Starting as far back through the mists
of time as I can, I am creating a class for the Celtic Adventure
Challenge Contest in hopes that it may inspire some more of you to
enter. To be honest there isn't a whole lot known for sure about the
Gaesatae. Polybius tells us the name means “mercenary”, but it
literally means “armed with javelins/spears” in Gaulish, and is a
cognate to the Irish Gaelic Gaiscedach “Champion”. You can learn
that from wikipedia though, I just looked it up there as a refresher
myself. I am making them an alternate take on the Fighter class, one
that eschews armor other than a shield and helmet (maybe). They
appear to have been a pan-Gaulish warrior movement, similar in nature
to the Norse Jomsvikings, but with more evidence of their actual
existence. It's partly a warrior society, partly a religious cult, so
I'll be adding a few religious bits there too. These are the “naked”
Celtic warriors that struck fear into the hearts of the Romans.
A few cultural bits might be useful
going into playing this class, so, in no particular order of
importance we have-
Head Hunters. The Celts are
head-hunters, they take the heads of important or valiant enemies as
trophies. They would preserve them and bring them to feasts and talk
to them, there was also a trade in prestigious heads.
The Torc. A torc is a neck ring, and it
has some religious significance to the Celts, they were known
throughout the Celtic world and were important enough to a warrior
that he would rather not go into battle without it, even non-Gaesatae
warriors wore them, and it is said would put them on before armor or
weapons in an emergency situation. They were generally made of as
precious a metal as the warrior could afford, examples have been
found in bronze, copper, silver and gold (although primarily bronze
and gold); and as ornate as possible. It is also possible they were
used as a form of currency. In any case, every Gaesatae should have
one.
Fearlessness is somewhat religiously
motivated. Celts were said to be fearless in battle because they were
certain of their afterlife. An account I read spoke of warriors
making deals to pay back debts to each other in the next life if they
died in battle. Their fearlessness is such that they accidentally
disrespected Alexander the Great when he asked them what it was such
great warriors as themselves feared, expecting the answer to be some
idle flattery like “you alone my lord”, instead they answered
that “they feared only that the sky above might fall”, which is
to say “nothing really”.
The head is the seat of “personhood”,
this may be the motivation behind head hunting.
All right, the bullet points about the
Celts and their culture done, I guess you can see why the Romans saw
them as barbarians. We have inherited much more of the Roman attitude
than the Celtic one about most things in our culture.
Completely untested, and no doubt with
balance issues, I present the Gaesatae
EXP Table
Level XP HD Class Ability
1 0-2,250 1d8 A
2 2,251-4,500 2d8
3 4,501-10,000 3d8 B
4 10,001-20,000 4d8
5 20,001-40,000 5d8 C
6 40,001-90,000 6d8
7 90,001-150,000 7d8 D
8 150,001-225,000 8d8
9 225,001-325,000 9d8 E
10 325,001-650,000 10d8
11 650,001-975,000 10d8+2
12 975,001-1,300,000 10d8+4
Notes-
A – All Gaesatae have a base
encounter movement rate of 45'/round when unencumbered. The Gaesatae
has a natural unarmored AC of 8. The Gaesatae gets double the normal
bonus to AC from DEX (13-15 +2, 16-17+4, 18+6). When the Gaesatae
lands a killing blow on an opponent, they immediately get another
attack on an opponent within their weapon range, up to as many
opponents as the Gaesatae has hit dice.
B – Gaesatae base encounter move goes
up to 50'/round unencumbered. When a Gaesatae defeats an opponent of
equal or greater level/hit dice and takes a round to remove it's head
as a trophy, they cause fear as per the 1st level Cleric
spell. This only applies to humanoid creatures with heads, creatures
that are immune to fear will be unaffected. Natural AC increases to
AC 7.
C – Natural AC increases to AC 6.
Base encounter move increases to 55'/round unencumbered. 1d4 1st
level Gaesatae approach to become apprentice/followers, treat as
retainers with a base morale of 10.
D – Natural AC increases to AC 5.
Base encounter movement rate increases to 60'/round unencumbered. The
Gaesatae now causes fear (as the 1st Level Cleric Spell)
in all opponents of 4HD or less within 120'.
E – Natural AC increases to AC 4. May
establish a Stronghold and attract followers of appropriate classes
(Fighters, Gaesatae, Druids, Bards).
Gaesatae must have a minimum STR 12,
DEX 12 and CHA 9, they have no Prime Requisite and do not receive XP
bonuses.
Gaesatae can use any weapon, but they
eschew the use of armor other than a shield and helmet. They must be
unclothed save for wearing a torc to use any class abilities.
Gaesatae save as Dwarves of equivalent level.
I suggest using this generator for names here
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