Shugenja
The Shugenja is both a priest and a sorcerer. They are the primary
spell casting class in Samurai! A Shugenja might be a solitary
hermit, a temple priest, a village holy man, or a court wizard. All
Shugenja must be Good aligned. Only Humans and Hengeyokai may become
Shugenja. Most adventuring Shugenja are the magic wielding equivalent
of Samurai, acting as the magical protectors of their lord's domains,
and rooting out evil in the empire. Wisdom is the prime requisite of
the Shugenja, and a Shugenja with a Wisdom score of 15 or better
receives a 10% bonus to experience points. They also receive bonus
spells for high wisdom as a Cleric.
Experience Points Experience Level Hit Dice
0-1500 1 1d6
1501-3000 2 2d6
3001-5500 3 3d6
5501-11000 4 4d6
11001-22000 5 5d6
22001-44000 6 6d6
44001-90000 7 7d6
90001-150000 8 8d6
150001-300000 9 9d6
300001+ 10 9d6+1
Shugenja Spells by Level
Shugenja Level 1 2 3 4 5
1 1 - - - -
2 2 - - - -
3 3 - - - -
4 3 1 - - -
5 3 2 - - -
6 4 2 1 - -
7 4 3 2 - -
8 4 3 2 1 -
9 5 3 2 2 -
10 5 4 2 2 1
Shugenja may choose spells from either the Cleric or the Magic-User
lists*
Shugenja turn undead as a Cleric of the equal level. Shugenja receive
a +3 to Will based saves. Shugenja may use any weapons and are
restricted to light armor. Some Shugenja renounce their family ties
and thus are not required to roll on the Family, Ancestry or Birth
Right tables. Shugenja calculate Honor as normal.
*This is until I create a spell list specifically for the Shugenja.
Their magics tend to be either Elemental or Spirit based.
I forgot Blogger likes to destroy formatting, but I fixed it so it kind of looks like it did when I wrote it.
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