A Samurai is a warrior of the upper classes and a follower of the code of Bushido. A Samurai is required to have a 9 or better in Strength, Dexterity and Constitution, and a 13 or better in both Intelligence and Wisdom. Clearly not every warrior born to the upper classes is actually a true Samurai. Samurai must have a Lawful alignment. Samurai are expected to be proficient with both Katana and Daikyu, and may elect to specialize in one or the other. The Katana and Wakizashi, known as the Daisho together, are the mark of a Samurai's rank and status. Every person born into their birth rank is entitled to wear the Daisho, but few of those that are not Samurai, Kensei or Bushi choose to, it is an implicit acceptance of challenges to one's honor. Only Humans or Spirit Folk may become Samurai, and they must be of the appropriate birth rank to do so.
A Samurai may wear any type of armor and use any non-ninja weapon.
Samurai have several class abilities that grow in power as they increase in level. Starting at 2nd level a Samurai adds +1 to his damage dice, increasing by a further +1 every 3rd level thereafter. So the progression is +1 at 2nd level, +2 at 5th level, +3 at 8th level. Starting at 3rd level a Samurai gains a +1 to Will Saves every other level, so +1 at 3rd level, +2 at 5th level, +3 at 7th level, +4 at 9th level. A Samurai becomes immune to fear at 6th level. A Samurai gains the ability to cause Fear in creatures with 1HD or less, subject to a Will Save, at level 8.
Experience Points Experience Level Hit Dice
0-2500 1 1d10
2501-5000 2 2d10
5001-10000 3 3d10
10001-18000 4 4d10
18001-36500 5 5d10
36501-75000 6 6d10
75001-135000 7 7d10
135001-235000 8 8d10
235001-400000 9 9d10
400001+ 10 9d10+2
Samurai are required to roll on the Ancestry, Family and Birth Right tables, and track Honor as normal. Samurai must adhere to the code of Bushido, typified by these eight virtues:
- And also, these associated virtues-