I started writing
again, pretty regularly, after I had more or less decided to quit
this and start another blog, at least for a few posts, then I went on
a communications blackout again. This time it happened because I
started writing a post about how using ideas that you think suck when
you first have them, or actually using elements of a game that you
personally dislike, can actually lead to some pretty cool stuff. I
started writing about how I kind of hate Gnomes in AD&D, and then
came up with a pretty cool Gnome-based idea for my new AD&D
campaign. So I wasn't ready to share it just yet, and I kept on
working on it. I also started running a new AD&D campaign, we're
two sessions in now, and I keep getting lots of cool ideas that I
want to work on, so I have been. Again, something I can't really
share just yet. Additionally, the AD&D Oriental Adventures group
I started on Facebook a few months back has started to take off a
bit, so I have been spending a bit of time making sure I keep up with
that, since it's my group, my responsibility. Then there have been a
few KAG related things I've been doing some work on, and lastly, but
not least, I have another idea for a new (A)D&D campaign that I
have been thinking about some, so I am writing that stuff up in my
“campaign ideas” document; which I started specifically to
document any ideas I wanted to explore for use at a later date-
either because I didn't have an active game going, or I was running
something else but didn't want to lose a good idea. I've been looking
at a lot of “gonzo” old school stuff lately, and it has inspired
me. That and Whitestar.
This is a blog about "Old School" RPGs and the OSR movement in gaming. I also write about other stuff, like miniatures for wargames and RPGs, wargaming, my family, etc.
Mongol Home
Wednesday, September 23, 2015
Friday, September 4, 2015
Monks, Monasteries and AD&D
Monks, love them or
hate them, are part of the AD&D landscape. They have been around
since the early days of the original D&D game, from the Blackmoor
supplement in 1975. Ever since then they have been crapping up D&D's
(and AD&D's) pseudo-western European fantasy vibe. They yanked
them from the D&D line with Holmes Basic (which was really basic)
and they weren't in B/X, but they returned there, renamed the Mystic,
with the Cyclopedia, maybe BECMI, I don't know, I only ever had the
Companion set for that edition. 2nd edition AD&D
dumped them, although it's possible they showed up in one of the
eight million splatbooks. They definitely made a return as a core
class in 3rd edition*, and were/are presumably in 4th
and 5th editions**.
I work, mostly, with
1st edition AD&D, so eventually the subject of Monks
always comes up. They make decent villains, as the Scarlet
Brotherhood, in Greyhawk; and, as such, appear in several AD&D
modules set there. Greyhawk is about as close as you really get to an
official, core, 1st edition AD&D setting. It belonged
to EGG, pretty much all of the published modules are set somewhere in
the World of Greyhawk, pre-1985 anyway, and Greyhawk means acceptance
of Monks. So does 1st edition AD&D, by the book.
We may not use every
single rule when we play 1st edition AD&D, for
instance we mostly ditch weapon vs. armor, but it's tough to justify
getting rid of a class from the Players Handbook. Assassins are
probably the only other class people ever try to ditch, and you have
more justification for that- I often run with a “No Evil Aligned
Characters” house rule to promote a more cooperative and heroic
style of game. But with Monks, we're just kind of stuck with them***,
if we're playing AD&D.
It's hard to remove
that whole Shaolin Kung-Fu image from them, and that flies in the
face of the rest of the AD&D aesthetic. They should be tonsured
and live a simple, contemplative life, away from the concerns and
squabbles of the secular world, devoted to their deity, in short,
another brand of Cleric. I keep trying to find a way to make the Monk
Class seem more like traditional European monks, to justify their
existence in an otherwise largely Western European assumed setting.
Maybe something like Friar Tuck? I know he's not a Monk, but a Friar,
but in a pseudo-European context isn't that what adventuring Monk
would be?
I don't really offer
any solutions to the Monk problem, I just wanted to air my thoughts
on the subject a bit. What does everyone else think? Are Monks fine
in AD&D? Do they need some sort of reskinning for a more western
medieval setting? Do we say to hell with verisimilitude and go with
it anyway, because it is a FANTASY world first and foremost?
*which should have
been either called 3rd edition AD&D, or like 5th
or 6th edition D&D. Does Cyclopedia count as a
different edition than BECMI? What about that black basic book from
the 1990s?
**I actually own,
and gave a read through of 5th edition, but I honestly
can't recall if the Monk was present, and I am not interested enough
to go look it up.
***Mostly, I have
run a long standing game in a world without any Monks and never had
anyone complain.
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