It always seems like
I think and write more about gaming when I am actually gaming less. I
guess that makes sense, if I were actually gaming I’d have less
time to think about gaming in general. Today I was supposed to GM the
new Mophidius Star Trek RPG, but both my wife Mona and my daughter
Ember are sick. This should have been the “good” week for Mona,
the last weekend before more chemo, we even had an “extra”
weekend here because of Thanksgiving delaying a treatment for her.
Until her treatments are done it’s looking like we are going to be
two weeks off, one week on for gaming, with a pretty good chance of
losing the third week too.
Star Trek came as a
bit of a surprise this week anyway, we were scheduled to start a new
Savage Worlds Fantasy campaign set in my own Garnia setting, but they
released the playtest into the wild and they would appreciate getting
the results back within a few weeks. It’s not a long adventure, and
it seems like it hits all the right rules to test, and teach, the
game. In that respect it brings to mind the adventure in the Legend
of the Five Rings RPG first edition book.
Working on a new
campaign is always handy to distract me from my wife’s illness, so
I welcome it. Writing up stuff for Garnia for Savage Worlds is a
little weird for me, I easily fall into my AD&D mode there, which
makes me want to check out OSR related blogs and such, then lose
myself for a while reading about things like the implied setting of
OD&D, or Vancian magic, or a myriad of other details about TSR
era D&D, especially the early, Gygax era.
I engaged more than
usual with the D&D groups on Facebook this week, which made me
realize that I have DMed way more than I have played over the years.
Made me think about whether Holmes Basic should be counted as OD&D
or part of the later Basic line, or should each iteration of Basic
D&D be considered it’s own thing? I only recall having two
characters of my own for Holmes, an elf I named Elrond- I was a big
fan of the Hobbit at the time, and working my way through Lord of the
Rings, and a Halfling named Garn- who my campaign world would be
named after. Both of those characters were played in my friend
Chris’s campaign, which eventually collapsed because of his killer
DM/Monty Haul tendencies. Elrond died on his first adventure, killed
by a Vampire he encountered on the second level of the dungeon. Garn
became a god, after his first successful adventure.
I can only think of
four 1st edition AD&D characters I played over the
years. Mandark, a Human Fighter that I played in my friend Tim’s
campaign from the time I was in 5th or 6th
grade until he went in the army when I was a junior in high school.
He made 8th level in those years of heavy play. Second,
concurrently, was Lodor, and Elf Fighter/Magic-User that I played in
non-Tim run campaigns (except for once, and I’m still bitter about that), he maxxed his levels out, 5th/8th I
think. The third guy, whose name I don’t remember, I think it was
something like “Fredigar”, lost his right hand after his first
adventure and I retired him. Lastly, there was another Fighter, named
Brennos, who I played in the 2nd edition era in a campaign
run by my buddy Steve, who was the OG of old school. Brennos made it
to 6th level, then got killed at the end of the last
session we played by a critical hit from a goblin’s arrow, when he
was at full HP. Still a little bitter about that too, but that
campaign my well have been the most sand-box, old school game I ever
played in.
2nd
edition AD&D had me DMing less often, adult responsibilities and
all, but I played in a pretty long-lasting (for the grown-up world
anyway) game where I had two different characters, an Elf Magic-User
(generalist, no kit) named Celenor, who made it to 6th
level before a Drow’s sleep dart killed him with a crit, while at
full HP- seeing a pattern here, still bitter about it too; and a
Human Fighter whose name I forget. He was a swashbuckler, I made him
so he wouldn’t compete with the Dwarf Fighter
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