This is a blog about "Old School" RPGs and the OSR movement in gaming. I also write about other stuff, like miniatures for wargames and RPGs, wargaming, my family, etc.
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Showing posts with label religion. Show all posts
Showing posts with label religion. Show all posts
Monday, May 18, 2015
Petty Gods
At the risk of just copying what everyone else (or so it seems) has already posted- Petty Gods: Revised and Expanded edition has been released into the wild. You can get the free PDF here, or the at cost premium softcover here, or the at cost case-wrap hardback here.
I am particularly pleased and proud because my lovely wife Mona has two illustrations in the book:
Timothy Brannan's Nox-
and Syla-
Meaning that she shares art credits in the same volume as the legendary Erol Otus.
Sunday, April 8, 2012
April 7th G
With as many entries as there were for
F, it's a damned good thing there's so few G words of any note in Old
Norse. Oh wait.... And yes, I understand this is getting posted a day
late. I figured if I posted it right after the F post nobody would
have a chance to read that one and Sunday was a "break" day
anyway. I did forget it was a holiday though, so Happy Eostre,
Ostara, Easter, Passover, or whatever it is, if anything, you
celebrate this weekend.
G is for Galðr,
which is a type of magic involving words and/or runes, they may be
written, spoken or chanted, but they must be words. This is what I
think of when I think of a traditional Magic-User in an Old Norse or
Viking context. There are spells that have verbal, somatic and
material components, in Galðr you have Galðrbók
(Book of Magic, Spell Book), Galðrastafr
(Magic Staff) and Galðravél
(Magical Device). This is a type of magic used by both men and women,
as opposed to seiðr, which was
considered to be a woman's magic (despite Odin's having learned it
from Freyja).
G is for Gullinborsti, which means
"Golden-Bristle", it is the name of Frey's boar that was
made by the Svartálfar (or Dwarf) brothers Brokkr and Sindri. He
either rides it like a horse or has it pull a cart.
G is for Garð,
which is a word meaning "enclosure", but really means
something more akin to "protected-space" or "inside
the walls". The most famous Garðs are Asgarð and Midgarð, the
realms of the Aesir and of men respectively, but the term was used
for other places than just worlds. The Norsemen referred to
Constantinople as Mikligarð (the Great Enclosure, or simply, the
great city), and when gathering for a truce during war or at a temple
it was sometimes referred to as a "friðgarð" or an
"enclosure of peace", yes, I started using the eth today
instead of constantly using a th, otherwise the sound of the letter
will get mixed up with the other th sound.
G is for Garmr, the "Hound of Hel"
who is chained in a cave called Gnípahellir, which is either the
entrance to Hel's realm, sometimes called Helheim apparently just to
keep the ruler and the place clear; or it is the entrance to
Niflheim, which is a much nastier place under Hel's dominion. Either
way, he is referred to once as "The best of Hounds", then
it is revealed that he will break his bonds at Ragnarok, seek out and
kill the God Tyr. Between this and the use of his name in kennings as
a word for destructive forces, some scholars believe that Garm may
just be another name for Fenrir, which I guess means that Fenrir's
body count at Ragnarok is better than anyone else's because he takes
down to major Gods of the Aesir.
G is for Gefjon, a Goddess of the Aesir
with two contradictory background stories, in one she is said to be a
virgin Goddess and really not terribly interesting; in the other it
is said that she was a prostitute that sold herself to the King of
Sweden. As payment for her services rendered he offered her as much
land as she could plow with four oxen. She got four huge oxen, which
were actually her sons with a Jötunn, and plowed away from Sweden a
huge chunk of land into the sea, which became the island of Sjælland,
which became Denmark's main island and where the city of Copenhagen
is located. She is also associated as an ancestress of the Danish
kings of old, the Skjöldungs, who are known in Old English as the
Scyldingas.
G is for Geri, the other Wolf of Odin.
G is for Gná, a goddess of the Aesir,
who is primarily known as Frigg's go-fer. She has a magic horse that
can run over air and water. She runs a lot of errands.
G is for Gullveig, a Goddess of the
Vanir, a witch. Her attempted execution at the hands of the Aesir
caused the war between the Aesir and the Vanir. She may actually be
the Goddess Freyja.
G is for Gungnir, Odin's Spear, made by
the sons of Ívaldi. The D&D books make a lot out about the
powers of this spear, but the lore doesn't really attest to much
about it except to say that "it is so well balanced that it can
strike any target, no matter the skill of the wielder". It may
well be the spear that pierces Odin as he hangs on the tree for nine
nights as a sacrifice to gain knowledge of the runes, and it is
attested that the act of throwing a spear over the enemy army makes
them,and their goods, a sacrifice to Odin; therefore you may take no
booty and any prisoners must be sacrificed.
G is for Glíma, which is the Old Norse
word for wrestling, but is also a modern Icelandic sport that I
became aware of when I was writing up prestige classes for my 3e
Norse campaign. Glíma has a number of interesting things about it
that make it stand out from standard wrestling or really any other
type of ethnic wrestling I have ever seen. Oddly, it reminds me most
of Mongolian wrestling. Anyway, being a bad-ass wrestler is always a
good thing, and more so in a scoiety that celebrates strength and
martial manliness like the Norsemen. Slightly out of period, but
Beowulf wrestled Grendel and tore his arm off. That's a totally
Viking style thing to do.
G is for Goði, in Iceland they were a
combination of chieftain and priest, a secular and religious leader.
The plural is Goðar, their domain is called a Goðorð. The feminine
version of the title is Gyðja. It is probable that in continental
Scandinavia there were temple based Goðar and that in Iceland the
traditional duty of Jarls devolved into the duties of Goðar. In
modern Germanic Heathenry, particularly Asatru, this is often a term
used for the priesthood.
Thursday, January 6, 2011
Hot topics today-
D&D4e makes collectible cards part of their game.
On the one hand I don't care because I don't play 4e. When the game was released I read through the PH and decided it wasn't for me, it had gone a little too far for my tastes from the game I grew up playing. So why should I care?
On the other hand, 4e is the new D&D, it is what people associate me and my hobby with, so I am getting tarred by it's brush. I never liked the collectible aspect of WotC's miniature line for the same reason I never liked CCGs- I like to know what I am buying and whether or not it'll be worth my money. I don't want to have to spend $7000 so I can get enough trolls for the encounter I had planned. Plus they'll all be the same troll mini, that bugs me. I like diversity in mini sculpts.
Also with CCGs there is always some jerk powergamer with more money than sense that builds the awesome deck of always win. You know what "Gamer" card game was awesome? Avalon Hill's Up Front (the Squad Leader card game). You know why? Aside from it's innovative design, you got all the cards when you bought the game. Sure there were expansions released later, but they just added new nationalities. Citadel's Combat Cards were fun too. Sure, they were basically just an advertisement for Warhammer in simple card game format, but if you bought a deck you could play and all the cards for the deck you bought were included.
Religion in RPGs.
Sure it is always there, omnipresent in D&D. A cleric in every party. But does religion ever matter? In my experience no. I have had some players that were really into playing their cleric as, say, a priest of Thor. All anti-giant and combat oriented, cool right? Sometimes. Sometimes it just doesn't work though, largely because, in my opinion, religion in D&D is by default Catholic. That means that being a serious heathen worshipper falls outside the scope of how the class feels. It really shouldn't, there is nothing mechanical about it, it's just that, as designed, the Cleric was supposed to be like a crusader knight. Later this was superceded by the Paladin, but every cleric is still Odo of Bayeux out there wielding a mace so as not to spill blood.
As a DM I have painstakingly created a realistic pantheon of gods and religious observances complete with holy days, based on my mad anthropology and history skillz, only to have it be completely ignored as essentially campaign world flavor text. Helpful for me as DM to set the stage, not so important to the players unless there is a plot hook embedded in the harvest festival. Even clerics (usually) seem less than interested in the day to day, season to season rituals of their religion.
Why is this? I think it probably has to do with the increased secularization of our society. Nobody I play with now or have played with regularly in the past is terribly religious, so they probably don't think about it often.
On the one hand I don't care because I don't play 4e. When the game was released I read through the PH and decided it wasn't for me, it had gone a little too far for my tastes from the game I grew up playing. So why should I care?
On the other hand, 4e is the new D&D, it is what people associate me and my hobby with, so I am getting tarred by it's brush. I never liked the collectible aspect of WotC's miniature line for the same reason I never liked CCGs- I like to know what I am buying and whether or not it'll be worth my money. I don't want to have to spend $7000 so I can get enough trolls for the encounter I had planned. Plus they'll all be the same troll mini, that bugs me. I like diversity in mini sculpts.
Also with CCGs there is always some jerk powergamer with more money than sense that builds the awesome deck of always win. You know what "Gamer" card game was awesome? Avalon Hill's Up Front (the Squad Leader card game). You know why? Aside from it's innovative design, you got all the cards when you bought the game. Sure there were expansions released later, but they just added new nationalities. Citadel's Combat Cards were fun too. Sure, they were basically just an advertisement for Warhammer in simple card game format, but if you bought a deck you could play and all the cards for the deck you bought were included.
Religion in RPGs.
Sure it is always there, omnipresent in D&D. A cleric in every party. But does religion ever matter? In my experience no. I have had some players that were really into playing their cleric as, say, a priest of Thor. All anti-giant and combat oriented, cool right? Sometimes. Sometimes it just doesn't work though, largely because, in my opinion, religion in D&D is by default Catholic. That means that being a serious heathen worshipper falls outside the scope of how the class feels. It really shouldn't, there is nothing mechanical about it, it's just that, as designed, the Cleric was supposed to be like a crusader knight. Later this was superceded by the Paladin, but every cleric is still Odo of Bayeux out there wielding a mace so as not to spill blood.
As a DM I have painstakingly created a realistic pantheon of gods and religious observances complete with holy days, based on my mad anthropology and history skillz, only to have it be completely ignored as essentially campaign world flavor text. Helpful for me as DM to set the stage, not so important to the players unless there is a plot hook embedded in the harvest festival. Even clerics (usually) seem less than interested in the day to day, season to season rituals of their religion.
Why is this? I think it probably has to do with the increased secularization of our society. Nobody I play with now or have played with regularly in the past is terribly religious, so they probably don't think about it often.
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