Returned to Ramblings as it were.
Other stuff-
I have written my own more S&W version of Star Trek, it's not polished and ready for public consumption, but it's more or less playable and I hope to test it soon.
Created a mission based Vietnam War RPG D&D hack. This is another one that needs polishing, but it is playable (provided I am at the table to explain the bits I haven't written yet).
Tossed out both my OA D&D hack and my B/X WW II projects, and started over with some of the design principles I came up with for both 'Nam and Star Trek. Got a complete outline and extensive notes for my OA D&D hack (tentatively titled "Samurai!") and planned a supplement ("Ninja!"). I even figured out what I am doing for art for "Samurai!".
Created a new campaign world for OD&D/S&W Whitebox, as it turns out the implied setting of OD&D is different than it is for AD&D. Both have an implied post-apocalyptic setting, but OD&D is a lot more free and easy with sci-fi elements than AD&D. I actually ran a game in my new campaign setting earlier this month and, while it's reception was mixed, it went OK. I was a little disappointed that the party wasn't terribly interested in the travel brochures from the 4th Reich, and that they decided to kill their tour guide in Helltown, but I have some easy fixes planned for this coming Saturday.
Oh, and I created a new game system entirely, I call it "Simple d20 Mechanics
for RPGs or Miniature Battles, including rules for Magic". This one is being looked over by my buddy Darryl in case it needs some rules clarifications or whatnot, he became a professional editor after he and I worked on Paul Elliot's 43 AD. I hope to release it soon as a free download from our newly created collaboration "Great Khan Games" once it's ready I'll provide the RPGNow link.
I have a couple of more ideas in the "brainstorm" phase of development too.
Of course, the trade off here is that I haven't written any of my promised reviews, despite the fact that I acquired even more stuff to review. I recently bought several new OSR products on Lulu, first up will be Full Metal Platemail, but I have been writing more than I've been reading for the last few weeks.
Also- is anyone interested in writing some extensive random tables that are reminiscent of the AD&D OA ancestry tables? I am apparently bad at that and it's costing me a lot of time. Just a thought.
This is a blog about "Old School" RPGs and the OSR movement in gaming. I also write about other stuff, like miniatures for wargames and RPGs, wargaming, my family, etc.
Mongol Home
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Showing posts with label 43 AD. Show all posts
Showing posts with label 43 AD. Show all posts
Friday, January 16, 2015
Tuesday, August 26, 2014
What I have been doing lately...
Since last year, I've picked up a ton of OSR stuff in print- ranging from Expeditious Retreat Press' "Malevolent and Benign" to Lamentations of the Flame Princess' "Player Core Book: Rules and Magic", I also bought a whole lot of miniatures, mostly WWII and Ancient Romans and Gauls/Britons, for use with my B/X WWII game (still in early development) and 43 AD respectively. I also did something I expressly stated I wouldn't do, I bought the new Players Handbook (and the starter set, but even at 1/2 price I think it was a waste of money). Oh, and I completed my 3rd edition Legend of the Five Rings RPG collection, and started on the 4th edition with the core rulebook.
Now, the new D&D surprised me, after Gen Con everyone was all raving about it, so curiosity got the better of me and I order it on Amazon, I haven't had a chance to look at really yet, because my lovely wife Mona has been reading through it. Oh, and I also bought a ton of Pendragon stuff, from 1st edition through 5.1, I kind of felt like I had to when I found "The Great Pendragon Campaign" for a mere $60.00US in a game store in Germany, 1st (only?) printing, mint condition. I actually want to run some Pendragon now, but I haven't figured out how to go about it. I am considering PBEM because my gaming group has grown up and gone to college and moved out of the house. I only have my youngest, Ember, left here now and she'll be gone in a couple of years.
I suppose I should have seen it coming, this isn't the first time I've lost pretty much my whole gaming group because they grew up and moved away. The last time it was my brother Jon's friends, he's nine and a half years younger than me, so I was in my mid-to-late twenties when I ran AD&D (2nd edition, they were oddly reticent to play 1st edition) for those lads. Eventually I switched to 3rd edition, but they were mostly gone by then. I ran Hackmaster (4th edition) for a while after I gave up on D&D, really it's the first retroclone though, right? Anyway, my oldest two children have moved on, although John is forced out of the dorm for holidays and between semesters, so I see him then. Ashli calls a couple of times a week usually.
In theory I am still working on a super-hero genre RPG based on Joshua Guess' book Next (and it's impending sequels), but I haven't really been doing much of anything but playing "Civilization 5", "Mount and Blade" and the "Panzer General" clone "Panzer Corps", and by playing Civ5, I really mean working on a mod. "Mount and Blade" is great, because it's a sandbox RPG, but I became mightily peeved with it on Sunday when my saved game corrupted, why didn't I think to do alternating save slots? I tried starting over, but that kind of blows. I am accustomed now to being the most powerful lord in my Kingdom, who single-handedly brought the other four Kingdoms (OK, one is a Khanate) of Calradia to their knees, commanding armies of 4-500 elite troops. I was an axe-wielding god of death, now bandits can beat my ass and take me prisoner.
"Panzer Corps" continues to please though, it has all of the good turn based strategy of "Panzer General"- even the maps look the same and the controls are identical, but the scenarios in the Grand Campaign are different enough from PG to be fresh and challenging.
Anyway, it's late here and I am rambling, so I'll just mention that I also got a couple of different flavors of "Swords and Wizardry" and bought everything available for the "Basic Fantasy" RPG. I am going to sign off for tonight and I'll try to start posting more again. Before I was blogging about gaming almost every day, but when you take year off the habit gets broken, now I have to reinstate it.
Now, the new D&D surprised me, after Gen Con everyone was all raving about it, so curiosity got the better of me and I order it on Amazon, I haven't had a chance to look at really yet, because my lovely wife Mona has been reading through it. Oh, and I also bought a ton of Pendragon stuff, from 1st edition through 5.1, I kind of felt like I had to when I found "The Great Pendragon Campaign" for a mere $60.00US in a game store in Germany, 1st (only?) printing, mint condition. I actually want to run some Pendragon now, but I haven't figured out how to go about it. I am considering PBEM because my gaming group has grown up and gone to college and moved out of the house. I only have my youngest, Ember, left here now and she'll be gone in a couple of years.
I suppose I should have seen it coming, this isn't the first time I've lost pretty much my whole gaming group because they grew up and moved away. The last time it was my brother Jon's friends, he's nine and a half years younger than me, so I was in my mid-to-late twenties when I ran AD&D (2nd edition, they were oddly reticent to play 1st edition) for those lads. Eventually I switched to 3rd edition, but they were mostly gone by then. I ran Hackmaster (4th edition) for a while after I gave up on D&D, really it's the first retroclone though, right? Anyway, my oldest two children have moved on, although John is forced out of the dorm for holidays and between semesters, so I see him then. Ashli calls a couple of times a week usually.
In theory I am still working on a super-hero genre RPG based on Joshua Guess' book Next (and it's impending sequels), but I haven't really been doing much of anything but playing "Civilization 5", "Mount and Blade" and the "Panzer General" clone "Panzer Corps", and by playing Civ5, I really mean working on a mod. "Mount and Blade" is great, because it's a sandbox RPG, but I became mightily peeved with it on Sunday when my saved game corrupted, why didn't I think to do alternating save slots? I tried starting over, but that kind of blows. I am accustomed now to being the most powerful lord in my Kingdom, who single-handedly brought the other four Kingdoms (OK, one is a Khanate) of Calradia to their knees, commanding armies of 4-500 elite troops. I was an axe-wielding god of death, now bandits can beat my ass and take me prisoner.
"Panzer Corps" continues to please though, it has all of the good turn based strategy of "Panzer General"- even the maps look the same and the controls are identical, but the scenarios in the Grand Campaign are different enough from PG to be fresh and challenging.
Anyway, it's late here and I am rambling, so I'll just mention that I also got a couple of different flavors of "Swords and Wizardry" and bought everything available for the "Basic Fantasy" RPG. I am going to sign off for tonight and I'll try to start posting more again. Before I was blogging about gaming almost every day, but when you take year off the habit gets broken, now I have to reinstate it.
Labels:
2nd edition,
3e,
43 AD,
5th edition,
adnd,
Advanced Dungeons and Dragons,
Ash,
B/X,
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Ember,
Hackmaster,
John,
L5R,
Lamentations of the Flame Princess,
Mona,
Pendragon,
Romans
Tuesday, July 29, 2014
It's been over a year...
It's been over a year since I wrote anything for this blog, and it was a sit spotty for about a year before that. I tried to keep things going for a while, but I was much more greatly affected by the death of my sister than I could have ever imagined. I've really screwed up my credibility by failing to deliver prizes to a bunch of contest winners, for which I have no excuse. I still have all of the prizes, and if I owe you one, and you are still reading my blog, contact me and I'll get them to you.
I haven't really gamed at all for roughly the same period of time, but now I am in a better place and want to DM again. I am thinking Lamentations of the Flame Princess, mostly because I want to step out of the generic quasi-western European fantasy D&D mold, while still actually using a game system I am familiar with. I picked up a couple of the modules for it, and I had a few more and a pdf of the Grindhouse edition (and Vornheim) but when my last computer finally died, at the age of eleven, I lost my LotFP stuff, but they have a free version available on RPG Now/Drive through RPG, so I guess I'll print that out. Anyone in the Northern Central NY area want to play?
I am also working on another RPG based on Joshua Guess' Next with my long time collaborator Darryl Cook and my lovely wife Mona AKA Saint Mona the Patient, who keeps me out of jail. It's good to be working on projects again, but Darryl really has the lead on this one. Baby steps back out into the world. Speaking of Darryl and me working on RPG stuff together, 43 AD is now available in print on demand format on LULU, we play-tested it and edited it, the author is Paul Elliot, the man behind Zozer Games.
James Raggi- my wife would like to do some art for you.
I guess that's all I have to say for now. I know it's been a while, and you'd think I'd have more, but I've had a rough couple of years. Be well everyone, and I'll try to make this a regular thing again, but I am a little out of the loop right now, so I need to do some catching up on OSR related news (I could really not care less about the new edition of D&D)
I haven't really gamed at all for roughly the same period of time, but now I am in a better place and want to DM again. I am thinking Lamentations of the Flame Princess, mostly because I want to step out of the generic quasi-western European fantasy D&D mold, while still actually using a game system I am familiar with. I picked up a couple of the modules for it, and I had a few more and a pdf of the Grindhouse edition (and Vornheim) but when my last computer finally died, at the age of eleven, I lost my LotFP stuff, but they have a free version available on RPG Now/Drive through RPG, so I guess I'll print that out. Anyone in the Northern Central NY area want to play?
I am also working on another RPG based on Joshua Guess' Next with my long time collaborator Darryl Cook and my lovely wife Mona AKA Saint Mona the Patient, who keeps me out of jail. It's good to be working on projects again, but Darryl really has the lead on this one. Baby steps back out into the world. Speaking of Darryl and me working on RPG stuff together, 43 AD is now available in print on demand format on LULU, we play-tested it and edited it, the author is Paul Elliot, the man behind Zozer Games.
James Raggi- my wife would like to do some art for you.
I guess that's all I have to say for now. I know it's been a while, and you'd think I'd have more, but I've had a rough couple of years. Be well everyone, and I'll try to make this a regular thing again, but I am a little out of the loop right now, so I need to do some catching up on OSR related news (I could really not care less about the new edition of D&D)
Friday, January 4, 2013
Ave Caesar! A Contest Update
I just want to reiterate all of the
contest rules and prizes here and announce that I am extending the
submissions deadline until the end of January rather than the Ides,
because, while the Ides sounded cool, don't think it gave enough time
with the holidays in the way.
So here we go-
The contest is to write an Ancient
Roman Empire themed adventure for early edition D&D, AD&D or
one of their popular retroclones. One Page Dungeons are fine, but I
have had people need more space, so short adventures are acceptable
too. I am willing to accept anything you are willing to submit, up to
and including huge hex-crawls; every adventure will be judged on it's
own merit.
The fine print- I intend to publish
these submissions to the web as a free series for the OSR community,
if you want to opt out of having me give your work away to everyone,
mention it in your submission email.
All adventures should be submitted via
email to me at williamjdowie AT gmail DOT com by midnight on January
31st EST. I will then email them to the rest of the
judges.
The good stuff-
Everyone who submits an entry, or
really, really wants one gets a refrigerator magnet. So far the
magnets have made it to Europe and Australia, as well as all over the
USA, let's see how many continents and countries we can hit while the
supply lasts! Just send me your postal address with your submission
and my wife will mail it out within a few days, unless you live in
Maryland or Germany, in which case I will have to nag her for weeks.
Grand Prize-
PDF copies of 43 AD and it's supplement
Warband, courtesy of Zozer Games.
8”x10” Canvas Print courtesy of
easycanvasprints.com
Roman Numeral D4(x2), D6(x2) and
D10(x2).
One commissioned Character portrait
courtesy of Mona Dowie.
Second Prize-
PDF copy of 43 AD courtesy of Zozer
Games.
Roman Numeral D4, D6(x2) and D10.
One commissioned Character portrait
courtesy of Mona Dowie.
One Old School 1984 Ral Partha Roman
Legionary lead miniature, unpainted.
Third Prize-
PDF copy of 43 AD courtesy of Zozer
Games.
Roman Numeral D4, D6(x2) and D10.
One commissioned Character portrait
courtesy of Mona Dowie.
Prizes may be updated, as I am
constantly on the lookout for more sponsors and I am not averse to
opening my own vault of gaming goods if I think we need more
submissions.
Labels:
43 AD,
Advanced Dungeons and Dragons,
B/X,
BECMI,
Contest,
Holmes,
Labyrinth Lord,
OPD,
OSR,
OSRIC,
Romans,
Warband
Tuesday, December 18, 2012
New Contest Sponsor
Paul Elliot of Zozer Games has kindly offered to sponsor the contest, since the top prizes are copies of his game and, as a bonus he's going to throw in a pdf copy of the Warband supplement to 43 AD to the 1st place winner. 43 AD was nominated for best roleplaying game of 2012 at this year's UK Games Expo.
So, now I am scurrying to find some more prizes with a Roman theme to go with this, but, thus far, the contest prizes are-
1st place pdfs of 43 AD and Warband, an 8"x10" canvas print and a custom character portrait.
2nd and 3rd are the pdf of 43 AD and the custom character portrait.
I'll work on differentiating 2nd and 3rd places a bit, I still have some sponsorship irons in the fire and I'd like to see how they pan out before I commit anything from my collection to the prize haul.
EDIT- just to be helpful Richard LeBlanc of the Save Vs Dragon blog and New Big Dragon Games has already posted something to help inspire everyone for the contest here.
So, now I am scurrying to find some more prizes with a Roman theme to go with this, but, thus far, the contest prizes are-
1st place pdfs of 43 AD and Warband, an 8"x10" canvas print and a custom character portrait.
2nd and 3rd are the pdf of 43 AD and the custom character portrait.
I'll work on differentiating 2nd and 3rd places a bit, I still have some sponsorship irons in the fire and I'd like to see how they pan out before I commit anything from my collection to the prize haul.
EDIT- just to be helpful Richard LeBlanc of the Save Vs Dragon blog and New Big Dragon Games has already posted something to help inspire everyone for the contest here.
Sunday, September 9, 2012
Vikings and More!
I started the Vikings game with the PCs
arriving on the mystic isle of Dvergrholm and presenting themselves
to the Dwarf-King of the Northern Clans, Frodi Jarnhamar, and then
accidentally accepting his commission to be protectors of his people;
essentially to become members of his warband, his Huskarls. One of
the PCs had died in a random encounter on the way there, the party's
only Wizard type, a Necromancer whose name I don't remember; he was
killed off the coast of Norway by a small band of pirates that the
rest of the party managed to kill, but he died well.
I ran the One Page Dungeon "The
Dodsbakken" by Bard, which was one of the submissions for the
contest I am running; with some minor changes for flavor - "Ivar
the Boneless" became "Andvari I", because I set the
burial mound outside a Dwarven settlement, but other than that it was
unchanged. I had eight PCs enter the Dodsbakken, Grimhild the Gentle
and her sister Ingebjorg the Kind (both Fighters), Sjolf
Skullsplitter the Berserker, Dagvaldi the Doomsayer (a Runecaster
with the "Seer" gift and a horrible attitude), Ragnhild
Red-Tresses, Brynhild the Swede, Aesa Fjoradottir and her brother
Gust Fjorason, all four Fighters. Viking campaigns are a Fighter
fest.
I won't give away spoilers, in case you
guys are players and have GMs that might want to run this adventure,
but it was fun and it was fast and for all the fighter heaviness of
the party, we could have used a Cleric, which the 2nd edition Viking
Campaign Sourcebook specifically prohibits, or a Mage of some sort in
the party. There were three near deaths and one death in the party,
poor Ingebjorg, she died during the final encounter. I guess if you
have to go, that's the way to do it.
Everyone who has submitted a module and
sent me their postal address, I missed the Post Office on Saturday
with the Magnets because my son John had a Cross Country meet and my
wife decided to do some original artwork on each envelope, so enjoy,
you all get a Mona Dowie original as well as a cool refrigerator
magnet. Anyone who HASN'T submitted a dungeon yet, there are still a
LOT of magnets left. If you DON'T want to submit a dungeon, but still
want a magnet, I'll send you one if you volunteer to judge the
competition with me and the other volunteers, ultimately I'd like to
get up to ten judges for the contest so every judges personal opinion
doesn't carry overwhelming weight. I'd also like to thank everyone
again who mentioned my contest on their blogs and, lastly, point out
that you aren't limited to a single submission for the contest; if
you don't mind competing against yourself, I don't have a problem
with extra entries, so that answers that question.
Now, also going on in my gaming world,
I've been a little busy working on 43 AD, actually working on the
game with Paul Elliot, the game's designer. 43 AD will be going to
print soon and it should be my first print RPG credit, although
mostly as an editor, since the print deadline didn't give much of a
chance to do much else; but if a revised edition ever sees the light
of day my buddy Darryl and I have a lot of ideas we'd like to see
incorporated into it.
I have also been working with Darryl on
OUR project- The World of Garnia, a home-brewed, Celtic themed
campaign world that we have been designing for the last thirty years
together (and apart), that we have decided to actually put together
for real, down on paper and make available for other people to use if
they want. He has finished primary cartography for the new world map
as of yesterday and I have been piecemeal presenting things on my
other blog for months, go check it out. He posted some pictures of
the maps with continental outlines drawn in, the blog has some
timelines and other cool bits of our process. The idea here is to get
other people interested in this too, so we can make this creative
endeavor more crowd-sourced- get some short fiction set in the world,
have some people that can convert stuff to other game systems, just
have other creative people join our design team.
Wednesday, August 22, 2012
Three Play Reports Behind and Then Some
I have been busy playing some RPGs with
Big Darryl, Darryl Jr., Dalton and a couple of times with Big
Darryl's wife Joann.
I'll start at the beginning - We played
the second session of 43 AD, and we fought those battles and it
didn't go well due to some extraordinarily bad luck on the part of
the players rolling dice for the Romans. We also had to retcon a
couple of things from the earlier session because we'd missed a
couple of minor points in the rules in the first session. David
wasn't there, so we all kind of missed him, but we knew it was kind
of a long shot getting the kid back to game regularly anyway, he
lives like 50+ miles away from his grandparents, and summer's almost
over. Big Darryl was really not pleased with the character he had
rolled and was starting to really show it in a big way after the
Romans started losing battles big against the Germans, he actually
wanted his character to desert at one point and had to be talked out
of it, which was good because he ended up rallying the survivors in
the end. The session was a meat grinder for the Romans though and we
really stress tested the rules, we're putting the campaign on hold
until after the designer gets back from vacationing in Australia so
we can discuss a few points with him.
So, to keep the roleplaying going on, I
dug out my Legend of the Five Rings 1st edition stuff and had
everyone make characters for that. I figured it was a longshot for
campaign play, but Dalton was into L5R and so was I. Darryl Jr. was
always cool with AD&D OA back in the day, although he hates D&D
now (3e killed the love), so I figured a fantasy samurai setting that
wasn't D&D would be cool. Big Darryl might be a hard sell, since
he's 70 years old and not really into Asian fantasy. I had that stuff
with me because I anticipated ending early and I thought we might
want to try out another game, and I wanted to push it on my group
truth be told, since I had bought all the stuff for it, and continue
to buy stuff for it. I bought an L5R Disk Wars starter on EBay
because I'd never seen one before and it was super cheap, but I
digress. We actually didn't finish character generation that evening,
as it turns out, even when you have two (semi-)experienced players
who are (quasi-) familiar with character generation, teaching it to
others is still time consuming. So I gave each of them a book to keep
and went home for the better part of a week.
My prediction about who would welcome
the game turned out to be dead wrong. Big Darryl loved the setting,
although his grasp of the rules is still a little shaky; and Darryl
Jr. hated the bulky rulebook with it's immensity of stuff to read.
Big Darryl liked it so much he talked his wife Joann into playing,
and she hasn't played an RPG since the 1980s. So we ended up with
Joann playing a Crane Bushi, Big Darryl playing a Unicorn Bushi,
Darryl Jr. playing a Unicorn Bushi (he hadn't read a lot of the
setting stuff and decided based on the fact that they are about 1/2
Mongol 1/2 Japanese, he figured he could roleplay that - he is a
former Khakhan of the Steppe Warriors after all and a veteran OA
player) and Dalton playing a Crab Shugenja. The father and son
Unicorns are actually playing cousins.
I started them out with the adventure
in the back of the book - "Ceremony of the Samurai" where
they compete in the Topaz Championship. Dalton had played through the
first day of this before with my family, but since the game didn't
apparently stick with them, I decided it was OK for him to play it
again. He's a good enough roleplayer to not ruin the surprises he
knows about for the other players and not act on player knowledge;
and he did just that. Roughly 3/4s of the way through the first day
of the tournament I got a phone call from my wife that my sister was
in the hospital and things were looking pretty dire, this was almost
two weeks ago now and she's still in the hospital and things are
still looking pretty dire. She's 300 miles away though and my parents
went down to see her, there's nothing anyone can do at this point
except hope, and pray if you are a person of faith. Still, her
condition weighs heavily on my mind, and it's the main reason I've
not blogged much for the last couple of weeks.
Anyway, that call kind of threw me off
my game, but I got us through to the end of the first day. Since I
need to keep myself occupied I've kept on playing games, although I
haven't really been on my game all that much. I've missed stuff in
the adventure and skipped some stuff, done some stuff just flat out
wrong. I can't decide if it's because I am still really new with this
system or I am too distracted to think straight. Anyway, last time
Darryl Jr.'s son Dylan joined us and played one of the NPCs, Hida
Fujizaka; so we had three generations of gamers at the table while I
GMed. I wish the game had gone better, but maybe next time. I only
have to finish up with day three and then Darryl Jr. has volunteered
to take the reigns as GM to give me a break, since he "had to
learn all the damned rules anyway"; and I'll actually get to
play. I think I am going to be a Lion Bushi or maybe a Crab, although
if Dylan sticks to the group I don't want to steal his thunder.
Here's some more stuff I got in the
mail -
I needed this, I gave away three copies
Several of these were doubles for me, some
were not. They were extremely cheap as a lot though $40.00 for the
bunch, that was the minimum bid. I was a little surprised to win.
Saturday, August 4, 2012
Only 10 RPG books and a few other things
I have been meaning to jump on the OSR
bandwagon meme of picking out which 10 RPG books I would take with me
to a desert isle, presumably with a group of fellow gamers, and I
realized that if I am limited to hard copies of books I actually own,
while I have an extensive collection, it's going to be mostly, if not
all, TSR (A)D&D books; and thus, a pretty boring list.
Essentially it's the books on my desk- 1st edition AD&D DMG, PH,
MM, OA and module OA1 Swords of the Daimyo, Holmes Basic, Moldvay
Basic, Cook/Marsh Expert and modules B2 Keep on the Borderlands and
X1 Isle of Dread. Now, if I get to assume that the last 2 modules are
part of the boxed sets they come with, I'll pick James Pacek's "The
Wilderness Alphabet" and the D&D Cyclopedia. I'll also have
an extra copy of B2, unless I am allowed to switch out and put my
copy of B1 in the Holmes box. There's only one non-TSR product on the
list, and it's an alternate; it is an excellent book and I picked it
over every other OSR product because of my preference for DMing
wilderness adventures. More people should buy it.
Next, I have been doing a lot of
reading. Legend of the Five Rings 1st edition RPG stuff, because I am
GMing a campaign of that now apparently. I didn't think this one
would take off as more than a one-shot, but everyone seems pretty
into it. Roman & Celtic history and historical fiction because I
am GMing a 43 AD campaign too, and I like to be both well informed
and able to steal ideas from real history and from good authors. This
game is off to a good start, even if some of the rules range from a
bit to extremely unclear. Anyway, I have got more long days and
nights of reading ahead of me, I just got these books over the last
couple of days-
The First Man in Rome is actually a replacement of a replacement copy, it's one of those books I keep lending out and not getting back.
I liked Pompeii, so I am giving this one a chance too.
Miranda Green is just a great scholar when it comes to the Celts.
Obviously the Yurt book and the book on
Khubilai Khan are not for the 2 currently running RPG campaigns, they
are for my Yurt building project and my long standing love of Mongol
history respectively; I just felt that I should add them for
completeness' sake.
I have also been working on my Garnia campaign
world, I have two different areas that I am detailing right now. One
area, I am waiting on art for from my wife, I forget from time to
time that I usually fall to the bottom of her priority list for art
projects. I want to strike while the iron is hot for me, while I am
inspired to write about a particular topic, she needs to wait for the
inspiration to strike her to illustrate that same topic. When we are
in sync, things are great, when we aren't it is an agonizing wait for
me; because it's always me waiting on art, I can't ever remember a
time when she was waiting for my writing. The other area I want her
art for too, because I want to move away from using public domain art
or just pictures I found on the net; I figure if I ever get around to
publishing any of this stuff it should have it's own illustrations
and she's a great illustrator. She just doesn't appear to prioritize
my projects over her own, which annoys me.
So while I have been cooling my heels
and NOT working on those projects and NOT reading for 24 hours a day,
I have fallen off the wagon and indulged in a few games of
Civilization. I say a few games because I haven't played in a couple
of years now and I apparently am not the Civilization powerhouse I
used to be, that's a humbling experience. I had to drop down two
levels of difficulty while I get my Civilization bearings back again
and I am still not doing great, just not getting trounced. I used to
play the game all the time heavily modded, I tried that and couldn't
remember what all the mods did, other than make the game harder. I
had to switch back to vanilla Civilization IV + Warlords + Beyond the
Sword. I used to create mods for this game, I made an awesome
Scotland Civilization, now if I make it to the modern age I am likely
to be a 3rd rate power.
Labels:
43 AD,
Advanced Dungeons and Dragons,
B/X,
Cyclopedia,
Dungeons and Dragons,
Garnia,
Holmes,
L5R,
Mongol,
OA,
OSR,
TSR,
Yurt
Tuesday, July 31, 2012
43 AD Begins at Last -
I didn't want to mention starting the
43 AD campaign for fear that I'd bring down the curse upon it again,
but we started it yesterday. Since this is a mini-review of the game
system as well as a play report, I'll try and remember to mention
what was good and bad about the game system as opposed to just what
was good and bad about playing it.
Right out of the gate Murphy's Law
struck and I didn't have access to a full copy of the rules, which I
brought with me on a flash drive, because Dalton didn't bring his
laptop, which he ordinarily brings with him everywhere. That was no
big deal though because I had printed out four player packets and a
GM packet, which included all of the stuff from the player packets
and some extra stuff that I thought might be useful, but never
actually came into play. Printing out the entire action and
encounters section would have been more useful for me as a GM, but
when I was printing those sections out three weeks ago or more I just
added one more copy to the ones I was printing for the players
without really considering that I might need access to the entire
section, as opposed to what was probably prudent for the players to
see.
Then one player, my son John, was
already committed to working over at my parent's house yesterday, so
he wasn't going to be there. Then Darryl was late getting to his
dad's house. Then Big Darryl's grandson David was invited into the
game, which I didn't really mind, but I did have to tone down the
gritty military tone and watch my language because he's only ten
years old; that said this was his introduction to RPGs and he had a
great time. Then one of the player packs just disappeared, before
Darryl Jr. even got there and I had to hand out part of my GM pack.
Damn that Murphy and his laws.
I also made the foolish assumption that
character generation and the "basic training" exercises I
had planned for them would take longer than they did. Character
generation went by quick and easy, although not everyone was thrilled
with their random rolls - Big Darryl ended up with a Syrian Freedman
who was a cursed coward, not really the type of character that suits
his personality at all. David and Darryl Jr. both got characters from
Hispania, David's a craftsman and Darryl's a farmer; Dalton ended up
with a hulking Gaulish craftsman with dreams of heroism, dreams he
can fulfill.
David got kind of short-shrift on
character generation and from me, I had Dalton overseeing him while I
caught Darryl Jr. up to where the rest of the players were at, so I
was not as aware of how to weave him into the story; plus, it being
his first time, I wasn't really sure how much I should push him to
role play. I shouldn't have worried, because as soon as the dice
started rolling he was all about the game, he didn't even seem to
mind when his shots got blocked by armor, but I'll get to that in a
bit.
For the "Basic Training" bit,
to bring everyone up to speed on how the game works, I worked in
Dalton's character's enemy the unit's Centurion, who has decided to
make his life hell because he can, but is doing it in a way that is
legal; he is forcing them to take extra weapons and unarmed combat
training because he thinks that their unit has been looking pretty
lackluster. I decided that they were an ad hoc unit of scouts for the
Century, because it kind of fits the campaign I have in mind and I
had three out of four PCs pick the Archer gear, the 4th wanted to
too, but realized that his burly Gaul would "be a better tank",
and picked the Assault Trooper gear.
The combat system itself is simple and
fast playing and very similar to one that Darryl and I designed back
in the mid 1990's when we were looking for a better system than 2nd
edition AD&D. It runs pretty smooth and is pretty realistic,
while maintaining an abstract nature; which means that it is deadly.
Characters are never going to be superheroes in this game. Armor
works in a way that you are either going to really like or really
hate, because for each point of armor you have you get 1d6 to try and
save versus the damage that a given attack causes, you save on a 6. I
like it, Darryl hates it, but he has his reasons that I'll get to.
Now, before I go any further, I'll
address a couple of issues with the character sections of the book
that we were dealing with. There are two different prices for slings,
one on the "Spending Money on Kit" page and one on the very
next page. I am assuming that the spending money on kit is something
that can only be done with your starting money at character creation,
and that it then becomes part of your kit, but it's not explicitly
stated. Also, the quiver for Javelins is stated as having a capacity
of 5, but Skirmishers are only issued 3; is one of these numbers a
typo? The "Hard to Kill" trait states that it gives on
point of natural Armor Value to a PC, but also states that they need
to roll a 1 on a d6 instead of a 6 on a d6, which can be interpreted
as getting a second saving throw for that trait versus damage; I
assume that's a typo and it merely adds the extra point of armor, but
that did become a minor point of contention. It is also stated that
all characters start with their native language at 1, which is
described as "basic understanding", rather than fluent and
foreign (non-Italian) characters have to spend their one free
Learning point on Latin, which is OK, I just think you should start
out fluent in your mother tongue. Having found a few issues in just
one session's worth of play I think it likely that we'll find more
along the way.
On the plus side, since Zozer has only
released this as a pdf so far, they have the ability to edit the
master pdf and update it, then everyone who bought it can download it
again for free from drivethrurpg.
Pictured- Legio II Augusta
OK, I then decided, despite the fact
that my adventure plan was only half baked and wholly stolen from
Simon Scarrow, right down to the fact that I put the players in the
Legio II Augusta; and I didn't have my battlemat or any of my
miniatures that we would start the real campaign, since we had so
much time left in the day. I had them go from their camp on the Rhine
to a rebellious German village that had mutilated a Roman
tax-collector. I departed from Scarrow quite a bit in the size of the
town and the forces there, because only four scouts were leading the
Century. I issued the scouts horses so they could ride on ahead of
the rest of the Century and report back. Big Darryl's character
Lucius was in command of the detachment. They got to the edge of the
woods and got a look at the village, it was on a hill overlooking the
Rhine to the east with gates to the north and south and a wooden
palisade around the rest of the village. Both gates were open, but
guarded by a pair of young Spearmen each.
Lucius considered a stealthy approach,
but the daylight and couple of hundred yards of cleared fields around
the village made him decide to have the men ride together to hailing
distance and be the voice of Rome come seeking retribution for their
wronged official. I reasoned that these German boys, being from a
hostile village, probably weren't Latin speakers to any degree; so
one of them ran inside and started calling for their leader and the
other stood there and spit on the ground when Roma got mentioned one
too many times. Darryl Jr.'s character Gaius Marcellus Cicero, the
poor Hispanian farmer with the fancy name, decided that this
indicated that the tribe was in fact in open revolt against Rome and
charged the poor lad.
Lucius fired his bow at the boy and
dropped him before Gaius could get to him, but Dalton's war mad Gaul
Vergix had backed Gaius and charged too. Lucius ordered Titus to ride
back to the Century and tell them what was going on. Gaius and Vergix
followed the other boy through the gate at a charge and Vergix ended
him and his German caterwauling by shattering his skull with his
sword. They stopped short though when they saw a force of Germans
assembling in the village center, some armed with javelins and one a
fairly richly appointed warrior. Lucius rode up within bow shot, but
Gaius took over negotiations. I am guessing that after two easy kills
and seeing only thirteen other warriors, half of whom were unarmored
Spearmen, he figured this would be an easy fight and he did mention
wanting a chance to loot this village some before the rest of the
Century got there. This was well within character because he had a
starving family back home in Hispania. He goaded the richly appointed
warrior into saying that it was German land and he was the King
there, so then he was legally in open revolt against Rome.
The German King issued a challenge for
personal combat to Gaius and stepped forward, but Gaius decided that
fighting fair was for suckers and charged him on horseback, Vergix
and Lucius followed his lead and attacked too, Vergix with a charge
into the unprepared German Spearmen and Lucius firing an arrow into
the mass of Germans. I don't remember all of the details of the
fighting, it was fast and furious, I think Gaius took down the King
with a tremendous blow to the head that left him unconscious, then I
know he died the next round when he was struck by two javelins thrown
from the back rank of Germans. Titus decided to turn around when he
reached the edge of the woods and saw that his friends were inside
the German town and heard the sounds of battle. Vergix danced his
horse around and kept the Germans engaged on the street while Lucius
and, eventually, Titus shot them up with arrows; not that he wasn't
an effective killer too. His might of 6 while mounted was a huge
advantage and his Assault Trooper armor kept him virtually unwounded,
a couple of nicks made it through is all.
Pictured-Germanic Tribesmen, probably the very boxed set I would have used for this game.
Eventually a German made it past Vergix
though and charged the Archers, and while both archers concentrated
fire on him for two rounds, his helmet and shield saved him from
death. He then managed to deal a serious leg wound to Lucius, then
Lucius cut him open pretty bad and ordered a retreat from the
village. The Germans initially charged the retreating horsemen, but
after a round of getting peppered by arrows realized they could never
catch them and ran back towards their village, the Romans charged
them and finished them off just inside the gate.
Now, what I liked about this skirmish:
It was pretty fast, despite the fact that we had never tried archery
and we were all new to the system, so it's only going to get quicker.
I just have to figure out how to remember my total "add" to
my 2d6 roll, and to roll for armor every time an NPC gets hit, also
that they have Fate too. The King could have spent 2 Fate points to
"shrug off" the knock out effect of his head wound and stay
in the battle, and another 1 to "shrug off" the
incapacitation, then he'd have just been down 10 Hits, a bad wound,
but he'd have still been in the game and their best fighter. I also
liked that most of the downed enemy weren't dead, merely
incapacitated or unconscious or both, that's far more realistic than
D&D's flood of corpses. A lot of these Germans could survive,
they're in their own village with their own women and healers to tend
them, now that the three surviving Romans are firmly in charge they
don't want them dead. They are probably going to crucify the King,
but they're waiting for the Centurion for that decision.
What I didn't like: Arrows. Holy crap
are they deadly. This seems anachronistic to the setting really. One
arrow every round is a pretty good rate of fire, and you are going to
run out pretty quick, since you only get twelve shots a piece, but
Slingers were more common as Auxiliary troops than Archers, so I just
assumed that the bows of the era weren't as good or something; but
these guys were pin-cushioning my poor bloody Germans; and the rule
about fighting with an arrow stuck in you means that if you stop to
pull the arrow out, you cause a further 2 Hits on yourself, but if
you don't you suffer a combat penalty equal to the damage that the
arrow caused 1d6+2. So if you are hit by an arrow and pull it out so
you can keep fighting, you suffer a minimum of 5 Hits and a maximum
of 10 Hits, given that I was using an average guy template based on
the Legionary Character Creation Example - Tiberius - for the bulk of
my Germans, since I hadn't printed out the NPC portion of the book
and Dalton didn't bring his laptop, that guy has 12 Hits. The Archers
kept rolling 5s and 6s for damage, when you drop to 3 Hits (or less)
you are incapacitated, dead at 0 Hits, I had a bunch of battle mad
Germans take themselves out of the fight trying to pull arrows, it
was either that or fight at -7 or worse, which is a real killer. This
may just be sour grapes on my part though, I don't know.
What the players and the characters
don't know yet: They failed a fate check on the road and missed a
blocking force waiting to ambush their main column, also there is a
reserve force of allied Germans moving in from the north. I did this
so I could stress test the battle rules that came in the Warband
supplement, but we had to leave because Ashli needed her medication.
That's the real reason there were so few men in the village.
Pros about the game- Doesn't need
miniatures, simple and fast paced. Could be played as a miniature
skirmish game, if you were so inclined.
Cons about the game- Some poor editing,
and a few unclear spots in the rules require interpretation.
Sunday, July 29, 2012
As Requested, My Curriculum Vitae-
Pictured - Mona and I at our big SCA wedding with the kids, Ash was had turned 12 then and Em had just turned 7 earlier in the month, John was still 9.
My name is William Dowie. I am a 43
year old white man from the rural northern edge of central New York
state, on Lake Ontario. I am a giant history nerd, in college I
majored in history with a focus on Classical Antiquity and the
European Middle Ages, I minored in Medieval and Renaissance Studies.
I also took a bunch of Anthropology courses, but not enough to count
as a second major. I am 6'6" tall and I have worked as a
substitute teacher, short order cook, bouncer, machinist and
convenience store clerk, just to name a few. I speak French passably
well, Spanish slightly less so, and can usually guess my way through
written Italian or Latin. I have tried to teach myself Scots Gaelic,
much less successfully, but can pick out a number of written words on
sight and sometimes recognize words when I hear them. Oddly enough I
can pick out Welsh words now just as easily when they are cognates to
the Scots Gaelic words I know, I see patterns in language easily.
I am married to a wonderful woman named
Mona and we have three children; Ashli (19), John (17) and Ember
(14), who were literally left on our doorstep when they were 11, 9
and 6 respectively. We live on a small, mostly forested plot of land
in New Haven, New York - which is north of Syracuse and east of
Rochester, nearest to the smaller city of Oswego, NY - where I
continue to scheme ways to homestead and get off the grid, mostly
because I hate the high cost of electricity in a county with three
nuclear power plants, and I want healthier food than I can buy from
the store, with the bonus that it'll be cheaper too. I have been
frustrated in my attempts to clear my land because it's a lot harder
to do than you would think, I have a lot more respect for pioneers
now, especially since they did it with no power tools at all. I also
have some valuable lumber that I can't seem to get anyone to harvest
because my lot is too small and the presence of my house and the
power lines along the edge of the road make it too difficult to be
worth it, so apparently I need the price of Cherry to rise back to
the level it was before our economic collapse to attract loggers.
I have been playing board wargames and
D&D since 1980, when my friend Chris introduced me to both the
week that we went to see Excalibur together with my dad. We played
SPI's Sorcerer that weekend, because he had brought it over to my
house and played D&D with him DMing before the week was out using
the Holmes Basic rules. I went out and bought a set as soon as I
could save up the money, maybe a month later. For a long time after
that pretty much all of my money went into my D&D habit in some
way or another, books, modules, Dragon Magazine, "official"
Grenadier miniatures.
I found the SCA while the local group
was doing a demo at the Sterling Renaissance Festival in Sterling, NY
back in 1983 when I was 14, I have drifted in and out of the SCA ever
since. I am currently missing Pennsic for my 41st time in a row.
Something always comes up. Not that it matters anymore, I have passed
my fighting prime and I don't think it's coming back no matter how
hard I try. I keep resolving to make it to fighter practice more
often and get back into my "Crown Tourney" rhythm, but that
just isn't going to happen at my age anymore. I don't heal quick
enough to fight six days a week anymore. That and I can't afford the
gas money for the hundreds of extra miles per week I'd be putting on
my minivan to go to all of the extra fighter practices and events.
Still, I have made a lot of good friends in the SCA over the years
and some great memories, I am happy to have been there for what I did
and I wish I could do more still.
1985 was the year of the release of the
1st edition AD&D Oriental Adventures book, it's one of those
books that you either love despite it's warts or you hate because of
them. I love that book and it's probably because it's the only AD&D
book I ever pre-ordered at Twilight Book & Game Emporium in
Syracuse, NY - a sadly long gone FLGS. Despite the fact that the glue
cracked on the binding causing several pages to become loose
literally the first time I opened it, I was determined to get my
money's worth out of it. Before my friend Tim left for Basic
training in the US army the next year I took over DMing duties from
him, which I had only rarely done before, and we played an epic OA
campaign. I have played in one pretty epic OA campaign, as a Steppe
Barbarian named Chanar Ilkhan, and DMed a few more since. One of my
current projects is rewriting the OA book as I think it should have
been.
As a side note, I was really
anti-Rokugan because they changed the default setting in the 3e
version of the Oriental Adventures book to Rokugan from Kara-Tur, and
that made me, by default, anti-Legend of the Five Rings. I had been
strongly attracted to the setting through AEG's Clan War miniature
battle game prior to that, but hadn't bought into it at the time
because I could not find at least one other person that was willing
to also jump on board with me and had been burned by miniature games
that way in the past. Now I am happy to say I have come full circle
because I started buying old Clan War miniatures on EBay for my OA
campaign and ended up getting the rules, which made me interested in
the setting, which made me interested in the RPG, which got me to buy
the new board game, which led me to buy some CCG cards too. I have
even read through some of the published fiction, and, until it was
shut down recently, was playing in a Facebook app version of the RPG
called Emerald Empire. I really hated the 3e version of Oriental
Adventures.
I played (A)D&D, tried out some
other RPGs and wargamed a lot through the 1980s and into the 1990s.
Wargaming kind of died in the 1990s (except on the PC, it boomed
there), and I concentrated on just RPGs, then just D&D. Sometime
after 3rd edition D&D came out, after the novelty wore off for
me, I realized I disliked DMing it rather intensely. I was a little
late coming to the 3rd edition party, because my D&D group was
happy with 2nd edition and we didn't switch over until that campaign
died. At the time, I had grown bored with 2nd edition AD&D and
welcomed the change, although several things bothered me from the
beginning; the faster rate of rising in level was a big one and I
missed real multi-classing. I took me a while though, and DMing for
several different groups, to realize the worst part was that it
neutered the DM. My original AD&D groups, who were familiar with
my fast and loose, shoot from the hip DMing style were OK with me
making rules calls on the fly when none of us had any idea how
something was supposed to work in the new system; we'd keep the game
moving and I could look it up later. We might even like my way
better. The other groups had people who STUDIED the rules though; at
first, every time I made a ruling I'd see disapproving looks,
eventually they got brave enough to start offering suggestions as to
the right way to handle the situation.
So I quit DMing and let one of them DM
in each group. Neither group lasted much longer. One started a new
campaign and it was just too railroad-ey, I actually started stress
testing that campaign to see what would happen if my character
deliberately did things that were contrary to the predestined
storyline. My character got punished, he made minor alterations to
his storyline, but nothing seriously bad could ever happen to us, so,
eventually, as a group we got bored and quit. The other guy just took
over my game where I left off and had me make a character that would
take his place. He had been unlucky in my game and died several
times, but I assume that was because he kept making wuss characters,
Rogues and Bards. I made a Barbarian, it was fun while it lasted, we
went from 8th to 11th level with him at the helm, then he TPKed the
party.
I took a break for a while, despaired
over playing D&D again, then picked up Hackmaster. I ran a pretty
fun Hackmaster game for a while and that was what led me to realize
that I should just go back to playing 1st edition AD&D. That was
the year we got the kids though, so I wasn't done with 3rd edition -
when they decided they were interested in learning to play D&D,
they wanted to play the newest version, 3.5 at the time. I gritted my
teeth and went with it, anything to get kids into gaming. I have been
walking them back in home games for years now, and have only recently
discovered the Moldvay Basic half of B/X myself. Back in the day I
bought the Expert Boxed Set when it came out, but I never got the
Moldvay Basic Set that matched it because I already had a Basic Set,
the Holmes Basic Set. So we've been playing that a bit lately, but my
home games are pretty much at a stand-still right now, almost
everyone that doesn't live here is too busy to come over and play,
and everyone that does live here doesn't want to play with just their
mom and dad, brother and/or sister. John is still gaming this summer,
he's in a regular 4th edition D&D game with some guys he goes to
school with and I am playing Dawn Patrol semi-regularly with Darryl &
his dad, John and Dalton. We also recently tried out the Legend of
the Five Rings 1st edition RPG here at the house. I am trying to
start a game of 43 AD and it's supplement Warband, but the start has
been plagued by bad luck and poor coordination of schedules.
I have always run my D&D games in
my own "World of Garnia" fantasy setting as a default. It's
my Greyhawk, my buddy Darryl and I have been working on this on and
off for decades, we're doing a serious reboot of the entire setting
and discussing it on my other blog. The primary idea for the campaign
is that a group of Celts fled the Roman onslaught to this new world,
the world of the Sidhe (Elves) where magic works. The main campaign
area is one where their culture has flourished. I designed it
originally using the core 1st edition AD&D rules, so there are a
lot of 1st edition AD&D assumptions in the setting, but I am
trying to make the setting system neutral so that it can be played
with any FRPG system. When we have finished the maps and gazetteers
they'll be released for use. Currently we're working on the whole
world, then we plan to "drill down" and do specific
regions. I will also most likely release the adventures that I have
written for the setting over the years, it's just finding and
transcribing all of the stuff, then updating it to match the current
standard is going to be a chore.
By now you are probably wondering where
all this "Great Khan" stuff comes from, right? Well back in
1996 my buddy Darryl and I were living most of a continent apart and
wanted to play some D&D together. He had played a lot of the SSI
Gold Box D&D games starting with "Pool of Radiance"
when it came out and we were both new to the internet and on AOL at
the time where they had a game called "Neverwinter Nights"
that ran using the same engine, but was multi-player, up to 300 I
think it was. I guess that makes it the first MMORPG, it was great
fun anyway. Darryl was more savvy than me and figured out the best
way to advance in the game was through guild membership, so we duly
joined a guild together. ERS, the Explorers of the Rising Sun, who
made us create new Screen Names, because that was your character's
name in the game, and everyone in the guild was named ERS something.
I was ERS Garn, Darryl was ERS Frodal, we were named after deities I
had created for my Garnia campaign world.
But then we realized, being ambitious
adventurers, that ERS was there to help newbies find their bearings
and, in general, be nice; and we wanted to move up the food chain in
NWN. So we decided to create our own guild, which would, even though
it was a gamble, make us guild leaders and let us take charge of our
destinies and how we wanted to play the game. We needed a hook
though, and that's where our collective history nerdity took over, we
decided to play as Mongols, because we wanted to send out a strong
challenge to the status quo in all of the guilds and it was unique in
NWN to play a culturally oriented guild, unless that culture was a
fantasy one. Mostly I think we chose the Mongols though because I was
playing them at the time in Civilization. Partly I think we picked
them because we both loved the NES game Genghis Khan*, Darryl and I
used to spend weekends playing that game together. We also both
liked the Mongol reputation for ass-kickery and conquest. Then we
studied and studied some more, at this point I think that our kids
could hold their own at a conference of Mongol Medieval History
scholars.
Anyway, the Steppe Warriors were born.
Technically, since NWN is in the Forgotten Realms, we were members of
the, at the time, recently defeated Tuigan Horde that decided to
march west rather than return east. Darryl was our first Khakhan with
his character SW Ogotai, named after one of the sons of Genghis Khan,
the reasoning was that he could afford to be online more often
(remember this was when you paid/minute of use) because I was in
school at the time, and he was a better recruiter. My character was
named SW Jagatai, also after a son of Genghis Khan. Ultimately Darryl
resigned the position of Khakhan and I was elected to fill it. We've
had our highs and lows as a group, and we're pretty dormant now, but
I have been Jagatai, Khakhan of the Steppe Warriors since 1997 on the
internet, so when I named the blog and when I created my initial
Blogger account, I just naturally went with the same motif. My Yahoo
email address is still SWJagatai at yahoo dot com, created in the
same era. Back when I was sure we were going to leap from AOL's NWN
into the expanding universe of MMOs I registered three domain names,
steppewarriors.com, steppewarriors.org and steppewarriors.net; I used
to joke that they would soon be followed by steppewarriors.edu and
steppewarriors.gov. Clearly things didn't turn out as well for the
Steppe Warriors as I had anticipated in the late 1990s.
Ultimately, I am pretty pleased with my
alternate persona. In doing the research to properly play a Mongol
character I have learned a great many things about the Mongols and
other steppe peoples. I have eaten a bunch of Mongol food, drank
Kumiss, shot arrows from a composite bow (not while mounted though),
been in a yurt and made friends with a bunch of people that I
otherwise probably never would have met. When I think about how it
could have gone another way, if I'd been playing a different
Civilization that day when Darryl and I were talking on the phone, or
if he and I hadn't played so much of Koei's Genghis Khan together and
he hadn't been as receptive to the idea, or maybe it was the fact
that he had played in one of my epic Oriental Adventures campaigns
that made him cool with the idea. If Darryl hadn't signed on for
Mongols, we might have been a Samurai guild or a Viking guild or a
Celt guild, they were all infinitely more familiar to both of us at
the time; or maybe we'd have gone with something lame like a Dark Elf
Ranger guild, who knows?
At any given time I usually have more
irons in the fire than is wise, so many of my projects get
back-burnered until I get back around to them. Currently I have on
hold an Oriental Adventures campaign that just kind of fizzled when
it was starting to get good, I had converted the Temple of Elemental
Evil for OA and made it the Black Temple from OA1. I have a B/X
Viking campaign that stopped when two of my regular adult players got
new jobs. I have a B/X conversion for WW II that I spent a lot of
time working on last summer, but my regular group, which is mostly my
wife and kids and family friends, was lukewarm about play-testing it.
I'd say it's an early alpha level right now. I am working on a total
rewrite of the 1st edition OA book, kind of recasting it in a form I
find more desirable. I just started learning the L5R RPG, I am GMing
and the party is about 1/2 way through the adventure in the back of
the book, I still haven't found the fumble rule. I have announced
several times, prematurely, the start of my 43 AD campaign, so while
that should be starting soon, I am going to not say when just in case
something happens again. Mostly though, right now, getting a lot of
my time behind the scenes, is the reworking of my old Garnia campaign
world. We've made some interesting progress on it. I also have a
bunch of OSR stuff piling up on my to read list, making me wish I had
bought hard copies rather than pdfs because I mostly hate reading off
my monitor, but that's where my copies of "Lamentations of the
Flame Princess", "Carcosa", "Vornheim",
"Adventurer, Conqueror, King", and several other major
releases are sitting waiting to be read.
*Out of all of Koei's strategy games
for the NES, Genghis Khan had the best multi-player play, Nobunaga's
Ambition and Romance of the Three Kingdoms were too slow, and
Nobunaga's Ambition II had the annoying "siege mode" in
battle.
Labels:
2nd edition,
3e,
43 AD,
4e,
Advanced Dungeons and Dragons,
B/X,
CCG,
Celt,
Clan War,
CRPG,
Forgotten Realms,
Garnia,
Holmes,
L5R,
Lamentations of the Flame Princess,
Mongol,
NWN,
OA,
OSR,
Steppe Warriors
Saturday, July 28, 2012
Some New Stuff
I still haven't had a chance to start 43 AD, because my wife is still sick, but I got this gaming stuff in the mail recently-
I was actually thinking of Mona when I bid on this Dragon Army Expansion, because that's the clan she got when she took the Clan test on the AEG website. The test appears to be gone now, but it's been an amusing point of contention between us because her Clan and mine, the Lion, were at war in the online L5R RPG I was playing on Facebook - Emerald Empire - until Facebook shut down all the games that didn't meet certain criteria. Her clan actually burned my clan's stronghold to the ground with magical fire. Anyway, this and the next one were both still in the shrink wrap, sweet deal.
I always figured that as a Mongol enthusiast I'd end up being a Unicorn Clan player in L5R, since they are the most Mongol like. They even have a Khan, but apparently they don't match my personality. Still, with this set I can make four different clan armies to field once they get painted up.
I don't think I have anything else from the Last Unicorn Games Star Trek game system, but I figured since it was going cheap and I was getting the two boxes of Clan War miniatures (probably, you never know when you might get sniped), I'd save on shipping anyway; so I gave it a shot. I thought it would be more of a "Rogues Gallery" for this system, but it's actually a detailed system for playing non-Star Fleet characters. It's got some stuff I can use in it and I got it cheap.
Tuesday, July 24, 2012
43 AD
It looks like we'll finally start the 43 AD campaign this coming Thursday. I still haven't been able to find any fumble rule in the 1st edition Legend of the Five Rings RPG book and I've spent hours searching and rereading through that book. My mom made me another birthday dinner today, so that was nice; I apparently get to stretch my birthday out into a grand multi-day celebration. Mostly though, I am posting today to show you what I got in the mail-
Age of Heroes puts me a little closer to my goal of owning the complete set of Historical Reference Series books. Now I only need the Crusades and A Mighty Fortress.
These L5R CCG cards were an impulse buy, but they do mark the first time I have ever intentionally bought the cards for the game by themselves, instead of having them come with some other RPG product or be mislabeled as Clan War cards. I bought them to go with my "War of Honor" game, because I realized that the game uses the same cards as the L5R CCG.
Labels:
2nd edition,
43 AD,
Advanced Dungeons and Dragons,
CCG,
Clan War,
L5R,
Mail Call
Monday, July 23, 2012
I Zigged When You All Thought I Was Gonna Zag
Purely not by design, but rather
through a twist of fate, rather than start my 43 AD game this past
week, I ended up starting a Legend of the Five Rings 1st edition RPG
campaign. I had a bad feeling that 43 AD/Warband was going to suffer
when Big Darryl informed me he was going to Virginia to visit his
other son and grandchildren the morning of the day I wanted to start
the campaign, but I figured we could switch out and play Lady
Blackbird. Little Darryl has run that a number of times and he'd have
an entirely new group of players willing to try it out.
It was only then that the comedy of
errors really set in, my wife Mona got an infection in her leg
through a cut on her foot and had to go to the Emergency Room on
Sunday, the 15th*, and had a follow up with her doctor on Thursday
morning, the day we were supposed to play. Her doctor was alarmed at
the infection and sent us to another medical facility, in Syracuse,
for some other tests, which kept us away all day. Thursday was the
only weekday I had open for gaming, so that eliminated gaming during
the week for my group. I'd also like to point out that Mona's tests
came back fine, it's a minor infection at this point and she has
another follow up appointment next Tuesday, I realized I was coming
across there as something of a callous bastard, and just wanted to
clear that up. Plus I took her to the Comix Zone that day, although
she didn't find anything she wanted.
That left Saturday or Sunday, I needed
to go with Saturday, because my dad tore his rotator-cuff in his
right arm and he's right handed and we're still not done with all the
finishing work on his garage that we started last summer, but he
won't work or allow us to work on Saturdays because my parents are
Seventh Day Adventists. Unfortunately, Dalton had a job interview
that day and Mona and I needed to go grocery shopping. Darryl had
also mentioned he was having trouble with both his car and his back,
so I started rereading the L5R core rulebook, because that was one of
the games I had put on the table as an option for a one-shot, just
because Dalton and I particularly, were interested in checking the
game system out.
So, we didn't end up getting a start on
things until fairly late in the afternoon on Saturday, Dalton and I
figured out character generation with relatively few hiccups along
the way, since we're the "rules guys" in the group. To my
surprise, my son John wanted to play, and he wanted to play a
Shugenja, a Phoenix. My wife Mona also decided to play a Shugenja, a Dragon, and Dalton
made two characters, a Unicorn Bushi and a Scorpion Shugenja, just so
he'd know how to make both, he played the Bushi though. My daughter
Ashli made a Crab Bushi. I tried to entice Darryl to come out and
play, but it was to no avail.
We got about half way through the
introductory adventure in the book with only one major problem and
one minor mistake. The major problem, which stopped the game for
something like twenty minutes and I still haven't figured out the
answer to, is - What exactly constitutes a fumble? That came up
during the drinking contest when John's Shugenja Isawa Haku rolled a
one when he was down to one die in the contest with Hida Fujizaka;
that was one of the "sidebar add-ons" I thought would be
fun to use, I didn't think it would turn out to be a game stopper
where everyone started looking for the fumble rule for twenty
minutes. I even looked through later editions of the game, because I
assumed they would at least be similar and probably about the same
place in their respective books, fumble is not in the index for
1st-3rd editions and it's not readily seen under the "using
skills" sections either, I didn't see an example of a fumble
anywhere, or any reference except in the text of the adventure. I
actually thought fumbles might have been removed from the game, but
then I checked and saw references to them in a couple of modules that
date as late as "Living Rokugan" era.
So anyone reading this who is
familiar with the Legend of the Five Rings RPG, especially the 1st
edition, but any will do, please point me to a rules reference.
The
second minor rules glitch was one I caught myself part way through, I
was just running opposed rolls against each other instead of against
the opposing character's Trait. My bad, I don't think it really
affected the outcome of anything in the Topaz Championship
Tournament. As it stands, we finished day one before we had to quit
and Dalton had to go home, the two Bushi each have 3 out of the 5
necessary points to complete their Gempukku, the Shugenja are both
sweating it at 1. John's character should have had 2, but he ended up
losing the footrace because of the wasp trap.
Now,
I think the adventure itself is super railroad-ey, but I guess you'll
get that in an adventure that's specifically designed to do the
things it does - teach you the setting and the rules. Now, it was my
intention, if I ever ran an L5R RPG campaign, to make use of my "City
of Lies" boxed set and run the traditional "Imperial
Magistrates" campaign, so they'd get to be detectives and clean
up the city, all the while getting manipulated by wily Scorpions and
outmaneuvered by the horror element, the Maho-Tsukai. The drug
smugglers and and everything else are just so much more corrupt
background there. I haven't read through it extensively though, more
like skimmed it and liked what I saw.
So
now I am hoping that all of the pre-prepared modules and campaign
supplements for L5R are NOT as big a railroad as the introductory
adventure, because prior to play, I had only skimmed it too and
thought it looked like a good introduction to the system without
noticing that it was completely on rails. Nothing the PCs do will
alter the flow of events, they're just along for the ride. Sure,
they're entered in the championship, and the "sidequests"
are available to give some variety to the adventure, but a lot of it
is like a travelogue with the occasional skill check thrown in. I
don't think it needed to be that way.
Next,
today is my birthday. I am 43 years old, meaning this is the last
year I can legitimately claim to be in my early 40s and I'll be
moving into my mid 40s. My birthday often makes me reflect on what
I've done, what I've accomplished over the last year, or at least see
what goals I have achieved or New Years resolutions I've lived up to;
that often leaves me a little depressed after my contemplation,
because, for very good reasons, I have often given up on a goal I set
or whatever. I am sick of doing that, that's kind of a defeatist
attitude, beating myself up for whatever I didn't get done rather
than concentrating on what I DID get done or what I made significant
progress on.
I am
older now, I am out of shape and I did this to myself; I am OK with
that. The road back is harder than road here was, and a lot less fun.
I don't heal as fast as I did when I was 30, much less 20, and I
still occasionally overindulge out of habit or pride** or something.
Don't get me started on the "growing up poor - competitive
eating"*** thing, that made for some interesting habits that
stuck with me for a long time too. I occasionally still find myself
fighting the urge to eat as fast as I can so I can get seconds, even
though I know there will be enough food for me to have seconds (and
probably thirds) if I want them.
On
top of that, I don't really like to limit my food intake or exercise
all that much. I have bad knees and a bad back, I am overweight and I
hate being outside when it's too hot; which is pretty much all the
time since we broke the weather. I remember being a kid and playing
outside all day during the Summer here in upstate NY, the hottest
days were in the 80s, you might break 90 once or twice a year. Now we
get entire months of 80s and weeks at a time of 90s and it starts
pretty much as soon as Winter ends. We used to have four seasons, now
we're down to just the two suckiest; too damn hot and too damned
cold, with about a week of transition in between. We're also
experiencing a drought in upstate NY. That never used to happen. My
lawn is brown and dead. Fields of corn are dead. I wish I could say
this is the first time I'd seen this but over the last decade and a
half or so, it's actually become a fairly frequent sight. I have to
wonder if this is a factor in why all the orchards where I had my
first jobs as a kid picking apples and cherries are gone now too.
Anyway,
enough about global climate change, you either believe in it and the
fact that it's caused by man or you are an idiot who has allowed
himself to be manipulated by the people who have everything to gain
by maintaining the status quo. I just got an email from Darryl the
younger and his dad is back in town and wants to play a game this
week, probably Dawn Patrol. I am going to push for starting the 43 AD
game too though, because I am afraid that if I don't get it started
all of my prep work and buying all those extra source materials and
miniatures will have been wasted because we will never get around to
it. When it comes right down to it the L5R RPG game was supposed to
be a one-shot, just to try the system out and see if we liked it,
like we suspected we would. We do, and everyone who played wants to
continue playing, despite the railroading of the adventure they are
in right now.
I
think I can run two distinctly different campaigns using two very
different game systems and it will be a challenge because neither of
them is in my comfort zone of being old school (A)D&D, so that'll
keep me sharp too, right? Do I lose OSR cred if I am not currently
running or playing in an old school (A)D&D game? Honestly, I am
just looking forward to when Darryl the younger takes over and starts
running the Warband half of the Dual 43AD/Warband campaign we've
talked a little bit about the set up; but mainly I like the idea of
getting to play instead of DM all the time. Don't get me wrong, I
love to DM, but sometimes it's nice to only be one person too; to
throw all of your creative energies into one single character, eh? Am
I right?
*The same day I had to put down our
beloved and elderly English Mastiff Harmony because she tripped and
fell off the porch going down the stairs and broke her right foreleg.
There's no way a 12 year old Mastiff was coming back from that
injury, particularly with the arthritis she already had in her hips,
she already had trouble standing on bad days. Sunday the 15th was a
rough day for me and my family, and it was the day of my niece
Savana's graduation party, which we missed entirely, so I also missed
seeing my brother and sister and my nieces and nephew, whom I rarely
see since they all moved so far away.
**When you are literally bigger than
everyone else, like you are a different scale, people just expect
that you are going to eat more or drink more. Sometimes they'll be
insulted if you don't, sometimes they'll challenge your manhood if
you don't. I am a sucker for a challenge to my pride/honor.
***My dad was a Longshoreman. He got
hurt unloading a ship in November of 1978, less than two years after
he and my grandfather had finished building my parent's house. That
would have made me 9 years old and was 2 months before my brother was
born. My dad couldn't walk for almost a year, the injury was caused
by a fall when a crane knocked him from the deck into the hold when
the load shifted that it was lifting. The fall crushed three disks in
his back and cracked two of the vertebrae, but the Social Security
Administration and Workers Compensation Board here in NY still held
up his getting any benefits until 1983, fortunately, his union had
his back, and supported us through those dark times. My grandfather,
a retired Longshoreman himself, also helped us with his pension as
much as he could. I was young, so the details were not really
apparent to me at the time, but I am pretty sure if it hadn't been
for the Union and my grandfather, my parents would have lost their
house.
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