This is the section on Demihumans for my (as yet uncompleted) Ostschild campaign guide
Elfs – PC Elfs are
exiles from Elf land. Perhaps they were adherents of Oberon and
Titania, maybe they just fled the oppressive rule of the Elf-King,
either way, they are cut off from the source of their power, and
diminished. Perhaps this diminishing is due to living in the world of
iron? They have developed a tolerance for it in their time in the
realms of man, but they are weaker than their Elf-land counterparts,
both physically and in magical potency. Lacking souls, they cannot be
baptized. Elf's may be turned by Christian Clerics and are harmed by
Holy Water.
Special Note - Elf Steel
is a special ore that can be found and mined only in Ostschild or
Elf-Land, and may be properly worked only by Elfs.
Half Elfs – AKA Elf
Karls. All Half-Elfs are the human children stolen (and replaced by
changelings) by the Elf-King and raised as Elfs. They are quite
mighty, as they have the powers of Elfs, but not the weaknesses. Once
baptized they become Lawful (Good) and champions of mankind.
Changelings –
Changelings resemble humans, they are harmless in that they won't
hurt anyone deliberately, but they are of low intelligence, never
speak, except to cry in pain or with some need. They are often weak
and sickly, especially as children, but require more sustenance than
humans. The church has decreed that changelings should not be killed,
but taken care of as the perpetual children they are.
Dwarfs – A Dwarf's first
memory is waking up, lying naked on the ground, sometimes alone,
sometimes with his “brothers” around him. Where they came from,
they do not know, nor do they know how they got here. Dwarfs used to
have communities of their own, but most of them have disappeared, now
they live among Humans. When it comes to religion, some Dwarfs accept
baptism and become Christian, others choose not to, but exhibit no
signs of religious faith otherwise. There are no Dwarf women. Dwarfs
are known to be great craftsmen, also excellent miners. Dwarfs are
known for their obsessive hoarding. They are particularly attracted
to hoarding gold, gems and magic items. They are fond of strong ale
and meat. Some Dwarfs are obsessed with sex with human (or other
human-like) women.
Halflings - Halflings are
the most common of the “wee folk”, they just seem to easily blend
into human communities, many manors have a Halfling family or two.
They are known for being “homely” types, happy to grow crops
(including the pipeweed that only they can seem to make grow), eat
hearty meals and drink fine ales. They love comfort, and nice things.
Except every Halfling family seems to have that one outcast black
sheep, the adventurer. The Halfing adventurer breaks the paradigm.
They are bold, versatile and strong, they seek out riches and fight
evil where they can find it. Most Halflings will defend their homes
and communities fiercely, Halfling adventurers are more proactive,
seeking out potential threats and ending them before they endanger
any community. Some of these Halflings have built communities of
their own, Halfling villages or manors.
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