Great Khan Enthroned

Great Khan Enthroned

Monday, August 31, 2015

RPG a day



Just to keep in practice, but I am doing them all at once, because I am a rebel-

Forthcoming game I am most looking forward to:
I can't really think of any game that isn't out yet, that I have heard of that I want- so I am going to say the print copies of White Star.

Kickstarted game I am most pleased I backed:
I don't actually do a lot of Kickstarters. I got burned by the Up Front Kickstarter, and my disposable income has dropped significantly since my wife was diagnosed with cancer. I am going to say anything from Kevin Crawford.

Favorite new game of the last 12 months:
James Spahn's White Star, hands down.

Most surprising game:
Again, White Star. I was surprised by how much I loved it, and by how inspired I was by it. I have a couple of different settings for it that I am tinkering with, nothing I can publish (copyrighted IP), and I may not end up ever playing in them (too little time, too few players), but I was still surprised at how much this game affected me.

Most recent RPG purchase:
The Spectre King for the Pendragon game.

Most recent RPG played:
Labyrinth Lord, before I moved. I had decided to run a session of Stonehell with the system it was statted for.

Favorite free RPG:
Delving Deeper- but this was a toss up between retroclones. OSRIC, Labyrinth Lord and Swords & Wizardry were all in the running too, and maybe on a different day one of them would have been picked, but today it's Delving Deeper.

Favorite appearance of RPGs in the media:
I can't really think of any, odd question, pass.

Favorite media you wish was an RPG:
Falling Skies?

Favorite RPG publisher:
TSR, they gave us D&D. But for extant companies, I am going to go with New Big Dragon Games.

Favorite RPG writer:
E. Gary Gygax, but for living authors I'll pick Richard Leblanc.

Favorite RPG illustration:
Tough call, too many to choose from, old TSR stuff, OSR stuff, other games and companies. I always was fond of Twilight 2000's photo realistic style. “A Paladin in Hell” is certainly evocative and inspirational, as is pretty much anything by Trampier or Otus- in different ways.

Favorite RPG podcast:
I really don't listen to podcasts with any regularity.

Favorite RPG accessory:
What popped immediately to mind was the Kara-Tur boxed set, but when I think about it, I haven't really used it all that much, I used the module OA1 “Swords of the Daimyo” way more. I haven't actually spent enough time using any new stuff to properly assess their utility, but I'd like to say the “d30 sandbox companion” or the “Wilderness Alphabet” .

Longest campaign played:
I'd have to say Tim McDougal's Specularum based 1st edition AD&D campaign from the 1980s was the longest running, and probably the most often played campaign I ever played in. I DMed a pretty long running campaign concurrent with that, mostly 1-on-1 with my next door neighbor Scott Whitmore, but Tim's played more often.

Longest game session played:
A 1-on-1 week long Oriental Adventures sandbox with my friend Darryl Cook when we were 18 I think. I think I was unemployed at the time and he had a week's paid vacation. We holed up in my bedroom at my parent's house and never stopped for more than about 3 hours time to nap, which we did maybe 7 or 8 times in 7 days. We ate at the game table, and only had 2 or 3 15 minute (at most) bathroom breaks. He played a Kensai and kept really good notes about the whole game, I had those notes for like a decade after that. I eventually lost them, probably in a move.

Favorite Fantasy RPG:
Advanced Dungeons & Dragons, 1st edition, pre-Unearthed Arcana (but including Oriental Adventures). Runners up- 2nd edition AD&D and B/X D&D.

Favorite SF RPG:
West End Games d6 Star Wars. Runners up- FASA's Star Trek, Twilight 2000 (1st edition) and Gamma World (early 1980's edition).

Favorite Supers RPG:
TSR's Marvel Super Heroes.

Favorite Horror RPG:
Vampire: The Masquerade. I lost OSR cred there, but I stand by it, as it brought way more people. especially women, to the hobby. I was in college when it hit and the RPG scene exploded.

Favorite RPG setting:
I am assuming published, so I am going to go with 43AD. I know it's a stand alone game, but it's really just a setting book for Zozer Game's d6 RPG system. Plus, since I worked on it, I am intimately familiar with it- a real bonus. Otherwise, probably a tie between B/X D&D's “The Known World” AKA “Mystara” and EGG's own “World of Greyhawk”.

Perfect gaming environment:
A large table with comfortable chairs, good lighting, a small side table for the GM. Temperature at a comfortable level (AC in summer, heat in winter- these have been an issue in the past), snacks & drinks easily accessible. Nearby bathroom facilities. Bookshelves stocked with RPGs and their accessories are a plus. No distractions nearby- TV, radio, computer, etc. Handicapped accessible would be nice too. Most places I have gamed have met most of these criteria, few meet all.

Favorite house rule:
I don't know if it's my favorite, but it certainly is the most widely utilized among gamers I have played with- the nearly universal natural 20 equals a double damage critical hit. How the critical hit is applied has some minor variation- I double the number of damage dice, then add any applicable bonuses (Strength, Magic), other people just roll the normal damage dice and then double it, some people double bonuses too. Runners up include the d30 rule and “Shields Shall Be Splintered”, but they are forgotten too often at the table, and the 4d6 drop the lowest die x7, drop the lowest total, arrange as desired stat rolling system.

Favorite revolutionary game mechanic:
a 3 way tie of good rules from the 3rd edition era- the 3 saving throw system, the critical threat-hit system, and ascending AC. I don't use them but I recognize their excellence.

Favorite inspiration for my game:
History, followed by literature from various historical periods(Norse Sagas, Chansons des Geste), followed by historical fiction (I am a big fan of Simon Scarrow's Macro & Cato series, Colleen McCullough's Masters of Rome, and there are several series about vikings I like.), followed by myth, folklore and legend, then lastly fantasy and science fiction literature (I really liked Katherine Kerr's Deverry series, Dorothy Heydt's “A Point of Honor”, Deborah Turner Harris's “Caledon of the Mists” and it's sequels, of course Robert E. Howard's Conan and more). They are all pretty tightly tied together for me. I guess movies and TV are pretty inspirational to me too, HBO's Rome was excellent, History Channel's Vikings ranges from OK to good. Gaming fiction I find next to useless as inspiration, as it is usually pretty uninspired itself. GURPS has some excellent supplements- Vikings, Imperial Rome, Celtic Myth, Middle Ages. There are quite a few books on adventure design that are pretty good whether you use the tables or not- Wilderness and Dungeon Alphabets, Tome of Adventure Design, even TSR's DM's Cookbook.

Favorite idea for merging 2 games into 1:
There's a special hell in which I have served too much time. Genre mashing is sometimes OK, system mashing usually is not.

Favorite game I no longer play:
I could be a smart-ass and say AD&D, just because I haven't got a new game going since I moved, but I'll go with Pendragon instead. I haven't played that since the 1980's. Every now and again I buy new stuff for it, but I never play.

Favorite RPG website or blog:
Tough call, I read a lot of gaming blogs, OSR blogs mainly, and each of them I have a good reason for reading. Commentary, content, or news; they're all pretty important to me in their own ways.

Favorite RPG playing celebrity:
I haven't played with any of them, and I don't know any personally, but I guess I'd have to go with Vin Diesel. The man preaches the gospel of gaming.

Favorite non-RPG thing to come out of gaming:
My marriage. I met my wife because of gaming nearly 25 years ago, started dating roughly 22 years ago and we've been together ever since. Most of my oldest friends I met through gaming too, so here's a shout out to my buddy Darryl- we met at the junior high D&D club in the fall of 1981.