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Showing posts with label Warband. Show all posts
Showing posts with label Warband. Show all posts

Friday, January 4, 2013

Ave Caesar! A Contest Update



I just want to reiterate all of the contest rules and prizes here and announce that I am extending the submissions deadline until the end of January rather than the Ides, because, while the Ides sounded cool, don't think it gave enough time with the holidays in the way.

So here we go-

The contest is to write an Ancient Roman Empire themed adventure for early edition D&D, AD&D or one of their popular retroclones. One Page Dungeons are fine, but I have had people need more space, so short adventures are acceptable too. I am willing to accept anything you are willing to submit, up to and including huge hex-crawls; every adventure will be judged on it's own merit.

The fine print- I intend to publish these submissions to the web as a free series for the OSR community, if you want to opt out of having me give your work away to everyone, mention it in your submission email.

All adventures should be submitted via email to me at williamjdowie AT gmail DOT com by midnight on January 31st EST. I will then email them to the rest of the judges.

The good stuff-

Everyone who submits an entry, or really, really wants one gets a refrigerator magnet. So far the magnets have made it to Europe and Australia, as well as all over the USA, let's see how many continents and countries we can hit while the supply lasts! Just send me your postal address with your submission and my wife will mail it out within a few days, unless you live in Maryland or Germany, in which case I will have to nag her for weeks.

Grand Prize-
PDF copies of 43 AD and it's supplement Warband, courtesy of Zozer Games.
8”x10” Canvas Print courtesy of easycanvasprints.com
Roman Numeral D4(x2), D6(x2) and D10(x2).
One commissioned Character portrait courtesy of Mona Dowie.


Second Prize-
PDF copy of 43 AD courtesy of Zozer Games.
Roman Numeral D4, D6(x2) and D10.
One commissioned Character portrait courtesy of Mona Dowie.
One Old School 1984 Ral Partha Roman Legionary lead miniature, unpainted.

Third Prize-
PDF copy of 43 AD courtesy of Zozer Games.
Roman Numeral D4, D6(x2) and D10.
One commissioned Character portrait courtesy of Mona Dowie.

Prizes may be updated, as I am constantly on the lookout for more sponsors and I am not averse to opening my own vault of gaming goods if I think we need more submissions.

Tuesday, December 18, 2012

New Contest Sponsor

Paul Elliot of Zozer Games has kindly offered to sponsor the contest, since the top prizes are copies of his game and, as a bonus he's going to throw in a pdf copy of the Warband supplement to 43 AD to the 1st place winner. 43 AD was nominated for best roleplaying game of 2012 at this year's UK Games Expo.





So, now I am scurrying to find some more prizes with a Roman theme to go with this, but, thus far, the contest prizes are-

1st place pdfs of 43 AD and Warband, an 8"x10" canvas print and a custom character portrait.
2nd and 3rd are the pdf of 43 AD and the custom character portrait.

I'll work on differentiating 2nd and 3rd places a bit, I still have some sponsorship irons in the fire and I'd like to see how they pan out before I commit anything from my collection to the prize haul.

EDIT- just to be helpful Richard LeBlanc of the Save Vs Dragon blog and New Big Dragon Games has already posted something to help inspire everyone for the contest here.

Tuesday, July 31, 2012

43 AD Begins at Last -




I didn't want to mention starting the 43 AD campaign for fear that I'd bring down the curse upon it again, but we started it yesterday. Since this is a mini-review of the game system as well as a play report, I'll try and remember to mention what was good and bad about the game system as opposed to just what was good and bad about playing it.

Right out of the gate Murphy's Law struck and I didn't have access to a full copy of the rules, which I brought with me on a flash drive, because Dalton didn't bring his laptop, which he ordinarily brings with him everywhere. That was no big deal though because I had printed out four player packets and a GM packet, which included all of the stuff from the player packets and some extra stuff that I thought might be useful, but never actually came into play. Printing out the entire action and encounters section would have been more useful for me as a GM, but when I was printing those sections out three weeks ago or more I just added one more copy to the ones I was printing for the players without really considering that I might need access to the entire section, as opposed to what was probably prudent for the players to see.

Then one player, my son John, was already committed to working over at my parent's house yesterday, so he wasn't going to be there. Then Darryl was late getting to his dad's house. Then Big Darryl's grandson David was invited into the game, which I didn't really mind, but I did have to tone down the gritty military tone and watch my language because he's only ten years old; that said this was his introduction to RPGs and he had a great time. Then one of the player packs just disappeared, before Darryl Jr. even got there and I had to hand out part of my GM pack. Damn that Murphy and his laws.

I also made the foolish assumption that character generation and the "basic training" exercises I had planned for them would take longer than they did. Character generation went by quick and easy, although not everyone was thrilled with their random rolls - Big Darryl ended up with a Syrian Freedman who was a cursed coward, not really the type of character that suits his personality at all. David and Darryl Jr. both got characters from Hispania, David's a craftsman and Darryl's a farmer; Dalton ended up with a hulking Gaulish craftsman with dreams of heroism, dreams he can fulfill.

David got kind of short-shrift on character generation and from me, I had Dalton overseeing him while I caught Darryl Jr. up to where the rest of the players were at, so I was not as aware of how to weave him into the story; plus, it being his first time, I wasn't really sure how much I should push him to role play. I shouldn't have worried, because as soon as the dice started rolling he was all about the game, he didn't even seem to mind when his shots got blocked by armor, but I'll get to that in a bit.

For the "Basic Training" bit, to bring everyone up to speed on how the game works, I worked in Dalton's character's enemy the unit's Centurion, who has decided to make his life hell because he can, but is doing it in a way that is legal; he is forcing them to take extra weapons and unarmed combat training because he thinks that their unit has been looking pretty lackluster. I decided that they were an ad hoc unit of scouts for the Century, because it kind of fits the campaign I have in mind and I had three out of four PCs pick the Archer gear, the 4th wanted to too, but realized that his burly Gaul would "be a better tank", and picked the Assault Trooper gear.

The combat system itself is simple and fast playing and very similar to one that Darryl and I designed back in the mid 1990's when we were looking for a better system than 2nd edition AD&D. It runs pretty smooth and is pretty realistic, while maintaining an abstract nature; which means that it is deadly. Characters are never going to be superheroes in this game. Armor works in a way that you are either going to really like or really hate, because for each point of armor you have you get 1d6 to try and save versus the damage that a given attack causes, you save on a 6. I like it, Darryl hates it, but he has his reasons that I'll get to.

Now, before I go any further, I'll address a couple of issues with the character sections of the book that we were dealing with. There are two different prices for slings, one on the "Spending Money on Kit" page and one on the very next page. I am assuming that the spending money on kit is something that can only be done with your starting money at character creation, and that it then becomes part of your kit, but it's not explicitly stated. Also, the quiver for Javelins is stated as having a capacity of 5, but Skirmishers are only issued 3; is one of these numbers a typo? The "Hard to Kill" trait states that it gives on point of natural Armor Value to a PC, but also states that they need to roll a 1 on a d6 instead of a 6 on a d6, which can be interpreted as getting a second saving throw for that trait versus damage; I assume that's a typo and it merely adds the extra point of armor, but that did become a minor point of contention. It is also stated that all characters start with their native language at 1, which is described as "basic understanding", rather than fluent and foreign (non-Italian) characters have to spend their one free Learning point on Latin, which is OK, I just think you should start out fluent in your mother tongue. Having found a few issues in just one session's worth of play I think it likely that we'll find more along the way.

On the plus side, since Zozer has only released this as a pdf so far, they have the ability to edit the master pdf and update it, then everyone who bought it can download it again for free from drivethrurpg.

Pictured- Legio II Augusta

OK, I then decided, despite the fact that my adventure plan was only half baked and wholly stolen from Simon Scarrow, right down to the fact that I put the players in the Legio II Augusta; and I didn't have my battlemat or any of my miniatures that we would start the real campaign, since we had so much time left in the day. I had them go from their camp on the Rhine to a rebellious German village that had mutilated a Roman tax-collector. I departed from Scarrow quite a bit in the size of the town and the forces there, because only four scouts were leading the Century. I issued the scouts horses so they could ride on ahead of the rest of the Century and report back. Big Darryl's character Lucius was in command of the detachment. They got to the edge of the woods and got a look at the village, it was on a hill overlooking the Rhine to the east with gates to the north and south and a wooden palisade around the rest of the village. Both gates were open, but guarded by a pair of young Spearmen each.

Lucius considered a stealthy approach, but the daylight and couple of hundred yards of cleared fields around the village made him decide to have the men ride together to hailing distance and be the voice of Rome come seeking retribution for their wronged official. I reasoned that these German boys, being from a hostile village, probably weren't Latin speakers to any degree; so one of them ran inside and started calling for their leader and the other stood there and spit on the ground when Roma got mentioned one too many times. Darryl Jr.'s character Gaius Marcellus Cicero, the poor Hispanian farmer with the fancy name, decided that this indicated that the tribe was in fact in open revolt against Rome and charged the poor lad.

Lucius fired his bow at the boy and dropped him before Gaius could get to him, but Dalton's war mad Gaul Vergix had backed Gaius and charged too. Lucius ordered Titus to ride back to the Century and tell them what was going on. Gaius and Vergix followed the other boy through the gate at a charge and Vergix ended him and his German caterwauling by shattering his skull with his sword. They stopped short though when they saw a force of Germans assembling in the village center, some armed with javelins and one a fairly richly appointed warrior. Lucius rode up within bow shot, but Gaius took over negotiations. I am guessing that after two easy kills and seeing only thirteen other warriors, half of whom were unarmored Spearmen, he figured this would be an easy fight and he did mention wanting a chance to loot this village some before the rest of the Century got there. This was well within character because he had a starving family back home in Hispania. He goaded the richly appointed warrior into saying that it was German land and he was the King there, so then he was legally in open revolt against Rome.

The German King issued a challenge for personal combat to Gaius and stepped forward, but Gaius decided that fighting fair was for suckers and charged him on horseback, Vergix and Lucius followed his lead and attacked too, Vergix with a charge into the unprepared German Spearmen and Lucius firing an arrow into the mass of Germans. I don't remember all of the details of the fighting, it was fast and furious, I think Gaius took down the King with a tremendous blow to the head that left him unconscious, then I know he died the next round when he was struck by two javelins thrown from the back rank of Germans. Titus decided to turn around when he reached the edge of the woods and saw that his friends were inside the German town and heard the sounds of battle. Vergix danced his horse around and kept the Germans engaged on the street while Lucius and, eventually, Titus shot them up with arrows; not that he wasn't an effective killer too. His might of 6 while mounted was a huge advantage and his Assault Trooper armor kept him virtually unwounded, a couple of nicks made it through is all.

Pictured-Germanic Tribesmen, probably the very boxed set I would have used for this game.

Eventually a German made it past Vergix though and charged the Archers, and while both archers concentrated fire on him for two rounds, his helmet and shield saved him from death. He then managed to deal a serious leg wound to Lucius, then Lucius cut him open pretty bad and ordered a retreat from the village. The Germans initially charged the retreating horsemen, but after a round of getting peppered by arrows realized they could never catch them and ran back towards their village, the Romans charged them and finished them off just inside the gate.

Now, what I liked about this skirmish: It was pretty fast, despite the fact that we had never tried archery and we were all new to the system, so it's only going to get quicker. I just have to figure out how to remember my total "add" to my 2d6 roll, and to roll for armor every time an NPC gets hit, also that they have Fate too. The King could have spent 2 Fate points to "shrug off" the knock out effect of his head wound and stay in the battle, and another 1 to "shrug off" the incapacitation, then he'd have just been down 10 Hits, a bad wound, but he'd have still been in the game and their best fighter. I also liked that most of the downed enemy weren't dead, merely incapacitated or unconscious or both, that's far more realistic than D&D's flood of corpses. A lot of these Germans could survive, they're in their own village with their own women and healers to tend them, now that the three surviving Romans are firmly in charge they don't want them dead. They are probably going to crucify the King, but they're waiting for the Centurion for that decision.

What I didn't like: Arrows. Holy crap are they deadly. This seems anachronistic to the setting really. One arrow every round is a pretty good rate of fire, and you are going to run out pretty quick, since you only get twelve shots a piece, but Slingers were more common as Auxiliary troops than Archers, so I just assumed that the bows of the era weren't as good or something; but these guys were pin-cushioning my poor bloody Germans; and the rule about fighting with an arrow stuck in you means that if you stop to pull the arrow out, you cause a further 2 Hits on yourself, but if you don't you suffer a combat penalty equal to the damage that the arrow caused 1d6+2. So if you are hit by an arrow and pull it out so you can keep fighting, you suffer a minimum of 5 Hits and a maximum of 10 Hits, given that I was using an average guy template based on the Legionary Character Creation Example - Tiberius - for the bulk of my Germans, since I hadn't printed out the NPC portion of the book and Dalton didn't bring his laptop, that guy has 12 Hits. The Archers kept rolling 5s and 6s for damage, when you drop to 3 Hits (or less) you are incapacitated, dead at 0 Hits, I had a bunch of battle mad Germans take themselves out of the fight trying to pull arrows, it was either that or fight at -7 or worse, which is a real killer. This may just be sour grapes on my part though, I don't know.

What the players and the characters don't know yet: They failed a fate check on the road and missed a blocking force waiting to ambush their main column, also there is a reserve force of allied Germans moving in from the north. I did this so I could stress test the battle rules that came in the Warband supplement, but we had to leave because Ashli needed her medication. That's the real reason there were so few men in the village.

Pros about the game- Doesn't need miniatures, simple and fast paced. Could be played as a miniature skirmish game, if you were so inclined.

Cons about the game- Some poor editing, and a few unclear spots in the rules require interpretation.

Monday, July 23, 2012

I Zigged When You All Thought I Was Gonna Zag




Purely not by design, but rather through a twist of fate, rather than start my 43 AD game this past week, I ended up starting a Legend of the Five Rings 1st edition RPG campaign. I had a bad feeling that 43 AD/Warband was going to suffer when Big Darryl informed me he was going to Virginia to visit his other son and grandchildren the morning of the day I wanted to start the campaign, but I figured we could switch out and play Lady Blackbird. Little Darryl has run that a number of times and he'd have an entirely new group of players willing to try it out.

It was only then that the comedy of errors really set in, my wife Mona got an infection in her leg through a cut on her foot and had to go to the Emergency Room on Sunday, the 15th*, and had a follow up with her doctor on Thursday morning, the day we were supposed to play. Her doctor was alarmed at the infection and sent us to another medical facility, in Syracuse, for some other tests, which kept us away all day. Thursday was the only weekday I had open for gaming, so that eliminated gaming during the week for my group. I'd also like to point out that Mona's tests came back fine, it's a minor infection at this point and she has another follow up appointment next Tuesday, I realized I was coming across there as something of a callous bastard, and just wanted to clear that up. Plus I took her to the Comix Zone that day, although she didn't find anything she wanted.

That left Saturday or Sunday, I needed to go with Saturday, because my dad tore his rotator-cuff in his right arm and he's right handed and we're still not done with all the finishing work on his garage that we started last summer, but he won't work or allow us to work on Saturdays because my parents are Seventh Day Adventists. Unfortunately, Dalton had a job interview that day and Mona and I needed to go grocery shopping. Darryl had also mentioned he was having trouble with both his car and his back, so I started rereading the L5R core rulebook, because that was one of the games I had put on the table as an option for a one-shot, just because Dalton and I particularly, were interested in checking the game system out.

So, we didn't end up getting a start on things until fairly late in the afternoon on Saturday, Dalton and I figured out character generation with relatively few hiccups along the way, since we're the "rules guys" in the group. To my surprise, my son John wanted to play, and he wanted to play a Shugenja, a Phoenix. My wife Mona also decided to play a Shugenja, a Dragon, and Dalton made two characters, a Unicorn Bushi and a Scorpion Shugenja, just so he'd know how to make both, he played the Bushi though. My daughter Ashli made a Crab Bushi. I tried to entice Darryl to come out and play, but it was to no avail.

We got about half way through the introductory adventure in the book with only one major problem and one minor mistake. The major problem, which stopped the game for something like twenty minutes and I still haven't figured out the answer to, is - What exactly constitutes a fumble? That came up during the drinking contest when John's Shugenja Isawa Haku rolled a one when he was down to one die in the contest with Hida Fujizaka; that was one of the "sidebar add-ons" I thought would be fun to use, I didn't think it would turn out to be a game stopper where everyone started looking for the fumble rule for twenty minutes. I even looked through later editions of the game, because I assumed they would at least be similar and probably about the same place in their respective books, fumble is not in the index for 1st-3rd editions and it's not readily seen under the "using skills" sections either, I didn't see an example of a fumble anywhere, or any reference except in the text of the adventure. I actually thought fumbles might have been removed from the game, but then I checked and saw references to them in a couple of modules that date as late as "Living Rokugan" era.

So anyone reading this who is familiar with the Legend of the Five Rings RPG, especially the 1st edition, but any will do, please point me to a rules reference.

The second minor rules glitch was one I caught myself part way through, I was just running opposed rolls against each other instead of against the opposing character's Trait. My bad, I don't think it really affected the outcome of anything in the Topaz Championship Tournament. As it stands, we finished day one before we had to quit and Dalton had to go home, the two Bushi each have 3 out of the 5 necessary points to complete their Gempukku, the Shugenja are both sweating it at 1. John's character should have had 2, but he ended up losing the footrace because of the wasp trap.

Now, I think the adventure itself is super railroad-ey, but I guess you'll get that in an adventure that's specifically designed to do the things it does - teach you the setting and the rules. Now, it was my intention, if I ever ran an L5R RPG campaign, to make use of my "City of Lies" boxed set and run the traditional "Imperial Magistrates" campaign, so they'd get to be detectives and clean up the city, all the while getting manipulated by wily Scorpions and outmaneuvered by the horror element, the Maho-Tsukai. The drug smugglers and and everything else are just so much more corrupt background there. I haven't read through it extensively though, more like skimmed it and liked what I saw.

So now I am hoping that all of the pre-prepared modules and campaign supplements for L5R are NOT as big a railroad as the introductory adventure, because prior to play, I had only skimmed it too and thought it looked like a good introduction to the system without noticing that it was completely on rails. Nothing the PCs do will alter the flow of events, they're just along for the ride. Sure, they're entered in the championship, and the "sidequests" are available to give some variety to the adventure, but a lot of it is like a travelogue with the occasional skill check thrown in. I don't think it needed to be that way.

Next, today is my birthday. I am 43 years old, meaning this is the last year I can legitimately claim to be in my early 40s and I'll be moving into my mid 40s. My birthday often makes me reflect on what I've done, what I've accomplished over the last year, or at least see what goals I have achieved or New Years resolutions I've lived up to; that often leaves me a little depressed after my contemplation, because, for very good reasons, I have often given up on a goal I set or whatever. I am sick of doing that, that's kind of a defeatist attitude, beating myself up for whatever I didn't get done rather than concentrating on what I DID get done or what I made significant progress on.

I am older now, I am out of shape and I did this to myself; I am OK with that. The road back is harder than road here was, and a lot less fun. I don't heal as fast as I did when I was 30, much less 20, and I still occasionally overindulge out of habit or pride** or something. Don't get me started on the "growing up poor - competitive eating"*** thing, that made for some interesting habits that stuck with me for a long time too. I occasionally still find myself fighting the urge to eat as fast as I can so I can get seconds, even though I know there will be enough food for me to have seconds (and probably thirds) if I want them.

On top of that, I don't really like to limit my food intake or exercise all that much. I have bad knees and a bad back, I am overweight and I hate being outside when it's too hot; which is pretty much all the time since we broke the weather. I remember being a kid and playing outside all day during the Summer here in upstate NY, the hottest days were in the 80s, you might break 90 once or twice a year. Now we get entire months of 80s and weeks at a time of 90s and it starts pretty much as soon as Winter ends. We used to have four seasons, now we're down to just the two suckiest; too damn hot and too damned cold, with about a week of transition in between. We're also experiencing a drought in upstate NY. That never used to happen. My lawn is brown and dead. Fields of corn are dead. I wish I could say this is the first time I'd seen this but over the last decade and a half or so, it's actually become a fairly frequent sight. I have to wonder if this is a factor in why all the orchards where I had my first jobs as a kid picking apples and cherries are gone now too.

Anyway, enough about global climate change, you either believe in it and the fact that it's caused by man or you are an idiot who has allowed himself to be manipulated by the people who have everything to gain by maintaining the status quo. I just got an email from Darryl the younger and his dad is back in town and wants to play a game this week, probably Dawn Patrol. I am going to push for starting the 43 AD game too though, because I am afraid that if I don't get it started all of my prep work and buying all those extra source materials and miniatures will have been wasted because we will never get around to it. When it comes right down to it the L5R RPG game was supposed to be a one-shot, just to try the system out and see if we liked it, like we suspected we would. We do, and everyone who played wants to continue playing, despite the railroading of the adventure they are in right now.

I think I can run two distinctly different campaigns using two very different game systems and it will be a challenge because neither of them is in my comfort zone of being old school (A)D&D, so that'll keep me sharp too, right? Do I lose OSR cred if I am not currently running or playing in an old school (A)D&D game? Honestly, I am just looking forward to when Darryl the younger takes over and starts running the Warband half of the Dual 43AD/Warband campaign we've talked a little bit about the set up; but mainly I like the idea of getting to play instead of DM all the time. Don't get me wrong, I love to DM, but sometimes it's nice to only be one person too; to throw all of your creative energies into one single character, eh? Am I right?



*The same day I had to put down our beloved and elderly English Mastiff Harmony because she tripped and fell off the porch going down the stairs and broke her right foreleg. There's no way a 12 year old Mastiff was coming back from that injury, particularly with the arthritis she already had in her hips, she already had trouble standing on bad days. Sunday the 15th was a rough day for me and my family, and it was the day of my niece Savana's graduation party, which we missed entirely, so I also missed seeing my brother and sister and my nieces and nephew, whom I rarely see since they all moved so far away.

**When you are literally bigger than everyone else, like you are a different scale, people just expect that you are going to eat more or drink more. Sometimes they'll be insulted if you don't, sometimes they'll challenge your manhood if you don't. I am a sucker for a challenge to my pride/honor.

***My dad was a Longshoreman. He got hurt unloading a ship in November of 1978, less than two years after he and my grandfather had finished building my parent's house. That would have made me 9 years old and was 2 months before my brother was born. My dad couldn't walk for almost a year, the injury was caused by a fall when a crane knocked him from the deck into the hold when the load shifted that it was lifting. The fall crushed three disks in his back and cracked two of the vertebrae, but the Social Security Administration and Workers Compensation Board here in NY still held up his getting any benefits until 1983, fortunately, his union had his back, and supported us through those dark times. My grandfather, a retired Longshoreman himself, also helped us with his pension as much as he could. I was young, so the details were not really apparent to me at the time, but I am pretty sure if it hadn't been for the Union and my grandfather, my parents would have lost their house.  

Tuesday, July 17, 2012

A Wee Update for Today

I spent most of my day at doctors appointments for myself and Ashli, so not a whole lot got done here today. I got some cool stuff in the mail though.


This Crab Army Expansion, for instance, is pristine; the shrink wrap was taken off but the miniatures are still in their protective plastic wrapper, and the seller included an extra copy of the rulebook, which is nice.


Same seller, I already had one of these, but I figured if I got it on the minimum bid and saved on shipping it'd be worth it. I did and it is. Also in pristine condition, better than my other one.


These guys I am actually a little worried might be beyond my ability to put together. My hands are huge and manual dexterity is not one of my great strengths, great strength is. Fortunately, my lovely wife Mona has volunteered to do the job for me, although if it goes like her volunteering to paint my miniatures this may take a while.


I also got this from Amazon, I may be over-preparing for my 43 AD/Warband dual campaign. My busy appointment schedule this week means I'll have plenty of reading time while I am in waiting rooms though, so I guess that's a plus...






Monday, July 16, 2012

Spending more energy elsewhere

I have been spending a lot more creative energy on my other blog lately than this one. I am going to be starting a campaign, hopefully on Thursday, that is play-testing rules (43 AD/Warband) that I may port over for use in my Garnia campaign world, and, given the history of that world, the events of that campaign could provide some more back-story for the entire setting.

I don't have anything else to say on that topic, so here's some stuff I got in the mail over the past few days that I forgot to show you all when it came in.


These guys are just "Arcane Legions" miniatures, they were labeled on EBay as "28mm hard plastic Roman sprue w/shields no bases"; why the deception? I don't know. I got them for $1.00 though and I should have known since I actually have the "Arcane Legions" starter set, I just never found anyone to play with. I did think they looked familiar.


"Creatures of Rokugan" for the 3rd edition of the Legend of the Five Rings RPG, I'd been waiting to get an inexpensive copy of this for a while, I was pleased with the result; although it inexplicably came with about 120 of the CCG cards too. I have now got two different two-player starter decks, a couple of one player starter decks and now these loose cards, maybe I should learn to play. You know, despite my disdain for CCGs. I mean if people are going to keep throwing them in as freebies with my wins on EBay...  


Thursday, July 12, 2012

It's a good thing my Mail Carrier has a car.




To be fair, growing up in the country mail carriers always did, but for the years I lived in the city they had a car, but walked the block delivering the mail anyway, and I am pretty sure I'd have been left off the route today. Here's why-



OK, Greyhawk Adventures is post Gygax TSR, but it is still 1st edition and I didn't have a copy. I have read it before, back in the day, my buddy Darryl's dad used to buy him all the new books for birthdays and Christmas and stuff. My parents got religion though and cut me off, so I had to buy my own stuff, TSR quality dropped after Oriental Adventures (some might say before), so I spent my allowance money on stuff I could use; like Dragon Magazine and miniatures and new games.



I actually already owned a copy of this 2nd edition AD&D Celts book, but it was given to my by a friend who had bought it used and the douche-bag he bought it from kept the map and cut the monster section out of the book. Now I have a pristine copy, and I'll be passing this copy on to my buddy Darryl, who might use it as a resource for the Warband 1/2 of our dual 43 AD/Warband campaign.



OK, I know I swore off Legend of the Five Rings RPG stuff because no one else wants to play, but I already have the 2nd module in this series.





And these 2 books were $4.99 each.





These 2 came wrapped in a glittery cotton or polyester protective coat. I got the 1st edition book for Dalton, since I already have 3 and he was interested in the game maybe for his own group.














And this is a board/card game, so I can play it with my friends and family; it's only tangentially related to the RPG I want them to play with me. Plus, at 59.99 on the website, it's probably the most expensive game I own, via the MSRP. I got it for less than 1/2 that with free shipping!



Monday, July 9, 2012

Romans & Britons




For days, Romans and their invasion of Britannia have been foremost on my mind. I had, more or less, skimmed through the 43 AD rulebook when I bought it, as well as it's Warband supplement; but for the last few days I've been giving them a thorough read through; and, because of my somewhat perfectionist/obsessive personality, I've also been watching documentaries about the Romans in Britain, the Celts and some movies about the Romans and the Britons fighting it out. I have been prepping for this new campaign like a champ. I've even ordered new books from Amazon, some of which have begun to arrive, just to immerse myself in both the Roman and Celtic worlds. Here are a few that have already made it here, I've only just begun to read them.







"Art of the Celts" actually just arrived today. I may just be using this as an excuse to buy more books though, because it's not as though I don't already have significant library sections on both peoples; as in, they each have their own shelves. I took a course on ancient Rome in college, ancient Greece too, but I liked Rome better. I kept all the text books and bought all the recommended books for that course. The Celts I started studying on my own, just because of their connection to my own Scottish Highland heritage, but I am pretty sure I am at least as knowledgeable about the Celts as I am about the Romans. The Scottish Highlanders descended from the Gaelic branch of the Celtic tree too, but that's beside the point.

So today's mail was almost a system shock, it yanked me away from 43 AD and back to both the OSR and my Oriental Adventures project. Aside from the aforementioned "Art of the Celts", I got Tim Shorts' "The Manor" Issue #2, I read the 'Introduction' and 'Hugo's Healing Potions' all the way through, so far so good; but what really impressed me was the had written note on the envelope it came in. That's the sort of touch that makes you feel like you are really a member of a community instead of just someone typing words out into nothingness. Thanks for that.



I also got these miniatures from EBay. They are old Clan War miniatures, which I started collecting for my Oriental Adventures games, now I also hope one day to actually play some Clan War and some 1st or 2nd edition Legend of the Five Rings RPG, for which, of course, the miniatures are also eminently suited.




I got them at such a bargain, I thought there must be something I was missing in the sale, but, aside from the blister pack plastic being a little smushed in on the Crimson Legion, the miniatures are in fine shape. The Oni no Hida Yakamo was still shrink-wrapped and looks as fresh as the day it was manufactured. Then there was this 3e era module that I had never heard of-




Interestingly, it says it requires the use of the 3e D&D Player's Handbook, but makes no mention of the 3e Oriental Adventures book. It was printed in 2002 and 3e OA came out in 2001, so I don't really get what's going on there, given the obviously pseudo-Chinese setting of this module.

Saturday, July 7, 2012

And now for a change of pace and game.




Instead of my planned OSR games or the L5R RPG that I keep hoping will break out here, or even the D20 Star Wars game that I had my players actually make characters for; we're going to admit that my home gaming group is a broken thing and take it on the road with a new game- 43 AD.

There are a lot of reasons why my home group is broken, two of my adult players are in new jobs and don't have time to play. One of the other adult players is the girlfriend of one that just started a new job, and was only coming to spend time with him. My oldest daughter is on medication that makes it too difficult for her to concentrate for any real length of time. My son has decided he really prefers playing 4th edition D&D with his buddies to playing old school D&D at home with his family and his parent's friends. My youngest daughter, oddly enough, only wants to play when one of the family friends is playing. Lastly, my long suffering wife is sick of playing dungeon mom, keeping the party coordinated and moving along, all that sort of stuff. She never really likes the role of party leader anyway, but when it's just her and the kids playing, it kind of naturally falls to her. My son also chafes at that, because he thinks he'd be a more suitable party leader, but when that was tried, he was ineffective and kind of self serving.

So, I've been reading through 43 AD, from Zozer games, I bought it last month. I am pretty sure that's when it came out. See, I have the people I play Dawn Patrol with Big Darryl and Little Darryl, Dalton and maybe my son John would be interested in this; and I think I could get some more people to show up for an RPG; but both Darryls HATE D&D for opposite reasons.

For Big Darryl, who gets first mention out of respect for his age, he hates D&D because it was too abstract, not rules crunchy enough and not realistic enough. He likes games where you might get crippling wounds that last forever, where you only get better at skills you actually use, stuff like that. He was really into DragonQuest back in the day, probably just because it was an RPG written by SPI, a wargame company known for it's strict simulationist approach.

For Little Darryl, he hates D&D because he can't divorce it in his mind from 3e. He actually was none too fond of 2nd edition either, but 3e was the straw that broke the camel's back for him too. I went back to 1st edition AD&D and B/X, he went to FUDGE and other extremely rules-lite games. FUDGE-on-the-fly is his favorite way to play his favorite game, that's how rules-lite he went; although he has expressed a fondness for Savage Worlds too. He also has another gaming group he plays with that have played a whole bunch of different indie RPGs, some of which I've heard of, others not. They are almost universally story oriented rules-lite systems though.

For my part, I think I could use a little experience away from D&D and it's derivatives for a while, despite having a fairly vast collection of games, I really haven't played anything that wasn't D&D, with the exception of Ashli's brief Hackmaster Basic campaign she ran for the family when she was a junior in high school, so 3 years ago or so, I played a different system. I haven't GMed anything non-D&D, unless you really count 4th edition Hackmaster as NOT D&D or 3e as NOT D&D, since I am going to guess the late 1980s or early 1990s.

Dalton is young and has most of his gaming experience at my table, so his horizons could stand to be expanded too I guess. I have given him a lot of books to read, but I don't think he's played any of them, much less GMed them. He does have a core group in Oswego, NY, that he DMs for, but apparently it's as dysfunctional currently as my home group.

Now, 43 AD is a pretty rules-lite system, so little Darryl will be pleased, but it has the realism requirements that Big Darryl likes too, armor reduces damage for instance instead of making you harder to hit, that always got him going about D&D. It also has the advantage of being able to be used as a gateway backstory role playing experience for my Garnia campaign world if things work out as I hope they will. Additionally, we, and by we I mean Little Darryl and I, plan to run simultaneous 43 AD and Warband (the Celtic character's supplement for 43 AD) campaigns, alternating adventures and having an impact on each other's storylines. I suggested that and he agreed that it would be pretty cool. We haven't set it in stone yet, but it is most likely I'll be up to bat first for GM duties with the Roman half of the campaign, which means I get to play a Briton!



Ordinarily, I'd want to do this with two completely different groups of players, but apparently I can't scrape together enough role playing gamers in central New York to make that sort of thing happen. Anyone getting this signal within driving distance of, roughly, just north of Cicero, NY that wants to play in an RPG that will be kind of irregularly scheduled during the summer, and if it lasts, most Saturdays after school starts, is welcomed to leave a comment.

So, here's hoping this new venture works out. It's currently dependent on the old man wanting to try some role playing again rather than sticking strictly to a schedule of wargaming. I hope that won't be a problem, because at 70, his wargaming skills have lost their sharpness. Either that or Little Darryl and I are just that much better than he is now, which I find unlikely. In either case it's sad for me, the man was like a father to me growing up and I hate having to take it easy on him in a wargame.

Monday, January 3, 2011

Black Orc Games

I just want to give a shout out here to Black Orc Games ( www.blackorc.com ), makers of Hundred Kingdoms and Warband and a lot of really nice minis. I have made 2 orders with them in the past month and their minis are both of excellent quality and relatively inexpensive. Additionally, both orders have included 1 extra mini for free and my invoice had a hand written note of thanks on it. I haven't got any of the minis painted yet, but the first bunch is primed and they look great. I got their Warband starter set and it comes with the rules, paints, brushes, a cloth tape measure, 2 20-sided dice and 2 warbands (totaling 10 minis) currently on sale for $15.00.

I initially found them while I was searching for new Samurai minis for my OA game, but they have a pretty varied line of figures that could be used for a bunch of different games. Their Panthera tribe make pretty cool Rakasta, their Avalon make for good standard D&D minis. They have modern zombies, D&D style dwarves, Samurai and tons of other stuff. I could keep going on and on, but this isn't meant to be an advertisement or to replace their catalog, I just wanted to publicly state my appreciation for their company. I haven't dealt with a company like this in a while, it's nice to be appreciated as a customer and not just a revenue stream.

Oh, I don't work for them and they are not relatives or anything. I am not pimping their goods just trying to raise their profile a little. I think their catalog can speak for itself if people get there and see it.