple of different flavors of "Swords and Wizardry" and bought everything available for the "Basic Fantasy" RPG. I am going to sign off for tonight and I'll try to start posting more again. Before I was blogging about gaming almost every day, but when you take year off the habit gets broken, now I have to reinstate it.

Tuesday, July 29, 2014

It's been over a year...

It's been over a year since I wrote anything for this blog, and it was a sit spotty for about a year before that. I tried to keep things going for a while, but I was much more greatly affected by the death of my sister than I could have ever imagined. I've really screwed up my credibility by failing to deliver prizes to a bunch of contest winners, for which I have no excuse. I still have all of the prizes, and if I owe you one, and you are still reading my blog, contact me and I'll get them to you.

I haven't really gamed at all for roughly the same period of time, but now I am in a better place and want to DM again. I am thinking Lamentations of the Flame Princess, mostly because I want to step out of the generic quasi-western European fantasy D&D mold, while still actually using a game system I am familiar with. I picked up a couple of the modules for it, and I had a few more and a pdf of the Grindhouse edition (and Vornheim) but when my last computer finally died, at the age of eleven, I lost my LotFP stuff, but they have a free version available on RPG Now/Drive through RPG, so I guess I'll print that out. Anyone in the Northern Central NY area want to play?

I am also working on another RPG based on Joshua Guess' Next with my long time collaborator Darryl Cook and my lovely wife Mona AKA Saint Mona the Patient, who keeps me out of jail. It's good to be working on projects again, but Darryl really has the lead on this one. Baby steps back out into the world. Speaking of Darryl and me working on RPG stuff together, 43 AD is now available in print on demand format on LULU, we play-tested it and edited it, the author is Paul Elliot, the man behind Zozer Games.

James Raggi- my wife would like to do some art for you.

I guess that's all I have to say for now. I know it's been a while, and you'd think I'd have more, but I've had a rough couple of years. Be well everyone, and I'll try to make this a regular thing again, but I am a little out of the loop right now, so I need to do some catching up on OSR related news (I could really not care less about the new edition of D&D)

Friday, January 4, 2013

Ave Caesar! A Contest Update



I just want to reiterate all of the contest rules and prizes here and announce that I am extending the submissions deadline until the end of January rather than the Ides, because, while the Ides sounded cool, don't think it gave enough time with the holidays in the way.

So here we go-

The contest is to write an Ancient Roman Empire themed adventure for early edition D&D, AD&D or one of their popular retroclones. One Page Dungeons are fine, but I have had people need more space, so short adventures are acceptable too. I am willing to accept anything you are willing to submit, up to and including huge hex-crawls; every adventure will be judged on it's own merit.

The fine print- I intend to publish these submissions to the web as a free series for the OSR community, if you want to opt out of having me give your work away to everyone, mention it in your submission email.

All adventures should be submitted via email to me at williamjdowie AT gmail DOT com by midnight on January 31st EST. I will then email them to the rest of the judges.

The good stuff-

Everyone who submits an entry, or really, really wants one gets a refrigerator magnet. So far the magnets have made it to Europe and Australia, as well as all over the USA, let's see how many continents and countries we can hit while the supply lasts! Just send me your postal address with your submission and my wife will mail it out within a few days, unless you live in Maryland or Germany, in which case I will have to nag her for weeks.

Grand Prize-
PDF copies of 43 AD and it's supplement Warband, courtesy of Zozer Games.
8”x10” Canvas Print courtesy of easycanvasprints.com
Roman Numeral D4(x2), D6(x2) and D10(x2).
One commissioned Character portrait courtesy of Mona Dowie.


Second Prize-
PDF copy of 43 AD courtesy of Zozer Games.
Roman Numeral D4, D6(x2) and D10.
One commissioned Character portrait courtesy of Mona Dowie.
One Old School 1984 Ral Partha Roman Legionary lead miniature, unpainted.

Third Prize-
PDF copy of 43 AD courtesy of Zozer Games.
Roman Numeral D4, D6(x2) and D10.
One commissioned Character portrait courtesy of Mona Dowie.

Prizes may be updated, as I am constantly on the lookout for more sponsors and I am not averse to opening my own vault of gaming goods if I think we need more submissions.

Tuesday, December 18, 2012

New Contest Sponsor

Paul Elliot of Zozer Games has kindly offered to sponsor the contest, since the top prizes are copies of his game and, as a bonus he's going to throw in a pdf copy of the Warband supplement to 43 AD to the 1st place winner. 43 AD was nominated for best roleplaying game of 2012 at this year's UK Games Expo.





So, now I am scurrying to find some more prizes with a Roman theme to go with this, but, thus far, the contest prizes are-

1st place pdfs of 43 AD and Warband, an 8"x10" canvas print and a custom character portrait.
2nd and 3rd are the pdf of 43 AD and the custom character portrait.

I'll work on differentiating 2nd and 3rd places a bit, I still have some sponsorship irons in the fire and I'd like to see how they pan out before I commit anything from my collection to the prize haul.

EDIT- just to be helpful Richard LeBlanc of the Save Vs Dragon blog and New Big Dragon Games has already posted something to help inspire everyone for the contest here.

Sunday, September 9, 2012

Vikings and More!




I started the Vikings game with the PCs arriving on the mystic isle of Dvergrholm and presenting themselves to the Dwarf-King of the Northern Clans, Frodi Jarnhamar, and then accidentally accepting his commission to be protectors of his people; essentially to become members of his warband, his Huskarls. One of the PCs had died in a random encounter on the way there, the party's only Wizard type, a Necromancer whose name I don't remember; he was killed off the coast of Norway by a small band of pirates that the rest of the party managed to kill, but he died well.

I ran the One Page Dungeon "The Dodsbakken" by Bard, which was one of the submissions for the contest I am running; with some minor changes for flavor - "Ivar the Boneless" became "Andvari I", because I set the burial mound outside a Dwarven settlement, but other than that it was unchanged. I had eight PCs enter the Dodsbakken, Grimhild the Gentle and her sister Ingebjorg the Kind (both Fighters), Sjolf Skullsplitter the Berserker, Dagvaldi the Doomsayer (a Runecaster with the "Seer" gift and a horrible attitude), Ragnhild Red-Tresses, Brynhild the Swede, Aesa Fjoradottir and her brother Gust Fjorason, all four Fighters. Viking campaigns are a Fighter fest.

I won't give away spoilers, in case you guys are players and have GMs that might want to run this adventure, but it was fun and it was fast and for all the fighter heaviness of the party, we could have used a Cleric, which the 2nd edition Viking Campaign Sourcebook specifically prohibits, or a Mage of some sort in the party. There were three near deaths and one death in the party, poor Ingebjorg, she died during the final encounter. I guess if you have to go, that's the way to do it.



Everyone who has submitted a module and sent me their postal address, I missed the Post Office on Saturday with the Magnets because my son John had a Cross Country meet and my wife decided to do some original artwork on each envelope, so enjoy, you all get a Mona Dowie original as well as a cool refrigerator magnet. Anyone who HASN'T submitted a dungeon yet, there are still a LOT of magnets left. If you DON'T want to submit a dungeon, but still want a magnet, I'll send you one if you volunteer to judge the competition with me and the other volunteers, ultimately I'd like to get up to ten judges for the contest so every judges personal opinion doesn't carry overwhelming weight. I'd also like to thank everyone again who mentioned my contest on their blogs and, lastly, point out that you aren't limited to a single submission for the contest; if you don't mind competing against yourself, I don't have a problem with extra entries, so that answers that question.



Now, also going on in my gaming world, I've been a little busy working on 43 AD, actually working on the game with Paul Elliot, the game's designer. 43 AD will be going to print soon and it should be my first print RPG credit, although mostly as an editor, since the print deadline didn't give much of a chance to do much else; but if a revised edition ever sees the light of day my buddy Darryl and I have a lot of ideas we'd like to see incorporated into it.



I have also been working with Darryl on OUR project- The World of Garnia, a home-brewed, Celtic themed campaign world that we have been designing for the last thirty years together (and apart), that we have decided to actually put together for real, down on paper and make available for other people to use if they want. He has finished primary cartography for the new world map as of yesterday and I have been piecemeal presenting things on my other blog for months, go check it out. He posted some pictures of the maps with continental outlines drawn in, the blog has some timelines and other cool bits of our process. The idea here is to get other people interested in this too, so we can make this creative endeavor more crowd-sourced- get some short fiction set in the world, have some people that can convert stuff to other game systems, just have other creative people join our design team.  

Wednesday, August 22, 2012

Three Play Reports Behind and Then Some


I have been busy playing some RPGs with Big Darryl, Darryl Jr., Dalton and a couple of times with Big Darryl's wife Joann.

I'll start at the beginning - We played the second session of 43 AD, and we fought those battles and it didn't go well due to some extraordinarily bad luck on the part of the players rolling dice for the Romans. We also had to retcon a couple of things from the earlier session because we'd missed a couple of minor points in the rules in the first session. David wasn't there, so we all kind of missed him, but we knew it was kind of a long shot getting the kid back to game regularly anyway, he lives like 50+ miles away from his grandparents, and summer's almost over. Big Darryl was really not pleased with the character he had rolled and was starting to really show it in a big way after the Romans started losing battles big against the Germans, he actually wanted his character to desert at one point and had to be talked out of it, which was good because he ended up rallying the survivors in the end. The session was a meat grinder for the Romans though and we really stress tested the rules, we're putting the campaign on hold until after the designer gets back from vacationing in Australia so we can discuss a few points with him.

So, to keep the roleplaying going on, I dug out my Legend of the Five Rings 1st edition stuff and had everyone make characters for that. I figured it was a longshot for campaign play, but Dalton was into L5R and so was I. Darryl Jr. was always cool with AD&D OA back in the day, although he hates D&D now (3e killed the love), so I figured a fantasy samurai setting that wasn't D&D would be cool. Big Darryl might be a hard sell, since he's 70 years old and not really into Asian fantasy. I had that stuff with me because I anticipated ending early and I thought we might want to try out another game, and I wanted to push it on my group truth be told, since I had bought all the stuff for it, and continue to buy stuff for it. I bought an L5R Disk Wars starter on EBay because I'd never seen one before and it was super cheap, but I digress. We actually didn't finish character generation that evening, as it turns out, even when you have two (semi-)experienced players who are (quasi-) familiar with character generation, teaching it to others is still time consuming. So I gave each of them a book to keep and went home for the better part of a week.

My prediction about who would welcome the game turned out to be dead wrong. Big Darryl loved the setting, although his grasp of the rules is still a little shaky; and Darryl Jr. hated the bulky rulebook with it's immensity of stuff to read. Big Darryl liked it so much he talked his wife Joann into playing, and she hasn't played an RPG since the 1980s. So we ended up with Joann playing a Crane Bushi, Big Darryl playing a Unicorn Bushi, Darryl Jr. playing a Unicorn Bushi (he hadn't read a lot of the setting stuff and decided based on the fact that they are about 1/2 Mongol 1/2 Japanese, he figured he could roleplay that - he is a former Khakhan of the Steppe Warriors after all and a veteran OA player) and Dalton playing a Crab Shugenja. The father and son Unicorns are actually playing cousins.

I started them out with the adventure in the back of the book - "Ceremony of the Samurai" where they compete in the Topaz Championship. Dalton had played through the first day of this before with my family, but since the game didn't apparently stick with them, I decided it was OK for him to play it again. He's a good enough roleplayer to not ruin the surprises he knows about for the other players and not act on player knowledge; and he did just that. Roughly 3/4s of the way through the first day of the tournament I got a phone call from my wife that my sister was in the hospital and things were looking pretty dire, this was almost two weeks ago now and she's still in the hospital and things are still looking pretty dire. She's 300 miles away though and my parents went down to see her, there's nothing anyone can do at this point except hope, and pray if you are a person of faith. Still, her condition weighs heavily on my mind, and it's the main reason I've not blogged much for the last couple of weeks.

Anyway, that call kind of threw me off my game, but I got us through to the end of the first day. Since I need to keep myself occupied I've kept on playing games, although I haven't really been on my game all that much. I've missed stuff in the adventure and skipped some stuff, done some stuff just flat out wrong. I can't decide if it's because I am still really new with this system or I am too distracted to think straight. Anyway, last time Darryl Jr.'s son Dylan joined us and played one of the NPCs, Hida Fujizaka; so we had three generations of gamers at the table while I GMed. I wish the game had gone better, but maybe next time. I only have to finish up with day three and then Darryl Jr. has volunteered to take the reigns as GM to give me a break, since he "had to learn all the damned rules anyway"; and I'll actually get to play. I think I am going to be a Lion Bushi or maybe a Crab, although if Dylan sticks to the group I don't want to steal his thunder.

Here's some more stuff I got in the mail -



I needed this, I gave away three copies



Several of these were doubles for me, some were not. They were extremely cheap as a lot though $40.00 for the bunch, that was the minimum bid. I was a little surprised to win.

Saturday, August 4, 2012

Only 10 RPG books and a few other things




I have been meaning to jump on the OSR bandwagon meme of picking out which 10 RPG books I would take with me to a desert isle, presumably with a group of fellow gamers, and I realized that if I am limited to hard copies of books I actually own, while I have an extensive collection, it's going to be mostly, if not all, TSR (A)D&D books; and thus, a pretty boring list. Essentially it's the books on my desk- 1st edition AD&D DMG, PH, MM, OA and module OA1 Swords of the Daimyo, Holmes Basic, Moldvay Basic, Cook/Marsh Expert and modules B2 Keep on the Borderlands and X1 Isle of Dread. Now, if I get to assume that the last 2 modules are part of the boxed sets they come with, I'll pick James Pacek's "The Wilderness Alphabet" and the D&D Cyclopedia. I'll also have an extra copy of B2, unless I am allowed to switch out and put my copy of B1 in the Holmes box. There's only one non-TSR product on the list, and it's an alternate; it is an excellent book and I picked it over every other OSR product because of my preference for DMing wilderness adventures. More people should buy it.

Next, I have been doing a lot of reading. Legend of the Five Rings 1st edition RPG stuff, because I am GMing a campaign of that now apparently. I didn't think this one would take off as more than a one-shot, but everyone seems pretty into it. Roman & Celtic history and historical fiction because I am GMing a 43 AD campaign too, and I like to be both well informed and able to steal ideas from real history and from good authors. This game is off to a good start, even if some of the rules range from a bit to extremely unclear. Anyway, I have got more long days and nights of reading ahead of me, I just got these books over the last couple of days-




The First Man in Rome is actually a replacement of a replacement copy, it's one of those books I keep lending out and not getting back.


I liked Pompeii, so I am giving this one a chance too.



Miranda Green is just a great scholar when it comes to the Celts. 

Obviously the Yurt book and the book on Khubilai Khan are not for the 2 currently running RPG campaigns, they are for my Yurt building project and my long standing love of Mongol history respectively; I just felt that I should add them for completeness' sake.

I have also been working on my Garnia campaign world, I have two different areas that I am detailing right now. One area, I am waiting on art for from my wife, I forget from time to time that I usually fall to the bottom of her priority list for art projects. I want to strike while the iron is hot for me, while I am inspired to write about a particular topic, she needs to wait for the inspiration to strike her to illustrate that same topic. When we are in sync, things are great, when we aren't it is an agonizing wait for me; because it's always me waiting on art, I can't ever remember a time when she was waiting for my writing. The other area I want her art for too, because I want to move away from using public domain art or just pictures I found on the net; I figure if I ever get around to publishing any of this stuff it should have it's own illustrations and she's a great illustrator. She just doesn't appear to prioritize my projects over her own, which annoys me.

So while I have been cooling my heels and NOT working on those projects and NOT reading for 24 hours a day, I have fallen off the wagon and indulged in a few games of Civilization. I say a few games because I haven't played in a couple of years now and I apparently am not the Civilization powerhouse I used to be, that's a humbling experience. I had to drop down two levels of difficulty while I get my Civilization bearings back again and I am still not doing great, just not getting trounced. I used to play the game all the time heavily modded, I tried that and couldn't remember what all the mods did, other than make the game harder. I had to switch back to vanilla Civilization IV + Warlords + Beyond the Sword. I used to create mods for this game, I made an awesome Scotland Civilization, now if I make it to the modern age I am likely to be a 3rd rate power.  

Tuesday, July 31, 2012

43 AD Begins at Last -




I didn't want to mention starting the 43 AD campaign for fear that I'd bring down the curse upon it again, but we started it yesterday. Since this is a mini-review of the game system as well as a play report, I'll try and remember to mention what was good and bad about the game system as opposed to just what was good and bad about playing it.

Right out of the gate Murphy's Law struck and I didn't have access to a full copy of the rules, which I brought with me on a flash drive, because Dalton didn't bring his laptop, which he ordinarily brings with him everywhere. That was no big deal though because I had printed out four player packets and a GM packet, which included all of the stuff from the player packets and some extra stuff that I thought might be useful, but never actually came into play. Printing out the entire action and encounters section would have been more useful for me as a GM, but when I was printing those sections out three weeks ago or more I just added one more copy to the ones I was printing for the players without really considering that I might need access to the entire section, as opposed to what was probably prudent for the players to see.

Then one player, my son John, was already committed to working over at my parent's house yesterday, so he wasn't going to be there. Then Darryl was late getting to his dad's house. Then Big Darryl's grandson David was invited into the game, which I didn't really mind, but I did have to tone down the gritty military tone and watch my language because he's only ten years old; that said this was his introduction to RPGs and he had a great time. Then one of the player packs just disappeared, before Darryl Jr. even got there and I had to hand out part of my GM pack. Damn that Murphy and his laws.

I also made the foolish assumption that character generation and the "basic training" exercises I had planned for them would take longer than they did. Character generation went by quick and easy, although not everyone was thrilled with their random rolls - Big Darryl ended up with a Syrian Freedman who was a cursed coward, not really the type of character that suits his personality at all. David and Darryl Jr. both got characters from Hispania, David's a craftsman and Darryl's a farmer; Dalton ended up with a hulking Gaulish craftsman with dreams of heroism, dreams he can fulfill.

David got kind of short-shrift on character generation and from me, I had Dalton overseeing him while I caught Darryl Jr. up to where the rest of the players were at, so I was not as aware of how to weave him into the story; plus, it being his first time, I wasn't really sure how much I should push him to role play. I shouldn't have worried, because as soon as the dice started rolling he was all about the game, he didn't even seem to mind when his shots got blocked by armor, but I'll get to that in a bit.

For the "Basic Training" bit, to bring everyone up to speed on how the game works, I worked in Dalton's character's enemy the unit's Centurion, who has decided to make his life hell because he can, but is doing it in a way that is legal; he is forcing them to take extra weapons and unarmed combat training because he thinks that their unit has been looking pretty lackluster. I decided that they were an ad hoc unit of scouts for the Century, because it kind of fits the campaign I have in mind and I had three out of four PCs pick the Archer gear, the 4th wanted to too, but realized that his burly Gaul would "be a better tank", and picked the Assault Trooper gear.

The combat system itself is simple and fast playing and very similar to one that Darryl and I designed back in the mid 1990's when we were looking for a better system than 2nd edition AD&D. It runs pretty smooth and is pretty realistic, while maintaining an abstract nature; which means that it is deadly. Characters are never going to be superheroes in this game. Armor works in a way that you are either going to really like or really hate, because for each point of armor you have you get 1d6 to try and save versus the damage that a given attack causes, you save on a 6. I like it, Darryl hates it, but he has his reasons that I'll get to.

Now, before I go any further, I'll address a couple of issues with the character sections of the book that we were dealing with. There are two different prices for slings, one on the "Spending Money on Kit" page and one on the very next page. I am assuming that the spending money on kit is something that can only be done with your starting money at character creation, and that it then becomes part of your kit, but it's not explicitly stated. Also, the quiver for Javelins is stated as having a capacity of 5, but Skirmishers are only issued 3; is one of these numbers a typo? The "Hard to Kill" trait states that it gives on point of natural Armor Value to a PC, but also states that they need to roll a 1 on a d6 instead of a 6 on a d6, which can be interpreted as getting a second saving throw for that trait versus damage; I assume that's a typo and it merely adds the extra point of armor, but that did become a minor point of contention. It is also stated that all characters start with their native language at 1, which is described as "basic understanding", rather than fluent and foreign (non-Italian) characters have to spend their one free Learning point on Latin, which is OK, I just think you should start out fluent in your mother tongue. Having found a few issues in just one session's worth of play I think it likely that we'll find more along the way.

On the plus side, since Zozer has only released this as a pdf so far, they have the ability to edit the master pdf and update it, then everyone who bought it can download it again for free from drivethrurpg.

Pictured- Legio II Augusta

OK, I then decided, despite the fact that my adventure plan was only half baked and wholly stolen from Simon Scarrow, right down to the fact that I put the players in the Legio II Augusta; and I didn't have my battlemat or any of my miniatures that we would start the real campaign, since we had so much time left in the day. I had them go from their camp on the Rhine to a rebellious German village that had mutilated a Roman tax-collector. I departed from Scarrow quite a bit in the size of the town and the forces there, because only four scouts were leading the Century. I issued the scouts horses so they could ride on ahead of the rest of the Century and report back. Big Darryl's character Lucius was in command of the detachment. They got to the edge of the woods and got a look at the village, it was on a hill overlooking the Rhine to the east with gates to the north and south and a wooden palisade around the rest of the village. Both gates were open, but guarded by a pair of young Spearmen each.

Lucius considered a stealthy approach, but the daylight and couple of hundred yards of cleared fields around the village made him decide to have the men ride together to hailing distance and be the voice of Rome come seeking retribution for their wronged official. I reasoned that these German boys, being from a hostile village, probably weren't Latin speakers to any degree; so one of them ran inside and started calling for their leader and the other stood there and spit on the ground when Roma got mentioned one too many times. Darryl Jr.'s character Gaius Marcellus Cicero, the poor Hispanian farmer with the fancy name, decided that this indicated that the tribe was in fact in open revolt against Rome and charged the poor lad.

Lucius fired his bow at the boy and dropped him before Gaius could get to him, but Dalton's war mad Gaul Vergix had backed Gaius and charged too. Lucius ordered Titus to ride back to the Century and tell them what was going on. Gaius and Vergix followed the other boy through the gate at a charge and Vergix ended him and his German caterwauling by shattering his skull with his sword. They stopped short though when they saw a force of Germans assembling in the village center, some armed with javelins and one a fairly richly appointed warrior. Lucius rode up within bow shot, but Gaius took over negotiations. I am guessing that after two easy kills and seeing only thirteen other warriors, half of whom were unarmored Spearmen, he figured this would be an easy fight and he did mention wanting a chance to loot this village some before the rest of the Century got there. This was well within character because he had a starving family back home in Hispania. He goaded the richly appointed warrior into saying that it was German land and he was the King there, so then he was legally in open revolt against Rome.

The German King issued a challenge for personal combat to Gaius and stepped forward, but Gaius decided that fighting fair was for suckers and charged him on horseback, Vergix and Lucius followed his lead and attacked too, Vergix with a charge into the unprepared German Spearmen and Lucius firing an arrow into the mass of Germans. I don't remember all of the details of the fighting, it was fast and furious, I think Gaius took down the King with a tremendous blow to the head that left him unconscious, then I know he died the next round when he was struck by two javelins thrown from the back rank of Germans. Titus decided to turn around when he reached the edge of the woods and saw that his friends were inside the German town and heard the sounds of battle. Vergix danced his horse around and kept the Germans engaged on the street while Lucius and, eventually, Titus shot them up with arrows; not that he wasn't an effective killer too. His might of 6 while mounted was a huge advantage and his Assault Trooper armor kept him virtually unwounded, a couple of nicks made it through is all.

Pictured-Germanic Tribesmen, probably the very boxed set I would have used for this game.

Eventually a German made it past Vergix though and charged the Archers, and while both archers concentrated fire on him for two rounds, his helmet and shield saved him from death. He then managed to deal a serious leg wound to Lucius, then Lucius cut him open pretty bad and ordered a retreat from the village. The Germans initially charged the retreating horsemen, but after a round of getting peppered by arrows realized they could never catch them and ran back towards their village, the Romans charged them and finished them off just inside the gate.

Now, what I liked about this skirmish: It was pretty fast, despite the fact that we had never tried archery and we were all new to the system, so it's only going to get quicker. I just have to figure out how to remember my total "add" to my 2d6 roll, and to roll for armor every time an NPC gets hit, also that they have Fate too. The King could have spent 2 Fate points to "shrug off" the knock out effect of his head wound and stay in the battle, and another 1 to "shrug off" the incapacitation, then he'd have just been down 10 Hits, a bad wound, but he'd have still been in the game and their best fighter. I also liked that most of the downed enemy weren't dead, merely incapacitated or unconscious or both, that's far more realistic than D&D's flood of corpses. A lot of these Germans could survive, they're in their own village with their own women and healers to tend them, now that the three surviving Romans are firmly in charge they don't want them dead. They are probably going to crucify the King, but they're waiting for the Centurion for that decision.

What I didn't like: Arrows. Holy crap are they deadly. This seems anachronistic to the setting really. One arrow every round is a pretty good rate of fire, and you are going to run out pretty quick, since you only get twelve shots a piece, but Slingers were more common as Auxiliary troops than Archers, so I just assumed that the bows of the era weren't as good or something; but these guys were pin-cushioning my poor bloody Germans; and the rule about fighting with an arrow stuck in you means that if you stop to pull the arrow out, you cause a further 2 Hits on yourself, but if you don't you suffer a combat penalty equal to the damage that the arrow caused 1d6+2. So if you are hit by an arrow and pull it out so you can keep fighting, you suffer a minimum of 5 Hits and a maximum of 10 Hits, given that I was using an average guy template based on the Legionary Character Creation Example - Tiberius - for the bulk of my Germans, since I hadn't printed out the NPC portion of the book and Dalton didn't bring his laptop, that guy has 12 Hits. The Archers kept rolling 5s and 6s for damage, when you drop to 3 Hits (or less) you are incapacitated, dead at 0 Hits, I had a bunch of battle mad Germans take themselves out of the fight trying to pull arrows, it was either that or fight at -7 or worse, which is a real killer. This may just be sour grapes on my part though, I don't know.

What the players and the characters don't know yet: They failed a fate check on the road and missed a blocking force waiting to ambush their main column, also there is a reserve force of allied Germans moving in from the north. I did this so I could stress test the battle rules that came in the Warband supplement, but we had to leave because Ashli needed her medication. That's the real reason there were so few men in the village.

Pros about the game- Doesn't need miniatures, simple and fast paced. Could be played as a miniature skirmish game, if you were so inclined.

Cons about the game- Some poor editing, and a few unclear spots in the rules require interpretation.

Sunday, July 29, 2012

As Requested, My Curriculum Vitae-


Pictured - Mona and I at our big SCA wedding with the kids, Ash was had turned 12 then and Em had just turned 7 earlier in the month, John was still 9.

My name is William Dowie. I am a 43 year old white man from the rural northern edge of central New York state, on Lake Ontario. I am a giant history nerd, in college I majored in history with a focus on Classical Antiquity and the European Middle Ages, I minored in Medieval and Renaissance Studies. I also took a bunch of Anthropology courses, but not enough to count as a second major. I am 6'6" tall and I have worked as a substitute teacher, short order cook, bouncer, machinist and convenience store clerk, just to name a few. I speak French passably well, Spanish slightly less so, and can usually guess my way through written Italian or Latin. I have tried to teach myself Scots Gaelic, much less successfully, but can pick out a number of written words on sight and sometimes recognize words when I hear them. Oddly enough I can pick out Welsh words now just as easily when they are cognates to the Scots Gaelic words I know, I see patterns in language easily.

I am married to a wonderful woman named Mona and we have three children; Ashli (19), John (17) and Ember (14), who were literally left on our doorstep when they were 11, 9 and 6 respectively. We live on a small, mostly forested plot of land in New Haven, New York - which is north of Syracuse and east of Rochester, nearest to the smaller city of Oswego, NY - where I continue to scheme ways to homestead and get off the grid, mostly because I hate the high cost of electricity in a county with three nuclear power plants, and I want healthier food than I can buy from the store, with the bonus that it'll be cheaper too. I have been frustrated in my attempts to clear my land because it's a lot harder to do than you would think, I have a lot more respect for pioneers now, especially since they did it with no power tools at all. I also have some valuable lumber that I can't seem to get anyone to harvest because my lot is too small and the presence of my house and the power lines along the edge of the road make it too difficult to be worth it, so apparently I need the price of Cherry to rise back to the level it was before our economic collapse to attract loggers.

I have been playing board wargames and D&D since 1980, when my friend Chris introduced me to both the week that we went to see Excalibur together with my dad. We played SPI's Sorcerer that weekend, because he had brought it over to my house and played D&D with him DMing before the week was out using the Holmes Basic rules. I went out and bought a set as soon as I could save up the money, maybe a month later. For a long time after that pretty much all of my money went into my D&D habit in some way or another, books, modules, Dragon Magazine, "official" Grenadier miniatures.

I found the SCA while the local group was doing a demo at the Sterling Renaissance Festival in Sterling, NY back in 1983 when I was 14, I have drifted in and out of the SCA ever since. I am currently missing Pennsic for my 41st time in a row. Something always comes up. Not that it matters anymore, I have passed my fighting prime and I don't think it's coming back no matter how hard I try. I keep resolving to make it to fighter practice more often and get back into my "Crown Tourney" rhythm, but that just isn't going to happen at my age anymore. I don't heal quick enough to fight six days a week anymore. That and I can't afford the gas money for the hundreds of extra miles per week I'd be putting on my minivan to go to all of the extra fighter practices and events. Still, I have made a lot of good friends in the SCA over the years and some great memories, I am happy to have been there for what I did and I wish I could do more still.

1985 was the year of the release of the 1st edition AD&D Oriental Adventures book, it's one of those books that you either love despite it's warts or you hate because of them. I love that book and it's probably because it's the only AD&D book I ever pre-ordered at Twilight Book & Game Emporium in Syracuse, NY - a sadly long gone FLGS. Despite the fact that the glue cracked on the binding causing several pages to become loose literally the first time I opened it, I was determined to get my money's worth out of it. Before my friend Tim left for Basic training in the US army the next year I took over DMing duties from him, which I had only rarely done before, and we played an epic OA campaign. I have played in one pretty epic OA campaign, as a Steppe Barbarian named Chanar Ilkhan, and DMed a few more since. One of my current projects is rewriting the OA book as I think it should have been.

As a side note, I was really anti-Rokugan because they changed the default setting in the 3e version of the Oriental Adventures book to Rokugan from Kara-Tur, and that made me, by default, anti-Legend of the Five Rings. I had been strongly attracted to the setting through AEG's Clan War miniature battle game prior to that, but hadn't bought into it at the time because I could not find at least one other person that was willing to also jump on board with me and had been burned by miniature games that way in the past. Now I am happy to say I have come full circle because I started buying old Clan War miniatures on EBay for my OA campaign and ended up getting the rules, which made me interested in the setting, which made me interested in the RPG, which got me to buy the new board game, which led me to buy some CCG cards too. I have even read through some of the published fiction, and, until it was shut down recently, was playing in a Facebook app version of the RPG called Emerald Empire. I really hated the 3e version of Oriental Adventures.

I played (A)D&D, tried out some other RPGs and wargamed a lot through the 1980s and into the 1990s. Wargaming kind of died in the 1990s (except on the PC, it boomed there), and I concentrated on just RPGs, then just D&D. Sometime after 3rd edition D&D came out, after the novelty wore off for me, I realized I disliked DMing it rather intensely. I was a little late coming to the 3rd edition party, because my D&D group was happy with 2nd edition and we didn't switch over until that campaign died. At the time, I had grown bored with 2nd edition AD&D and welcomed the change, although several things bothered me from the beginning; the faster rate of rising in level was a big one and I missed real multi-classing. I took me a while though, and DMing for several different groups, to realize the worst part was that it neutered the DM. My original AD&D groups, who were familiar with my fast and loose, shoot from the hip DMing style were OK with me making rules calls on the fly when none of us had any idea how something was supposed to work in the new system; we'd keep the game moving and I could look it up later. We might even like my way better. The other groups had people who STUDIED the rules though; at first, every time I made a ruling I'd see disapproving looks, eventually they got brave enough to start offering suggestions as to the right way to handle the situation.

So I quit DMing and let one of them DM in each group. Neither group lasted much longer. One started a new campaign and it was just too railroad-ey, I actually started stress testing that campaign to see what would happen if my character deliberately did things that were contrary to the predestined storyline. My character got punished, he made minor alterations to his storyline, but nothing seriously bad could ever happen to us, so, eventually, as a group we got bored and quit. The other guy just took over my game where I left off and had me make a character that would take his place. He had been unlucky in my game and died several times, but I assume that was because he kept making wuss characters, Rogues and Bards. I made a Barbarian, it was fun while it lasted, we went from 8th to 11th level with him at the helm, then he TPKed the party.

I took a break for a while, despaired over playing D&D again, then picked up Hackmaster. I ran a pretty fun Hackmaster game for a while and that was what led me to realize that I should just go back to playing 1st edition AD&D. That was the year we got the kids though, so I wasn't done with 3rd edition - when they decided they were interested in learning to play D&D, they wanted to play the newest version, 3.5 at the time. I gritted my teeth and went with it, anything to get kids into gaming. I have been walking them back in home games for years now, and have only recently discovered the Moldvay Basic half of B/X myself. Back in the day I bought the Expert Boxed Set when it came out, but I never got the Moldvay Basic Set that matched it because I already had a Basic Set, the Holmes Basic Set. So we've been playing that a bit lately, but my home games are pretty much at a stand-still right now, almost everyone that doesn't live here is too busy to come over and play, and everyone that does live here doesn't want to play with just their mom and dad, brother and/or sister. John is still gaming this summer, he's in a regular 4th edition D&D game with some guys he goes to school with and I am playing Dawn Patrol semi-regularly with Darryl & his dad, John and Dalton. We also recently tried out the Legend of the Five Rings 1st edition RPG here at the house. I am trying to start a game of 43 AD and it's supplement Warband, but the start has been plagued by bad luck and poor coordination of schedules.

I have always run my D&D games in my own "World of Garnia" fantasy setting as a default. It's my Greyhawk, my buddy Darryl and I have been working on this on and off for decades, we're doing a serious reboot of the entire setting and discussing it on my other blog. The primary idea for the campaign is that a group of Celts fled the Roman onslaught to this new world, the world of the Sidhe (Elves) where magic works. The main campaign area is one where their culture has flourished. I designed it originally using the core 1st edition AD&D rules, so there are a lot of 1st edition AD&D assumptions in the setting, but I am trying to make the setting system neutral so that it can be played with any FRPG system. When we have finished the maps and gazetteers they'll be released for use. Currently we're working on the whole world, then we plan to "drill down" and do specific regions. I will also most likely release the adventures that I have written for the setting over the years, it's just finding and transcribing all of the stuff, then updating it to match the current standard is going to be a chore.

By now you are probably wondering where all this "Great Khan" stuff comes from, right? Well back in 1996 my buddy Darryl and I were living most of a continent apart and wanted to play some D&D together. He had played a lot of the SSI Gold Box D&D games starting with "Pool of Radiance" when it came out and we were both new to the internet and on AOL at the time where they had a game called "Neverwinter Nights" that ran using the same engine, but was multi-player, up to 300 I think it was. I guess that makes it the first MMORPG, it was great fun anyway. Darryl was more savvy than me and figured out the best way to advance in the game was through guild membership, so we duly joined a guild together. ERS, the Explorers of the Rising Sun, who made us create new Screen Names, because that was your character's name in the game, and everyone in the guild was named ERS something. I was ERS Garn, Darryl was ERS Frodal, we were named after deities I had created for my Garnia campaign world.

But then we realized, being ambitious adventurers, that ERS was there to help newbies find their bearings and, in general, be nice; and we wanted to move up the food chain in NWN. So we decided to create our own guild, which would, even though it was a gamble, make us guild leaders and let us take charge of our destinies and how we wanted to play the game. We needed a hook though, and that's where our collective history nerdity took over, we decided to play as Mongols, because we wanted to send out a strong challenge to the status quo in all of the guilds and it was unique in NWN to play a culturally oriented guild, unless that culture was a fantasy one. Mostly I think we chose the Mongols though because I was playing them at the time in Civilization. Partly I think we picked them because we both loved the NES game Genghis Khan*, Darryl and I used to spend weekends playing that game together. We also both liked the Mongol reputation for ass-kickery and conquest. Then we studied and studied some more, at this point I think that our kids could hold their own at a conference of Mongol Medieval History scholars.

Anyway, the Steppe Warriors were born. Technically, since NWN is in the Forgotten Realms, we were members of the, at the time, recently defeated Tuigan Horde that decided to march west rather than return east. Darryl was our first Khakhan with his character SW Ogotai, named after one of the sons of Genghis Khan, the reasoning was that he could afford to be online more often (remember this was when you paid/minute of use) because I was in school at the time, and he was a better recruiter. My character was named SW Jagatai, also after a son of Genghis Khan. Ultimately Darryl resigned the position of Khakhan and I was elected to fill it. We've had our highs and lows as a group, and we're pretty dormant now, but I have been Jagatai, Khakhan of the Steppe Warriors since 1997 on the internet, so when I named the blog and when I created my initial Blogger account, I just naturally went with the same motif. My Yahoo email address is still SWJagatai at yahoo dot com, created in the same era. Back when I was sure we were going to leap from AOL's NWN into the expanding universe of MMOs I registered three domain names, steppewarriors.com, steppewarriors.org and steppewarriors.net; I used to joke that they would soon be followed by steppewarriors.edu and steppewarriors.gov. Clearly things didn't turn out as well for the Steppe Warriors as I had anticipated in the late 1990s.

Ultimately, I am pretty pleased with my alternate persona. In doing the research to properly play a Mongol character I have learned a great many things about the Mongols and other steppe peoples. I have eaten a bunch of Mongol food, drank Kumiss, shot arrows from a composite bow (not while mounted though), been in a yurt and made friends with a bunch of people that I otherwise probably never would have met. When I think about how it could have gone another way, if I'd been playing a different Civilization that day when Darryl and I were talking on the phone, or if he and I hadn't played so much of Koei's Genghis Khan together and he hadn't been as receptive to the idea, or maybe it was the fact that he had played in one of my epic Oriental Adventures campaigns that made him cool with the idea. If Darryl hadn't signed on for Mongols, we might have been a Samurai guild or a Viking guild or a Celt guild, they were all infinitely more familiar to both of us at the time; or maybe we'd have gone with something lame like a Dark Elf Ranger guild, who knows?

At any given time I usually have more irons in the fire than is wise, so many of my projects get back-burnered until I get back around to them. Currently I have on hold an Oriental Adventures campaign that just kind of fizzled when it was starting to get good, I had converted the Temple of Elemental Evil for OA and made it the Black Temple from OA1. I have a B/X Viking campaign that stopped when two of my regular adult players got new jobs. I have a B/X conversion for WW II that I spent a lot of time working on last summer, but my regular group, which is mostly my wife and kids and family friends, was lukewarm about play-testing it. I'd say it's an early alpha level right now. I am working on a total rewrite of the 1st edition OA book, kind of recasting it in a form I find more desirable. I just started learning the L5R RPG, I am GMing and the party is about 1/2 way through the adventure in the back of the book, I still haven't found the fumble rule. I have announced several times, prematurely, the start of my 43 AD campaign, so while that should be starting soon, I am going to not say when just in case something happens again. Mostly though, right now, getting a lot of my time behind the scenes, is the reworking of my old Garnia campaign world. We've made some interesting progress on it. I also have a bunch of OSR stuff piling up on my to read list, making me wish I had bought hard copies rather than pdfs because I mostly hate reading off my monitor, but that's where my copies of "Lamentations of the Flame Princess", "Carcosa", "Vornheim", "Adventurer, Conqueror, King", and several other major releases are sitting waiting to be read.

*Out of all of Koei's strategy games for the NES, Genghis Khan had the best multi-player play, Nobunaga's Ambition and Romance of the Three Kingdoms were too slow, and Nobunaga's Ambition II had the annoying "siege mode" in battle.

Saturday, July 28, 2012

Some New Stuff

I still haven't had a chance to start 43 AD, because my wife is still sick, but I got this gaming stuff in the mail recently-



I was actually thinking of Mona when I bid on this Dragon Army Expansion, because that's the clan she got when she took the Clan test on the AEG website. The test appears to be gone now, but it's been an amusing point of contention between us because her Clan and mine, the Lion, were at war in the online L5R RPG I was playing on Facebook - Emerald Empire - until Facebook shut down all the games that didn't meet certain criteria. Her clan actually burned my clan's stronghold to the ground with magical fire. Anyway, this and the next one were both still in the shrink wrap, sweet deal.



I always figured that as a Mongol enthusiast I'd end up being a Unicorn Clan player in L5R,  since they are the most Mongol like. They even have a Khan, but apparently they don't match my personality. Still, with this set I can make four different clan armies to field once they get painted up.


I don't think I have anything else from the Last Unicorn Games Star Trek game system, but I figured since it was going cheap and I was getting the two boxes of Clan War miniatures (probably, you never know when you might get sniped), I'd save on shipping anyway; so I gave it a shot. I thought it would be more of a "Rogues Gallery" for this system, but it's actually a detailed system for playing non-Star Fleet characters. It's got some stuff I can use in it and I got it cheap.


Tuesday, July 24, 2012

43 AD



It looks like we'll finally start the 43 AD campaign this coming Thursday. I still haven't been able to find any fumble rule in the 1st edition Legend of the Five Rings RPG book and I've spent hours searching and rereading through that book. My mom made me another birthday dinner today, so that was nice; I apparently get to stretch my birthday out into a grand multi-day celebration. Mostly though, I am posting today to show you what I got in the mail-


Age of Heroes puts me a little closer to my goal of owning the complete set of Historical Reference Series books. Now I only need the Crusades and A Mighty Fortress.


These L5R CCG cards were an impulse buy, but they do mark the first time I have ever intentionally bought the cards for the game by themselves, instead of having them come with some other RPG product or be mislabeled as Clan War cards. I bought them to go with my "War of Honor" game, because I realized that the game uses the same cards as the L5R CCG.

Monday, July 23, 2012

I Zigged When You All Thought I Was Gonna Zag




Purely not by design, but rather through a twist of fate, rather than start my 43 AD game this past week, I ended up starting a Legend of the Five Rings 1st edition RPG campaign. I had a bad feeling that 43 AD/Warband was going to suffer when Big Darryl informed me he was going to Virginia to visit his other son and grandchildren the morning of the day I wanted to start the campaign, but I figured we could switch out and play Lady Blackbird. Little Darryl has run that a number of times and he'd have an entirely new group of players willing to try it out.

It was only then that the comedy of errors really set in, my wife Mona got an infection in her leg through a cut on her foot and had to go to the Emergency Room on Sunday, the 15th*, and had a follow up with her doctor on Thursday morning, the day we were supposed to play. Her doctor was alarmed at the infection and sent us to another medical facility, in Syracuse, for some other tests, which kept us away all day. Thursday was the only weekday I had open for gaming, so that eliminated gaming during the week for my group. I'd also like to point out that Mona's tests came back fine, it's a minor infection at this point and she has another follow up appointment next Tuesday, I realized I was coming across there as something of a callous bastard, and just wanted to clear that up. Plus I took her to the Comix Zone that day, although she didn't find anything she wanted.

That left Saturday or Sunday, I needed to go with Saturday, because my dad tore his rotator-cuff in his right arm and he's right handed and we're still not done with all the finishing work on his garage that we started last summer, but he won't work or allow us to work on Saturdays because my parents are Seventh Day Adventists. Unfortunately, Dalton had a job interview that day and Mona and I needed to go grocery shopping. Darryl had also mentioned he was having trouble with both his car and his back, so I started rereading the L5R core rulebook, because that was one of the games I had put on the table as an option for a one-shot, just because Dalton and I particularly, were interested in checking the game system out.

So, we didn't end up getting a start on things until fairly late in the afternoon on Saturday, Dalton and I figured out character generation with relatively few hiccups along the way, since we're the "rules guys" in the group. To my surprise, my son John wanted to play, and he wanted to play a Shugenja, a Phoenix. My wife Mona also decided to play a Shugenja, a Dragon, and Dalton made two characters, a Unicorn Bushi and a Scorpion Shugenja, just so he'd know how to make both, he played the Bushi though. My daughter Ashli made a Crab Bushi. I tried to entice Darryl to come out and play, but it was to no avail.

We got about half way through the introductory adventure in the book with only one major problem and one minor mistake. The major problem, which stopped the game for something like twenty minutes and I still haven't figured out the answer to, is - What exactly constitutes a fumble? That came up during the drinking contest when John's Shugenja Isawa Haku rolled a one when he was down to one die in the contest with Hida Fujizaka; that was one of the "sidebar add-ons" I thought would be fun to use, I didn't think it would turn out to be a game stopper where everyone started looking for the fumble rule for twenty minutes. I even looked through later editions of the game, because I assumed they would at least be similar and probably about the same place in their respective books, fumble is not in the index for 1st-3rd editions and it's not readily seen under the "using skills" sections either, I didn't see an example of a fumble anywhere, or any reference except in the text of the adventure. I actually thought fumbles might have been removed from the game, but then I checked and saw references to them in a couple of modules that date as late as "Living Rokugan" era.

So anyone reading this who is familiar with the Legend of the Five Rings RPG, especially the 1st edition, but any will do, please point me to a rules reference.

The second minor rules glitch was one I caught myself part way through, I was just running opposed rolls against each other instead of against the opposing character's Trait. My bad, I don't think it really affected the outcome of anything in the Topaz Championship Tournament. As it stands, we finished day one before we had to quit and Dalton had to go home, the two Bushi each have 3 out of the 5 necessary points to complete their Gempukku, the Shugenja are both sweating it at 1. John's character should have had 2, but he ended up losing the footrace because of the wasp trap.

Now, I think the adventure itself is super railroad-ey, but I guess you'll get that in an adventure that's specifically designed to do the things it does - teach you the setting and the rules. Now, it was my intention, if I ever ran an L5R RPG campaign, to make use of my "City of Lies" boxed set and run the traditional "Imperial Magistrates" campaign, so they'd get to be detectives and clean up the city, all the while getting manipulated by wily Scorpions and outmaneuvered by the horror element, the Maho-Tsukai. The drug smugglers and and everything else are just so much more corrupt background there. I haven't read through it extensively though, more like skimmed it and liked what I saw.

So now I am hoping that all of the pre-prepared modules and campaign supplements for L5R are NOT as big a railroad as the introductory adventure, because prior to play, I had only skimmed it too and thought it looked like a good introduction to the system without noticing that it was completely on rails. Nothing the PCs do will alter the flow of events, they're just along for the ride. Sure, they're entered in the championship, and the "sidequests" are available to give some variety to the adventure, but a lot of it is like a travelogue with the occasional skill check thrown in. I don't think it needed to be that way.

Next, today is my birthday. I am 43 years old, meaning this is the last year I can legitimately claim to be in my early 40s and I'll be moving into my mid 40s. My birthday often makes me reflect on what I've done, what I've accomplished over the last year, or at least see what goals I have achieved or New Years resolutions I've lived up to; that often leaves me a little depressed after my contemplation, because, for very good reasons, I have often given up on a goal I set or whatever. I am sick of doing that, that's kind of a defeatist attitude, beating myself up for whatever I didn't get done rather than concentrating on what I DID get done or what I made significant progress on.

I am older now, I am out of shape and I did this to myself; I am OK with that. The road back is harder than road here was, and a lot less fun. I don't heal as fast as I did when I was 30, much less 20, and I still occasionally overindulge out of habit or pride** or something. Don't get me started on the "growing up poor - competitive eating"*** thing, that made for some interesting habits that stuck with me for a long time too. I occasionally still find myself fighting the urge to eat as fast as I can so I can get seconds, even though I know there will be enough food for me to have seconds (and probably thirds) if I want them.

On top of that, I don't really like to limit my food intake or exercise all that much. I have bad knees and a bad back, I am overweight and I hate being outside when it's too hot; which is pretty much all the time since we broke the weather. I remember being a kid and playing outside all day during the Summer here in upstate NY, the hottest days were in the 80s, you might break 90 once or twice a year. Now we get entire months of 80s and weeks at a time of 90s and it starts pretty much as soon as Winter ends. We used to have four seasons, now we're down to just the two suckiest; too damn hot and too damned cold, with about a week of transition in between. We're also experiencing a drought in upstate NY. That never used to happen. My lawn is brown and dead. Fields of corn are dead. I wish I could say this is the first time I'd seen this but over the last decade and a half or so, it's actually become a fairly frequent sight. I have to wonder if this is a factor in why all the orchards where I had my first jobs as a kid picking apples and cherries are gone now too.

Anyway, enough about global climate change, you either believe in it and the fact that it's caused by man or you are an idiot who has allowed himself to be manipulated by the people who have everything to gain by maintaining the status quo. I just got an email from Darryl the younger and his dad is back in town and wants to play a game this week, probably Dawn Patrol. I am going to push for starting the 43 AD game too though, because I am afraid that if I don't get it started all of my prep work and buying all those extra source materials and miniatures will have been wasted because we will never get around to it. When it comes right down to it the L5R RPG game was supposed to be a one-shot, just to try the system out and see if we liked it, like we suspected we would. We do, and everyone who played wants to continue playing, despite the railroading of the adventure they are in right now.

I think I can run two distinctly different campaigns using two very different game systems and it will be a challenge because neither of them is in my comfort zone of being old school (A)D&D, so that'll keep me sharp too, right? Do I lose OSR cred if I am not currently running or playing in an old school (A)D&D game? Honestly, I am just looking forward to when Darryl the younger takes over and starts running the Warband half of the Dual 43AD/Warband campaign we've talked a little bit about the set up; but mainly I like the idea of getting to play instead of DM all the time. Don't get me wrong, I love to DM, but sometimes it's nice to only be one person too; to throw all of your creative energies into one single character, eh? Am I right?



*The same day I had to put down our beloved and elderly English Mastiff Harmony because she tripped and fell off the porch going down the stairs and broke her right foreleg. There's no way a 12 year old Mastiff was coming back from that injury, particularly with the arthritis she already had in her hips, she already had trouble standing on bad days. Sunday the 15th was a rough day for me and my family, and it was the day of my niece Savana's graduation party, which we missed entirely, so I also missed seeing my brother and sister and my nieces and nephew, whom I rarely see since they all moved so far away.

**When you are literally bigger than everyone else, like you are a different scale, people just expect that you are going to eat more or drink more. Sometimes they'll be insulted if you don't, sometimes they'll challenge your manhood if you don't. I am a sucker for a challenge to my pride/honor.

***My dad was a Longshoreman. He got hurt unloading a ship in November of 1978, less than two years after he and my grandfather had finished building my parent's house. That would have made me 9 years old and was 2 months before my brother was born. My dad couldn't walk for almost a year, the injury was caused by a fall when a crane knocked him from the deck into the hold when the load shifted that it was lifting. The fall crushed three disks in his back and cracked two of the vertebrae, but the Social Security Administration and Workers Compensation Board here in NY still held up his getting any benefits until 1983, fortunately, his union had his back, and supported us through those dark times. My grandfather, a retired Longshoreman himself, also helped us with his pension as much as he could. I was young, so the details were not really apparent to me at the time, but I am pretty sure if it hadn't been for the Union and my grandfather, my parents would have lost their house.