Instead of my planned OSR games or the
L5R RPG that I keep hoping will break out here, or even the D20 Star
Wars game that I had my players actually make characters for; we're
going to admit that my home gaming group is a broken thing and take
it on the road with a new game- 43 AD.
There are a lot of reasons why my home
group is broken, two of my adult players are in new jobs and don't
have time to play. One of the other adult players is the girlfriend
of one that just started a new job, and was only coming to spend time
with him. My oldest daughter is on medication that makes it too
difficult for her to concentrate for any real length of time. My son
has decided he really prefers playing 4th edition D&D with his
buddies to playing old school D&D at home with his family and his
parent's friends. My youngest daughter, oddly enough, only wants to
play when one of the family friends is playing. Lastly, my long
suffering wife is sick of playing dungeon mom, keeping the party
coordinated and moving along, all that sort of stuff. She never
really likes the role of party leader anyway, but when it's just her
and the kids playing, it kind of naturally falls to her. My son also
chafes at that, because he thinks he'd be a more suitable party
leader, but when that was tried, he was ineffective and kind of self
serving.
So, I've been reading through 43 AD,
from Zozer games, I bought it last month. I am pretty sure that's
when it came out. See, I have the people I play Dawn Patrol with Big
Darryl and Little Darryl, Dalton and maybe my son John would be
interested in this; and I think I could get some more people to show
up for an RPG; but both Darryls HATE D&D for opposite reasons.
For Big Darryl, who gets first mention
out of respect for his age, he hates D&D because it was too
abstract, not rules crunchy enough and not realistic enough. He likes
games where you might get crippling wounds that last forever, where
you only get better at skills you actually use, stuff like that. He
was really into DragonQuest back in the day, probably just because it
was an RPG written by SPI, a wargame company known for it's strict
simulationist approach.
For Little Darryl, he hates D&D
because he can't divorce it in his mind from 3e. He actually was none
too fond of 2nd edition either, but 3e was the straw that broke the
camel's back for him too. I went back to 1st edition AD&D and
B/X, he went to FUDGE and other extremely rules-lite games.
FUDGE-on-the-fly is his favorite way to play his favorite game,
that's how rules-lite he went; although he has expressed a fondness
for Savage Worlds too. He also has another gaming group he plays with
that have played a whole bunch of different indie RPGs, some of which
I've heard of, others not. They are almost universally story oriented
rules-lite systems though.
For my part, I think I could use a
little experience away from D&D and it's derivatives for a while,
despite having a fairly vast collection of games, I really haven't
played anything that wasn't D&D, with the exception of Ashli's
brief Hackmaster Basic campaign she ran for the family when she was a
junior in high school, so 3 years ago or so, I played a different
system. I haven't GMed anything non-D&D, unless you really count
4th edition Hackmaster as NOT D&D or 3e as NOT D&D, since I
am going to guess the late 1980s or early 1990s.
Dalton is young and has most of his
gaming experience at my table, so his horizons could stand to be
expanded too I guess. I have given him a lot of books to read, but I
don't think he's played any of them, much less GMed them. He does
have a core group in Oswego, NY, that he DMs for, but apparently it's
as dysfunctional currently as my home group.
Now, 43 AD is a pretty rules-lite
system, so little Darryl will be pleased, but it has the realism
requirements that Big Darryl likes too, armor reduces damage for
instance instead of making you harder to hit, that always got him
going about D&D. It also has the advantage of being able to be
used as a gateway backstory role playing experience for my Garnia
campaign world if things work out as I hope they will. Additionally,
we, and by we I mean Little Darryl and I, plan to run simultaneous 43
AD and Warband (the Celtic character's supplement for 43 AD)
campaigns, alternating adventures and having an impact on each
other's storylines. I suggested that and he agreed that it would be
pretty cool. We haven't set it in stone yet, but it is most likely
I'll be up to bat first for GM duties with the Roman half of the
campaign, which means I get to play a Briton!

Ordinarily, I'd want to do this with
two completely different groups of players, but apparently I can't
scrape together enough role playing gamers in central New York to
make that sort of thing happen. Anyone getting this signal within
driving distance of, roughly, just north of Cicero, NY that wants to
play in an RPG that will be kind of irregularly scheduled during the
summer, and if it lasts, most Saturdays after school starts, is
welcomed to leave a comment.
So, here's hoping this new venture
works out. It's currently dependent on the old man wanting to try
some role playing again rather than sticking strictly to a schedule
of wargaming. I hope that won't be a problem, because at 70, his
wargaming skills have lost their sharpness. Either that or Little
Darryl and I are just that much better than he is now, which I find
unlikely. In either case it's sad for me, the man was like a father
to me growing up and I hate having to take it easy on him in a
wargame.