This is a blog about "Old School" RPGs and the OSR movement in gaming. I also write about other stuff, like miniatures for wargames and RPGs, wargaming, my family, etc.
Mongol Home
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Friday, June 22, 2012
I had a busy day today...
Friday, May 25, 2012
Games That Define Us- Great Khan Edition
Sunday, April 29, 2012
April 29th is a break day in the A-Z Challenge
Friday, April 20, 2012
April 20th R Day
Wednesday, April 18, 2012
Not for nothing...
...But when I showed this picture to my youngest daughter Ember, we both agreed that it kind of reminded us of her. It looks like her a bit and has her attitude. Lamentations of the Flame Princess has certainly been an interesting look at old school gaming, and it's had a pretty good effect on my blog, I get a lot of hits from Finland. But I think it's starting to seep into my daughter's brains, or maybe it's just that Raggi and I are a little too alike and they'd be what his daughters would be like?
Next Question- If you had to pick an old school Star Trek game to play, would you go with FASA's Star Trek RPG and it's associated Starship Tactical Combat Simulator or Task Force Games/Amarillo Design Bureau's Federation & Empire/Star Fleet Battles/Prime Directive? I know that Prime Directive made it on to the scene a little late, but I also know that the Tactical Combat Simulator was a later add-on. Both games suffer from having to make up a lot of new Star Trek material and extrapolate from what they had available at the time, SFB/PD is still in print, although PD has undergone numerous rules changes from d20 to GURPS to the upcoming Traveler,they are still restricted by their license to ONLY use elements of Star Trek from the original series, the animated series and what they snuck in from some of the original series cast movies; everything elsethey were forced to make up as they went along. FASA did the same thing, only with a better, but more restrictive license until they got smacked down for assuming that Star Trek: The Next Generation was covered by the same license. So which old school Star Trek game do you prefer and why?
All of these miniatures came today too, a good many Celts, always good for my Garnia campaign; and some Norse and Normans, which should be handy in most other cases, as well as in Garnia.
Thursday, January 19, 2012
GM Questionnaire
So, I decided to fill out Zak's Questionnaire, here are my answers.
1. If you had to pick a single invention in a game you were most proud of what would it be?
I am apparently a one trick pony, I can come up with good campaign settings. I can fill them with interesting NPCs and get some action started via plot hooks, after that it's all on the players. I don't really invent stuff like tricks, traps, spells or monsters.
2. When was the last time you GMed?
December 18, 2011, but that session and the one before it weren't all that great.
3. When was the last time you played?
Sometime in 2009? Right after Hackmaster Basic came out, my Daughter Ashli decided to debut as a gamemaster using that system, it went well for the first couple of sessions while she had pre-prepared material to work with, but once she had to start working with her own material and we started to do things that weren't covered in the book, things started to go bad; it ended shortly after that while we waited for the release of Frandor's Keep. I bought that for her when it came out, but we never went back to Hackmaster Basic, I think that the ultra-busyness of her senior year of high school and the bad memory of how it had ended before turned her off to the system. No, I forgot, it was last Spring when Lee's 1/2 Orc died, she DMed my campaign for a few sessions while I recharged my DM mojo.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
B/X Pendragon, more of a campaign really though.
5. What do you do while you wait for players to do things?
Eat, drink, chat with the other players; eventually roll a random encounter.
6. What, if anything, do you eat while you play?
Usually Beef Summer Sausage, a variety of Cheeses, Ritz Crackers and Ranch Dressing or A couple of Different Types of Mustard make the standard "During the Game" snack tray, also Coffee (always), Hot Tea (Black, Green, or some types of Herbal- upon request), Hot Cocoa (upon request), usually some type of soda, always with a couple of diet options for soda. Sometimes the snack tray will include vegetables or other cold meats, this week's game will have Smoked Herring, for example. Since my game is every other week, I have the opportunity to stock up on snack foods when I find them on sale for a good price, so various Potato Chips and flavors of Doritos make their way here pretty frequently too. Since we always break for dinner, we almost always have some kind of food that is either easy and quick to make, or that we can throw in the oven or on the stove and not have to watch too closely, at recent game sessions we have had Beef Stew and Chili Con Carne; or alternately we order Pizza & Wings or Subs. Players are free to bring whatever other snacks they want to as well, as long as they bring enough to share, so this usually adds some Chips, Cookies and Soda to the mix too.
7. Do you find GMing physically exhausting?
No, but I'm not 16 anymore either. I can't play D&D for 16 hours straight and then take a 5 hour nap before another 16 hour session.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Planning a tactical assault on a well guarded and somewhat fortified urban mansion with a party of low level PCs? I played a 1st level Magic- User. Seriously, I don't get to play much.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Sometimes they do, sometimes I do. It's a game. Sure I may get a little ticked off when one of the players decides to not take the game as deadly serious as I am, at the moment, but aren't we all doing this to have fun and blow off a little of our real life stress and hang out with our friends, and, in my case, my family too? Sometimes this game just takes a turn for the absurd, and there is nothing you can do to turn it around. When it's one player, it CAN get contagious, when it's the DM it WILL get contagious. The less said about the gay Orc discotheque, the better or the naked no-thumbed Orcs. Why do these things keep happening to Orcs?
10. What do you do with goblins?
After what happened to the Orcs, do you really want to know? Seriously, they're mostly evil cannon fodder.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
The floor plan of a Korean bath house.
12. What's the funniest table moment you can remember right now?
Funny things happen all the time at my game. We have a pretty fun loving group of players, but nothing springs to mind specifically.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Moldvay Basic Book, reading it cover to cover for a blog post.
14. Who's your idea of the perfect RPG illustrator?
Tough choice here, but I am going to go with Dave Trampier.
15. Does your game ever make your players genuinely afraid?
I would have to say no. Occasionally a little creeped out, but really scared, no; again, it's just a game.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
Tough to say, I almost always heavily rewrite adventure modules anyway, because if I don't I am afraid I'll forget something important because I didn't write it, and the potential problem of players having read the adventure before hand. The only adventure I can run with a minimum of preparation AND be sure I am not forgetting anything is B2.
17. What would be the ideal physical set up to run a game in?
That would depend on the game now wouldn't it? An ideal set up for a WW II board game is going to be different than the ideal set up for a Star Trek RPG, but for the sake of argument I'll assume you meant ideal for D&D. Ideal for D&D would need to have some medieval ambiance in the room, a table large enough to seat 9 people at least, with room for books, snacks, an optional battle mat and minis. Good lighting. Access to a nearby rest room and kitchen facility, should probably be the DM's residence. Side table for the DM. Bookshelves are a plus, so reference books are in the same room. A good sound system would be nice too. Since we're going for ideal, I'd have a computer at the DM station too. The DM's chair would be more like a throne, so he sat higher up and in a nicer chair, projecting his more powerful status to the players. Actually with some redecoration, my old DM Marty's dining room where we used to play in his 2nd edition campaign comes pretty close, the only issues are that I am the usual DM now, his reference books were in an upstairs library room and it was a little on the small side.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Star Fleet Battles and Munchkin, they have got to be sitting at opposite ends of the spectrum.
19. If you had to think of the most disparate influences overall on your game, what would they be?
Higher education, my 1st edition AD&D DMG, Conan the Barbarian, King Arthur.
20. As a GM, what kind of player do you want at your table?
People who follow the Wheaton Rule. Other than that be clean, no stereotypical gamers here; be on time and attentive to the game, it's respectful to the rest of the gamers here. It helps if we're already friends and would hang out with each other even if there wasn't a D&D game going on, because sometimes shit happens and we don't get to play D&D when we're supposed to and that can get awkward when there is a stranger that I only really know from D&D in my house.
21. What's a real life experience you've translated into game terms?
Armored Combat with Sword & Shield (and other weapons) both in singles tournaments and in mêlée.
22. Is there an RPG product that you wish existed but doesn't?
AD&D 2nd edition Oriental Adventures. I think it would have cleaned up a lot of the problems of the 1st edition version and probably would not have abandoned the Kara-Tur setting like 3e did.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
I have in the past talked with people about RPGs that didn't play, but not with any regularity. Usually they either decide to give RPGs a shot themselves or we don't really talk about them after a while.
Tuesday, January 3, 2012
Resolutions II: Oh Yeah, Those Too-
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Image by Balsavor.deviantart.com used without permission.
KAG- I am a Quadrant Commander in the Klingon Assault Group. I really need to make an effort to get much more active again. I have kind of let things slide since Klingon and Star Trek fandom took a hit when the last series went off the air. I haven't suited up in full make-up and head-piece in years now, and it's time to spruce up my uniform to a more professional quality and look the part, then get out there and recruit. The next Star Trek movie is rumored to have a big Klingon presence, so we KAG Klingons need to be ready to capitalize on the imminent popularity of our favorite sci-fi species once again.
Read all the stuff I bought over the course of the last year. This is like one of those quests that I had to read everything I was supposed to read in college and didn't have time for, but at least all this is stuff I am interested in; I just bought so much I fell way behind. Most of the RPG books I have flipped though, but I have about twenty novels and probably ten history books to read in addition to 199 unique game books and supplements I just counted, and 7 board or card games that I have not played since buying, without leaving my computer desk, that I bought last year; some of which I did read, or had already read; but most of which remain merely skimmed through, and that doesn't count pdfs or stuff I put in other rooms of my house. Seriously, I need to read more stuff. Currently, it seems I mostly use it as research material for my blog, or my OA game, or my wife's possible Star Wars game.
I have 67 unique Legend of the Five Rings books (counting Clan War books and novels), 10 GURPS books, 13 D20 Star Wars books (for all 3 d20 versions) 11 D6 Star Wars books and 4 modules (mostly 1st edition), 10 Star Fleet Battles (and 3 Prime Directive) books, and those are just the things that I bought more than ten books for in the last year. So, I guess I am actually going to have to take at least one day per week off from reading blogs and blogging and just read the stuff I already have. Maybe I'll review it.
Thursday, November 17, 2011
It's Snowing Here Today.
I got this bit of old school goodness in the mail though-
FASA Star Trek may not be what most people are thinking when they think old school RPGs, but it is from 1982. Big Darryl had pretty much everything for this game back in the day but I don't think we ever played it. He was always trying to integrate it into some vast Star Fleet Battles campaign, which he never quite got to mesh. I bought ADB's Prime Directive recently and haven't had a chance to play it yet, but I think that's the game he really wanted there. FASA Star Trek we never got past the "making characters" stage, which I think is a shame. I'd like to give it a shot.
Friday, October 14, 2011
3e and I: Why We Broke Up
As promised yesterday, the semi-bitter story of my experience with 3rd edition D&D.
At the end of the day, I guess you just can't teach an old dog new tricks. I was the "go-to" DM for a bunch of different small groups here in Oswego county by the time 3e came out. I had been involved in the 2nd edition era with a bunch of my own campaigns and I played in a couple of fairly long running campaigns too*. Mostly my players were older players that I grew up with, or younger players that me or my friends taught how to play, so the weird proficiency checks for everything style of play that became common in the 2nd edition era** was largely absent from gaming in my neck of the woods. When players, usually newer players or rules lawyers, tried to use proficiency checks instead of playing things out I metaphorically slapped them down for it some; at best I'd give you a bonus of some sort. I wouldn't smack you for things that can easily be handled by a die roll, like say, identifying a plant or heraldry, but stuff that SHOULD be role played, like bluffing or pretty much anything that involves talking to NPCs and coming up with a story or an excuse or whatever; just making a proficiency check for that kind of annoyed me.
3e players, even my older players eventually, hated my DMing style in 3e. I couldn't just wing it and come up with a "roll a die and I'll let you know if it works" ruling on the fly, there was already a rule for whatever the PC was trying to do, and if there wasn't one you could assume that he couldn't do it. The skill checks though are what did me in. They drained the life out of the game and made every damned thing a rules mechanics issue. The players started to play the rules system instead of the game. Suddenly I had players planning their character builds out for levels in advance to maximize their potential.
Character creation was a bloody nightmare in and of itself, when the Player's Handbook comes with software for generating characters you know there's going to be a problem. Not that I noticed at first, at first I just noticed that it was pretty cool to have a unified XP chart and that feats were pretty cool for customizing your character and all the stuff that makes players happy with 3e. I kind of liked the simplification of saving throws. Then I started DMing and got the complex stuff. I hated having to remember all of the different effects for various feats that applied here, but not there, et cetera and monster stat blocks and combat rules that made everyone move around the battle board in odd ways to avoid attacks of opportunity and combats that lasted quite a bit longer than before. Oh, and the odd changes just for the sake of change, like Orcs going from Lawful to Chaotic Evil, and I hated the art; not that I was in love with the art of 2nd edition either, I just thought 3e's art really sucked. I also hated the super fast leveling, and I missed real multi-classing.
A quick observation here; when I finally made the switch to 3e D&D I was DMing for two different groups of players. Why two groups? Because each group contained some of my friends, but all of my friends don't play well with each other; there were also some scheduling issues since people my age were 30-ish when 3e came out. Mainly it was the A-Team and the B-Team though, that's how I thought of them at the time anyway. By the way, you should never let that slip either. The A-Team consisted of two guys that I had regularly played 2nd edition AD&D with for most of it's run, we also played wargames regularly for the same period (everything from Titan to ASL); one guy that was the cousin of one of those guys and also a pretty hardcore AD&D player and wargamer; and a married couple the husband had been an old AD&D player in the 1st edition era, a member of my old group actually, and a wargamer from way back then too, but the wife had never played any RPGs. The B-Team consisted of three guys that were in college, but had been playing 2nd edition for a few years; the younger brother of one of those guys that was still in high school, and had played mostly CRPGs; my wife, who has played a lot of D&D over the years, but isn't a "rules" person; and one old buddy of mine that I had been playing D&D and other RPGs and wargames (including the really complex ones like Star Fleet Battles, he was a Romulan lover) with since I was in 7th grade.
Actually, because of all the set up necessary, this observation really wasn't all that quick. My observation was that the wargamer heavy group took to the new rules a lot easier than the more casual group of gamers. All of them really liked the idea of customizing their characters, except maybe my wife, who really customizes her characters through roleplaying them; but it took longer for even the combat monster in the B-Team to start figuring out how to exploit the rules and rape them best to his advantage; that was a sad day for me. He once played a Fighter in 2nd edition game that had aspirations towards being a Bard. In that same campaign my wife played a Cleric that had always wanted to be a Fighter, but was forced by her family and her natural ability into the church. He used to write songs and poems about her character between game sessions or even during them he'd whip off little snippets of poetry. That would never happen in a 3e game. Those games were all business, working out tactical advantages and using every skill and feat to their synergistic best.
But what irked me the most was the damned skill checks. Suddenly the power behind the game was taken from a godlike DM and given to a set of books, and with those books came rules lawyers who would milk every drop of advantage they could out of every possible skill point and feat. Dragon magazine even ran a column for a while in the 3e era teaching you how to build super bad-ass characters by exploiting the rules; that's just not right. Pretty much overnight, after we converted to 3e, without any fanfare and really without anyone noticing, we all just stopped roleplaying all together. I blame the skill checks for that too.
What's worse is that I know it wasn't the players and it wasn't me, it was the game, 3e killed all the roleplaying and turned D&D into pretty much just a fantasy tactical miniatures skirmish game, and a fairly complex one at that; I know because I dumped D&D shortly after the 3.5 conversion, I only ever bought the 3.5 PH and DMed briefly in the 3.5 era before I realized I wasn't having any fun any more; I dumped D&D and bought into HackMaster and we played it and everyone had fun. People roleplayed their characters. We played through combat encounters without the use of miniatures. People once again laughed and had a good time at my table. HackMaster 4th edition was AD&D cranked up to 11.
Don't get me wrong, it wasn't 3e, it was me. Pathfinder sales and Paizo's nearly fanatical fan base are clear evidence that 3e was, and still is, a fun game; and I had a lot of fun playing it from time to time. I didn't like the extra workload it placed on me as a DM. I didn't like the power it stole from me as a DM. We just weren't a good fit, irreconcilable differences.
*Although one of them was run by Luddite DM/Old School Prophet Steve S. who ran a 1st edition AD&D game during the 2nd edition era. We all thought it was quaintly eccentric at the time. He said "I already bought this game, these books still work."; whatever, I just liked the break from DMing all the time and he was an engaging and quirky DM. Sadly prone to sudden burn out though, three times his campaigns just ended abruptly.
**Yes, I am well aware, especially since I am running a 1st edition AD&D OA game right now, that non-weapon proficiencies were introduced in 1st edition AD&D, they were kind of a mess there and didn't see much use outside of OA from what I saw. 2nd edition made them pretty much standard issue and made the system work better, separating them out from the weapon proficiencies (if only someone had thought to call them skills, eh? Much less cumbersome than non-weapon proficiencies). Splatbooks proliferated them and made super non-weapon proficiencies and redundancies and I always thought that Player Characters got kind of hosed on the number of NWPs they got based on my own number of skills at the time, I grew up in farm country, next to the woods near a river and Lake Ontario, by the time I was a teen-ager I could swim, sail, fish, hunt, farm, cook and a bunch of other stuff in the PH, not counting the stuff I learned in school, like a foreign language and math and literacy. Now I figure it must have been a game balance issue, but I still give out background skill packages in systems that use skills.
Friday, June 24, 2011
Mail Call 24 JUN 2011
Ashli will be driven into at least a slight fit of nerd rage by having both Star Wars and Star Trek in the same post. I used to do the same thing to her by putting Star Wars aliens or items into her Star Trek neighborhoods on the Sims 2. Or vice versa, it drives her a little crazy to mix different shows/movies together so every now and again we get a Klingon Jedi or a Twilek in Starfleet.
Prime Directive was a game I was always kind of interested in because I was a Star Fleet Battles player, but never actually got around to buying. The announcement of the new Mongoose Traveller Prime Directive piqued my interest, so I sought out a copy of the original for comparison, because you know, I haven't got anything else I am doing right now.
This I got pretty wicked cheap despite it being a near pristine copy of the first printing. I have a copy of the Saga edition, but never really gave it a go. This is the only D20 edition I ever had any experience with and it didn't really go well. None of us were really familiar with the rules, despite being 3e D&D players at the time. We only had one book for the whole group to use, it just didn't really work out. Still, I have a lot of D20 Star Wars stuff if you count every issue of Star Wars Gamer,and now this and Secrets of Naboo and the Saga edition book. I still think I like D6 better but maybe I'm just being a dick about it. Plus I bought all those Star Wars minis from WotC, I was using them as a lure to get John to game with me; it was semi-successful.
Thursday, February 17, 2011
Old school games I never played.
Slight rant here- Why don't kids these days work? I never knew anyone in the 1980's that just got money for nothing from their parents. I mean, sure, birthdays occasionally visits with grandparents and maybe Christmas netted some free cash, but mostly we worked for our gaming dollars. Farm work, apple picking at the orchards, odd jobs when people needed some help. I used to get paid like five dollars for taking care of my neighbor's pets when they were on vacation. Splitting and stacking firewood, along with a variety of household chores was how I earned my allowance of five dollars a week as a teenager. Seeking out other opportunities to make money was pretty common for us teens at the time. If we wanted something we earned the money to purchase it or we went without. Except for Christmas and birthdays, but those are always iffy on whether or not you are going to get what you asked for. Rarely one of our parents would buy an item and then let you work it off with extra chores. We also walked or rode our bikes places. Now I see kids needing a ride everywhere. I never got a ride for anything less than an hour's walk away. My parent's time was important, it had value of it's own and us kids would never have dreamed of asking them to drop whatever they were doing so we could have a ride to our friend's house on the spur of the moment.
Now get off my lawn! -end rant here
The nearest city to us was Oswego, NY (famous now mostly for SUNY Oswego, alma mater of Al Roker and Star Trek actress Robin Curtis. Jerry Seinfeld also briefly attended) at roughly 12 miles from my house. Oswego did not have any place that had D&D stuff, beyond the Basic set, for most of the 1980's. There was a place called "The Book Cellar" in Fulton, NY (11 miles south of Oswego) that had some D&D stuff, including many of the "Gold Box" sets of Grenadier's official AD&D line of miniatures. I bought several sets there before the place closed.
Other than that you had to go to Syracuse (40+ miles south) to find D&D stuff, which I found in various malls in the Syracuse area and eventually at the nerd mecca of New York state "Twilight Book and Game Emporium". Twilight is sadly closed now, but in the 80's it was awesome, a combination Science Fiction bookstore/Comic shop/Wargame and RPG store. With lots of miniatures. Plus, it was literally around the corner from the pretty awesome "1/2 Price Book Warehouse" which, unsurprisingly, was literally an old warehouse chock full of books on pretty much every topic sold at 1/2 price or less. At the height of awesome in the late 1980's there was also, on the next block over, "Midway Hobbies" which kind of took Twilight's wargame and wargaming section and expanded it into an entire other store.
I am sad to see Twilight gone, but at least it didn't have to exist long enough to be associated with that literary abortion of the same name. So that's good I suppose. I also would not really want to keep trekking into that neighborhood anymore, it has gone dramatically downhill. It's successor stores aren't nearly as cool though.
Anyway, enough setting the scene here, it was a giant pain in the ass to get game stuff and our hard earned gaming dollars were largely spent on D&D and stuff for D&D, mostly miniatures and Dragon Magazines. Some modules. Most of us didn't have all of the books. Some of us didn't even have Player's Handbooks of our own. Kaybee toys filled up my D&D inventory when they would periodically purge the D&D stuff they had from the shelves and I'd buy old modules for like fifty cents a piece and boxed sets for like two dollars, this continued through the 2nd edition era. I also sometimes got Avalon Hill or SPI games there really cheap.
What I wanted to talk about was the rest of the games out there that I never had a chance to play. In many cases I was aware of these other games. I made my first (and only) Traveller character in the cafeteria at lunch time when I was in 7th grade. I never got to play him, but at least I got to check out the classic Traveller game a little. Some games from the early days weren't so lucky. My first Superhero game was Marvel Super Heroes from TSR. I was aware of Champions and Villains and Vigilantes, mostly from ads in the Dragon, but I never got to play them. Or see them really. Not until much later, when my friends and I started purchasing "old" games that we'd missed out on.
Some old games I got to see or read or make characters for only because my friend Darryl's dad, Big Darryl, was a gamer himself and had an adult's spending money for his hobby. He preferred wargames, but in the interest of having a common interest with his sons and their friends and considering that the wargamer/RPGer split wasn't really there yet, he bought and played a wide variety of games. Usually we'd play any given game once with him, then it'd just go into the library. We had full access to the library though and played some games repeatedly regardless of whether or not we really "got" the game. Pendragon is a great example of us playing a game the way it wasn't really intended to be played. We played it as if it were D&D with a variant combat system. Sorry Pendragon, you deserved better.
Superheroes were not Big Darryl's thing though so we never got any of those games added to the library. There was a great flowering of RPGs in the mid-1980's and most of them never got seen or played by me or my buddies. Science fiction games suffered there, except for FASA's Star Trek RPG (Big Darryl was a Star Trek fan from the dawn of time, so pretty much that entire line made it into his library.) and TSR's Star Frontiers which me and my poor teen-aged friends bought into for some Sci-Fi fun and only played a couple of times. West End's Star Wars game doesn't really make the cut-off for early games in my estimation because it was released in 1987 and I graduated from high school that year along with most of my gaming buddies, so we entered the world of "adult gamer" there. We did get pretty much every fantasy RPG that was commonly available though, except RuneQuest, and several that were less than common, like DragonQuest.
Getting back on topic, I never played much else besides D&D, even if we bought it, except Dawn Patrol, we played the hell out of that game and we played it as an RPG. Darryl lived 16 miles from my house and his dad lived a few miles further away (after he moved back to the area, before that he lived in Plattsburgh, then Utica; I really didn't get to know him until he moved back to area though) so his library wasn't always immediately available.
If I keep getting ramble-ey and off topic it's because my elderly mastiff keeps wandering in and demanding attention, she's a good girl. I also stopped for lunch and a phone call from my mom.
We kids bought most of what TSR had to offer Gamma World being the chief exception there and it doesn't really make sense because there were conversion rules for Gamma World in the DM's Guide. We bought and played Boot Hill, not very much, but we had fun with it. Darryl even ran a cross-over to AD&D with it. Actually it was AD&D characters crossing over to Boot Hill. I bought Marvel Super Heroes when it came out and only Darryl and I played it at the time really. My wife likes it though, due to her having had an awesome campaign of it when she was in college before I met her. We tried playing in the early 90's, before she was my girlfriend even, and it wasn't that great. Some games only work because of the group you are playing with or the time period in which you played it. Playing MSH in the 90's with our D&D group just wasn't the same as it had been in the past for either of us. Star Frontiers was Tim's baby, he bought both boxed sets and kind of jealously guarded them. He ran just one adventure for me and Lance. I played it maybe twice with Darryl and that crew, his dad GMing. We did play some starship combats with it though as an alternative to Star Fleet Battles.
I guess my point here is that, with rare exceptions, if it wasn't made by TSR we didn't buy it. TSR was the king of game companies and had a proven track record. Most of their early role playing games are somewhat compatible, so they had play value with D&D too. That made sense to us because our budgets didn't allow for a lot of "useless" gaming stuff. As we got older we were in a position to change this somewhat, we could better afford other game company's things. We bought into more game types too. Board wargames mostly, ranging from "Axis and Allies" and "Conquest of the Empire" to more unusual and exotic choices like SPI's "China War" (which I loved) or West End's "Air Cav" (which Tim bought solely because he knew he was going to be an army helicopter pilot, a dream he achieved). Star Fleet Battles makes the list here too.
Thursday, February 3, 2011
Today's Mail
First is Star Fleet Battles volume III. I previously have never owned this so I am looking forward to checking it out, despite the fact that many SFB fans consider this to be the straw that broke the camel's back rules-wise. I bought it opened but unpunched really cheap on Ebay. It also inexplicably contained the map for the 1981 edition of Federation Space, a game I never owned or played, but I am familiar with it's successor game Federation and Empire, although I never played it either. I'll be perusing the SFB v. III rules tonight if I finish last book of the Soldier's Son trilogy as quick as I think I will.
The other thing that came in the mail was a package containing 2 AD&D books I won cheap on Ebay. One was a copy of the Fiend Folio. I didn't need another copy of the Fiend Folio, but it was in a package deal with the Wilderness Survival Guide. I have never owned or read the Wilderness Survival Guide, or it's counterpart the Dungeoneer's Survival Guide for that matter. By the time TSR was pumping them out I was pretty much done with TSR, first edition anyway; when second edition came along I jumped back on board briefly.
I have heard some bad things about the WSG (and the DSG), but I am looking forward to reading a first edition AD&D book that will be new to me. Plus, both of those books and the SFB boxed set are in absolutely pristine condition. It's like for less than $20.00 (including shipping!) I got a time machine to a mid-1980's gaming experience.
Curiously, now that I am in my forties, I am starting to rebuild and expand upon the gaming library that I had when I was a teenager. I'd like to blame the loss of so much stuff solely on my mom, but I know I had a hand in this too. My nomadic ways in my twenties lost stuff along the way, I sold a bunch of it because I either needed the money, needed the space or just figured I'd never play again. That was short sighted, I knew I'd eventually have kids and those kids would most likely share at least some of the geeky interests of their parents.
Friday, January 21, 2011
Change of Weekend Plans
Ashli has the Army Reserve this weekend and Lee Ann has to take her nursing boards. Ashli and Victor broke up this week too, so I don't imagine he'll be coming back at all.
I am thinking about playing a board game with the rest of the clan this weekend or maybe introducing them to painting minis. Maybe a little of both. I was thinking Axis & Allies for a board game, it's a step up from the "family" style games in complexity and, in my opinion, fun. Definitely easier than trying to teach them Star Fleet Battles. Besides Ashli is the only one that has shown any interest there.
Both of the other kids have shown interest in painting minis though, and I have all of those new ones that they picked out from MegaMinis. John was a little disappointed with them because he thought they were too small. Scale creep ruined his expectations for what a miniature figure for D&D should be. He said he was worried that it would be too difficult to decently paint something so small.
Monday, January 17, 2011
Star Fleet Battles- Update
However, I managed to grab the SFB volume 2 rulebook and the volume 3 boxed set on EBay this week, so I'll be able to play some serious SFB pretty soon :)
I am still looking for the Commander's Edition Volume 2 boxed set though, so if anyone sees it reasonably priced, I'd appreciate a heads-up.
Wednesday, January 12, 2011
Star Fleet Battles
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Back when I was a kid I was a huge Star Trek fan. I discovered the show when I was in kindergarten. I may have seen a few animated episodes before then, but didn't really make the association. For the record I started kindergarten in September of 1974. I remember coming home from school, sitting down in front of the TV and looking for something cool to watch. It must have been raining or something because back in those days kids played outside. Anyway, I found Star Trek and was captivated,it was probably my first introduction to science fiction and I have loved it ever since. I even made my dad take me to see Star Trek: The Motion Picture when it came out and I loved it too.
As an aside, I don't think that ST:TMP gets enough trekkie love, sure it pales in comparison to the later original series cast movies, but they forget what it was like to not have any new Star Trek for so long, plus we were dependent on the whim of broadcasters for when we could see the old stuff. I was fortunate that the Canadian tv station we got (when the weather was good) ran syndicated Star Trek every day after school at 4:00PM until after I was out of high school. Thank you CKWS!
The point of all of this is that I loved Star Trek. I picked up Star Trek fan magazines when I could find them and when I could afford them. Same thing with Star Trek novels, of which there were far fewer in those days and the quality was all over the map. When I found a Star Trek game in the early 1980s I was pretty psyched and bought it. I was already a regular wargamer and had been playing D&D for a couple of years too, so the rules were not too complex for me. Me and my buddies (and one of their dads) started playing Star Fleet Battles pretty regularly.
I got the volume 2 boxed set in January of 1986. I remember it clearly because it is wrapped up in the memory of my Grandfather's death. My friend Tim M. went to Twilight Book and Game Emporium in Syracuse to pick it up for me and brought it to my house the day after his funeral. That Sunday also featured Superbowl XX, in which the Chicago Bears absolutely destroyed the New England Patriots.
I don't know what happened to my original Star Fleet Battles boxed sets. I think Tim might have my Volume 2 set, borrowed decades ago for whatever reason. But I just got a copy of my first boxed set, pictured above, off of EBay and when my Daughter Ashli saw it she said she wanted to learn to play.
I call that a win.