I
have a couple of different campaign worlds I am working on right now.
One of them is my 30+ year old world that I have worked on and run
games in since I was in junior high- my Garnia campaign. I have
worked on it with my BFF Darryl since the early 1980s. We have both
run games there. We have both contributed significantly to the canon.
Originally I was the idea guy and he was the cartographer, but that
fell by the wayside almost immediately when I outsourced several
lengthy eras of history to him so we could have back story; which, as
I recall, was a bit of advice from an old article in The Dragon.
We're older and better at writing now, both of us have taken a lot of
college level history. I was a history major with a minor in medieval
and renaissance studies. I forget what he did as an undergrad, but I
know he was working on a masters in US history at one point. So I
have tons of material, mostly in my brain, but a lot of it written
out, that I could share. Garnia started out as a pretty generic D&D
(AD&D) world, and it still is, but it has a lot of historical
baggage added on too. So it makes me feel a little constrained when
it comes to creating for it, and I am not sure that a lot of it would
translate well to other campaign settings, as it is a heavily Celtic
influence world (with a few other cultures thrown in around the world
for diversity).
Then
I have my new “Shattered Empire” setting that I started writing
last December or maybe January. I started writing that world as a
more D&D-ish setting for my (then) new Swords & Wizardry
campaign. The campaign kind of went on hiatus while my wife was in
the hospital and getting radiation, then we moved across the state,
so I don't actually have a play group anymore. But I kept right on
writing stuff up for it, I was inspired and it's all new and shiny to
me. I started writing it up for Swords & Wizardry Complete, used
Delving Deeper as another sourcebook for inspiration and played one
session of Labyrinth Lord there, so I am pretty sure it works for any
OSR game, or the original D&D (or AD&D) game. This was the
elevator pitch emailed to my players-
“My
primary working thesis is that I want this to feel like 1970’s D&D,
something I was only there for the tail end of. So I jumped in and
did some research on 0e and it’s retroclones Swords & Wizardry
and Delving Deeper.
What
I came out of that with was that 0e was just as much about science
fantasy as it was about swords and sorcery, there are Androids,
Cyborgs and Robots on the monster lists. Gygax, Arneson and crew
didn’t limit themselves to just standard fantasy fare. “Expedition
to the Barrier Peaks” was not a fluke, it was fairly standard for
the game at the time. So too was the almost forgotten art of the
(mostly randomly designed) mega-dungeon.
There
is a strong “Arthurian” vibe to the overland encounters. Randomly
you will almost certainly be challenged to a joust by some knight or
other noble, just to prove yourself. There is an entire separate
rules section covering jousting, something pretty much lacking from
later editions.
Robert
E. Howard’s “Conan the Barbarian” was a much larger influence
than Tolkien’s “Lord of the Rings”; all Gygax seems to have
lifted from Tolkien’s work were the Hobbits, Ring-Wraiths and Ents.
Honestly, pulp fantasy and sci-fi elements are practically exuded
from the games metaphorical pores.
Early
D&D was set in a post-apocalyptic world, not necessarily
post-nuclear holocaust (although it could be), but like a fantasy
version of Europe in the period immediately after the fall of the
Western Roman empire.
In
retrospect, my own style of DMing tends to amplify the weird,
post-apocalyptic tone of early D&D.
So
I started working on a campaign world that would reflect these ideas
and I first came up with the city of Dusk,
then Helltown.
Here, in this setting, you will find Sir Thomas Mallory, Robert E.
Howard, H.P. Lovecraft, an abundance of pulp era science fiction and
a curious bit of actual history. Feudal lords
and noble knights abound in the rural areas, evil priests and
sorcerers
scheme everywhere, the cities are invariably decadent and corrupt,
noble savages batter the ramparts of civilization, but so too do
armies of Undead, and the lands between the civilized areas are
untamed, howling, primeval wilderness filled with nature spirits,
savages, monstrous creatures and demonic hordes. “
Would
you play a game in this setting?
Anyway,
it's been a lot of fun to write stuff for, and I think that stuff I
wrote for this setting would need not too much tweaking to fit most
people's campaigns. So the only thing stopping me from starting my
new blog now is lack of a cool name. I am wracking my brain to find
something that says something that reflect both my personality and
the flavor I am going for. No more ramblings; concise, content
oriented, OSR.
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