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Showing posts with label Up Front. Show all posts
Showing posts with label Up Front. Show all posts

Tuesday, January 1, 2013

January 1st 2013 or 2766 A.U.C.



Happy New Year to everyone and I hope that you are all hard at work on you adventures for my contest because I ordered the Roman Numeral dice today for the winners, D4s, D6s and D10s. I'll post some pictures when they arrive.

I also want to pimp the Up FrontKickstarter again, it's got less than a full day left, but it's already fully funded and met every stretch goal, so the 125.00 sweet spot gets you a hell of a lot of game. If you like World War 2 games or card games it's worth every penny.

Now this is going to be short, but I feel like I should mention it, my Aunt June passed away today. She was my mother's older sister and my last surviving blood relative that was a veteran of WW II. My mom came from a huge family, there were 14 kids and she was 3rd from the last, so I have a lot of relatives on her side of the family, but my Aunt June was special and I will miss her.

Now, I am two play reports behind, and, to be honest, I don't know whether or not I'll ever get them done; anything more than a really brief synopsis anyway. The Roman themed game and the traditional December Oriental Adventures game. The Roman game had a bit of a dungeon crawl in it, which reminded me that I wanted to mention that I had really quit doing dungeons for the most part before the OSR came along. Now I have my Viking Mega-Dungeon, the ruined Temple of Apollo just off the Via Salaria and my OA game with it's overland travel and court politics is out of the norm.

Just an observation.

Thursday, November 22, 2012

Thanksgiving Update from the Great Khan




Mongol Month hasn't been a great success for me largely due to the fact that I have been sick for most of it. Cold, followed by the flu, it's been a miserable couple of weeks; once again, I blame my kids for bringing these sicknesses home from school :) Still, I had hoped to be more inspiring for my contest over the course of the month and I have dropped the ball. I haven't even done much gaming-wise except play some Civilization 4 and design a medieval town in the Sims 2 for a D&D campaign; complete with NPCs that have interactive relationships, I don't know why I never thought of this as a tool before.

I have been reading blogs and trying to keep up with the OSR, D&D Next and general gaming news, but I just haven't been compelled to do any commenting on anything until today. Today I figured, since I have the time and I am feeling better and it's been over a week since I posted anything to my blog, I thought I'd mention a couple of things.

First- I got my free miniature from The Assault Group for “Liking” their Facebook page. I really thought it wasn't coming, that I had missed a deadline on that or gotten lost in the shuffle or something because it had been so long since I had “liked” their page for their free mini promotion; as it turns out they mailed it in September. I am guessing customs held things up. Anyway, serendipitously, it's a Mongol General miniature and he's pretty cool. 28Mm scale and way more detailed than I am accustomed to seeing in a miniature from a wargaming manufacturer. Definitely RPG standards of quality there. Maybe I just don't buy enough 28mm wargaming minis.

Second- I just found out that there is an Up Front Kickstarter running. Up Front Was Avalon Hill's Squad Leader card game. I loved that game and I am going into that Kickstarter hard. I have the original version and all of it's expansions and I have been waiting for someone to bring it back into print and expand it some more. My original has been played hard and is starting to get a bit ratty and buying just a replacement set without expansions is generally more expensive than going all in ($125.00) on the Kickstarter. If you like Squad Leader, WW II games or fast paced card games I recommend this one.

Anyway, if you are in the US and you are celebrating Thanksgiving- Happy Thanksgiving!

Friday, May 25, 2012

Games That Define Us- Great Khan Edition




Obviously, since this is an OSR blog, I feel like I should open with D&D/AD&D. I saw the ads for the Holmes Basic Set in "Boy's Life", the Cub Scout magazine and I was hooked, it took me something like a year to find a store that sold that D&D boxed set, sometime in early 1980. My next D&D purchase was the AD&D Monster Manual, then the Cook/Marsh Expert Set, followed by a Christmas present of both the AD&D Players Handbook and Dungeon Masters Guide, this set the tone for some confused rulings over the years as a DM, since I was playing a hybrid of Holmes, the X half of B/X and AD&D, but over the years I started to fall more in line with AD&D orthodoxy, with a few exceptions. Then, in 1985, I pre-ordered Oriental Adventures and it has been almost an obsession ever since.



Chess- Chess had to make the cut here because it is one of the first thinking man's board games that I ever learned. I learned how to play when I was in second grade, just because it was one of the quite games on the shelf in my classroom we got to play during recess time when it was raining or the weather was otherwise too bad to go outside and play. I really didn't learn the game until high school though when I played regularly with my principal, who was a ranked player, and occasionally I'd even win. My real claim to fame though is that I once played chess against a guy who had played against Bobby Fischer, I met him through my buddy Darryl's dad. Totally got my ass handed to me, it was worth the experience.



Risk- Ah, Risk, the game of world conquest. You taught me that the Ukraine was gigantic and the names of other exotic places. You were wrong about the Ukraine, but I guess a game produced during the cold war wasn't going to give Russia it's due, right? This game taught me two things, basic strategy and the importance of luck. Play with good strategy, take a few chances, and hope your luck holds; I was Risk champion of my dorm. On the other hand I have been beaten by people that had NEVER played the game before, so there you have it.



Axis & Allies (The Game Master edition from the 1980s)- Axis & Allies wasn't the first in this series that I played, that honor goes to Conquest of the Empire; which we also played quite a bit; but Axis & Allies we played more and better. Axis & Allies was the better game right out of the box, even it's recommended optional rules made sense. By the time Axis & Allies hit the scene, I was already a veteran wargamer, but this managed to take a lot of wargame elements and make them accessible to the masses, like a gateway wargame.



Dawn Patrol- This should come as no surprise, since I am currently engaged in a new Dawn Patrol campaign, but it was my first and is still my favorite aerial combat game. I bought it because TSR put it out, and I was a young TSR fanboy at the time, it's taken me this long to get good at it.



Star Fleet Battles- I never really understood why this game got a bad reputation as highly complex to the point where you needed a PhD in Mathematics to play it. I am not a math guy, and I have played a lot of SFB, if filling out the energy allocation sheet is too hard for you I advise going back to remedial 4th grade math. I bought the Commanders edition boxed set the year I turned 14, since my birthday is in July I don't remember if it was before or after I turned 14. I taught myself and my friends how to play, we made a few mistakes along the way in learning, but we had it down after a few games; it says right on the box "1,2 or more players Ages 12 and older". Sure it got a little more complex with each additional boxed set (or module, which I never bought), but it was building on knowledge that you had already mastered.



Up Front- The Squad Leader card game, picking on Avalon Hill title to add to the list was really hard to do, then I remembered the one we always played when we had extra time on our hands, it's quick to set up and play, even when you build you own squads with the point buy system, and it is one of the only games that I have that'll bring Lance and Darryl into the same room, although maybe not anymore, we used to have tournaments. Up Front is one of the few games I don't mind losing just because I had bad luck. Theoretically Multi-Man Publishing has the rights to it now, as part of the Squad Leader line, and they were considering making it a CCG, which would make me want them all to suffer horrible curses, but I would like to see a new edition. I have Up Front and it's official expansions Banzai and Desert War, but the cards have seen a lot of wear over the years.



Koei's Genghis Khan- Yeah, I know, it's a little odd to add a NES game to the list, and this title is really representational of all the Koei titles that were turn based war/administrative games from Nobunaga's Ambition through L'Empereur and including Romance of the Three Kingdoms; but my alter-ego here being the Great Khan, obviously I was going to pick Genghis Khan. I actually still own a NES and a copy of that game, I never play it, the battery inside it is shot so it doesn't save and I can't see leaving it on for the days that would take to complete the game. Darryl and I used to play the hell out of this game together too, in multi-player mode, usually one of us would pick England and the other Japan, since the four playable countries were Mongolia, Byzantium, England and Japan, we wanted as much space as possible between us before we had to start fighting each other.



Talisman- The 2nd edition before it got completely crapped up by the people at Games Workshop and used as yet another way to promote their Warhammer franchise, although this was sneaking into this edition too. This was a go-to game for us if we wanted to play something fantasy, fun and easy to teach/learn. I had, I am pretty sure, every expansion for this game that was released in the US except Timescape, we drew the line there. I always wanted to play in a D&D campaign set in this world, minus the out of place and silly characters. The board evoked a place that was both real and medieval, yet mythic at the same time. The only real drawback to this game was that it could get tedious after having died several times and starting over. I have played the new Fantasy Flight Games version, and while it is much, much nicer than the last Games Workshop edition, the 2nd edition still holds my loyalty, the FFG version is like a more polished, prettier version of my old 2nd edition, but it loses something in the transformation.



Warrior Knights- Have you ever razed a city to win a game? My old gaming group got in touch with the designer to ask him a few questions about the rules and our interpretations and we discovered we were doing the entire political phase wrong, apparently we were supposed to spend all of our votes on a single action. We didn't. We played a much more corrupt and Machiavellian version of the game than had been considered by the designer. We bought and sold votes, forged alliances to screw over whoever was in the lead, and fought over who would hold the wool concession. Games Workshop did a great job with this one, I hear that Fantasy Flight Games has put out a new edition, but, in the words of Lance, who has played it "It sucks. They screwed the pooch on this one". He tried it several times, just to try and get accustomed to the rules changes and that was his ultimate opinion; then he taught his Tuesday Night Gaming Group how we played the old GW version and they had a blast with it.

This was fun, maybe I'll do a part 2 that includes the games I cut from this list.

Monday, May 30, 2011

AAR 29-05-11

Saturday's playtest of B/X WW2 didn't pan out as I had hoped; between the long weekend and us volunteering/giving blood at the Red Cross that morning it just didn't happen.

Sadly, Sunday didn't happen either, another victim of the Memorial Day weekend, which isn't to say I didn't get any gaming in at all; we just didn't get in a B/X WW2 playtest.



I got Lance W. to drop by and he brought the old FASA Battlestar Galactica starfighter combat game, which neither of us had played in ages. He had recently reread the rules so we played a one-on-one duel. He played the Cylon, I the Colonial. He took a the three laser, no torpedo variant Raider; I went with the standard Mk. II Viper from the series. We closed to range and I lined up on him with a decent shot and fired my 2 torpedoes and my 2 lasers and missed with everything. It turned into a twisty-turney dogfight after that and we nickle and dimed each other's ships a bit until he scored his customary "Cockpit Destroyed" result, ending our game. It was a good time though, so I don't complain.



Since that didn't take long, we decided to play one of our old stand by games- Up Front! He suggested we play the DiY 501 City Fight in 3 scenario, I was game. We rolled a d30 to see who picked first, he rolled a 30 and picked the Germans. I picked the Americans and we set to spending our 501 points to buy our "squads". Traditionally I am pretty unlucky at Up Front!, but today was Lance's day to have my unlucky breaks. We both set up in the fairly traditional 3 group formation. We both bought Strength 5 radios and double Snipers. He had LMGs in groups A and C, I had a BAR in my group A. I had a mortar in group C. He had a total of 16 men and I had 21. My best men were in my groups A and B, C was my burn off excess fire cards via mortar attacks early in the game and movement cards later group; it contained a number of men I probably wouldn't have considered taking except that the large number of them made them less attractive to move towards for his men.

The bad luck started for Lance with his first attack, my group A moved, his group A had enough fire power with their crewed LMG to fire at them, the first card he drew for resolution was a red 6, the LMG suffered a breakdown. When he tried to repair it on his next turn he drew another red 6 and the weapon was destroyed, pretty much ruining the firepower potential of his group A for the rest of the game.

After that Lady Luck loved me for the rest of the game. Every time he moved a group I had a stream or a marsh to discard and usually a Sniper and nothing else really to do anyway. Wire was a constant issue for him. Whenever I moved I would draw a building card to move into. My mortar group plan worked great. I kept drawing radio cards, and only had 2 out of 7 missions fail. My mortar never missed once. My only complaint is that my Snipers only ever pinned his men.

He never got a radio card, and after the first deck wouldn't have been able to use it if he had because the guy carrying the radio had routed. His one Sniper card he got I easily Sniper checked and killed. He popped smoke once only to see a breeze come along seconds later and blow it away. He was placing his men in open terrain so I wouldn't be able to put them into bad terrain after a while. The bad luck was really getting into his head.

I didn't play without mistakes either, his bad luck made me cocky, and I advanced my B group too close too his C group that still had a functioning LMG; and I voluntarily routed a guy to do so, and not into great terrain, just -2 buildings. To be fair they had all been pinned when I started the move, he got a rally all card, followed by a hero card; possibly his luckiest draws of the game.

Ultimately, the game ended when I had an attack that broke his squad. The score was 2 Americans KIA 3 Routed, 4 Germans KIA, 8 Routed. He held out a lot longer than his crappy luck would have led you to believe was possible and fought a lot harder, we were 1/2 way through the last deck at the end of the game. I had a good time and so did he, it was nice to see Lady Luck switch dance partners for a change though; much as I love this game, and I know I have the technical skill for it, I very often lose.