I decided it would be easiest to go
with the 2nd edition AD&D Vikings Campaign Sourcebook as written
and add to it than it would be to convert from 2nd edition back to
something earlier, mostly because I am a little pressed for time now,
but also because I remember it being one of the better of the HR
series. So it looks like I'll be DMing 2nd edition AD&D for the
first time this decade tomorrow, good thing I saved my stuff. I am
going to opt out of non-weapon proficiencies though, since they are
an optional rule.
Now, on with the campaign premise:
There is an island in the north Atlantic between the Faroes and
Iceland. The year is 860 AD, Iceland has been discovered, but not
settled. This island, called Dvergrholm, is the home of a band of
actual, honest to goodness Dwarves who are fighting to regain control
of their homeland from some evil Jotun-kind, Dokkalfar and their
minions. Brave heroes are attracted to this island because of it's
mystical nature, magic is strong here, and because of the opportunity
for wealth and renown to be won in these battles. The island itself
is roughly 15 miles north to south by about 10 at it's widest point
east to west, it is dominated by hills and mountainous terrain in the
center with new human settlements in the good, flat lands at the
north and south ends. There is a second island called Sudrey to the
south of the main island, it has no good places to land a ship and no
human settlement.
There are Dwarven ruins on both islands
in their interiors and those ruins often lead to mines, which often
lead to a mega-dungeon complex beneath the island, think D-series,
it's huge. The human settlements are like wild west mining boom
towns, only with Viking adventurers. They are filled with traders
looking to trade with the Dwarves for their exotic goods and with the
adventurers for whatever they can haul out of the numerous caves and
mines; Adventurers looking to score big and make themselves a name;
people that realized they might not have what it takes to be top dog,
but they can ride coat-tails and be lackeys and hirelings, shifty
grifter types looking to fleece the foolish; and other sundry bits of
the very best and worst that Norse society has to offer.
Now, I also plan on running this
Pendragon style, so we run a few sessions and then everyone goes home
for the rest of the year and comes back in the Spring, maybe have a
few random events that crop up in the interim. I don't see a lot of
PCs wintering here on Dvergrholm, presumably they'll have some
responsibilities to their families and stuff to take care of and then
there is always the need to build on your family line, so marriages
will have to be arranged and all that goes with that too.
Given the "No Clerics"
restriction, magical healing is going to be at a minimum, so I plan
on having each player make three characters, a primary, a secondary
and a tertiary PC. The primary PC and the secondary PC will travel
together, the primary as the "Hero", the secondary as the
"Sidekick", the tertiary being left behind in camp or in
town as a member of the crew until the primary or secondary PC dies
or is incapacitated for a lengthy period, he's "on deck",
ready to go. In the event of an actual PC death, the tertiary gets
promoted to secondary and another character gets rolled up to be the
tertiary, sound good? Now, the death and dying rule I am putting into
effect is going to alleviate some PC death, but will add a bunch of
PCs with lengthy recovery times, so I thought this was better than
retiring them because they were going to be out of action for 8-10
weeks at a clip sometimes.
I have come up with a simple table to
help the players determine where their characters are from - if they
need help, since none of us are actually from Scandinavia. I suppose
they could also just look at it and pick a homeland, I just like
randomness.
Roll 1d12
1-3: Norway
4-6: Denmark
7-8: Sweden
9-10: Ireland, Scotland or the Hebrides
(roll a d6 or pick)
11: Russia
12: Orkney or Faroes (roll a die for
even/odd or pick)
The table favors places that are either
close by Dvergrholm or heavily populated. I considered adding a
possibility of being a foreigner to the list, but foreigners don't
have any rights in Norse lands unless they have a Norseman as a
protector/sponsor, so I didn't want to encourage anyone to start down
that road.
Sounds like a great set-up. Should be a lot of fun. I never tried 2nd edition (had a bit of a hiatus in gaming then). The Viking supplement looks really well-done.
ReplyDeleteI like the Pendragon approach - sounds very promising. Good luck and I look forward to reading more.
ReplyDeleteYou can ring up two Tims that think the Pendragon approach sounds fantastic. I really do think your set up sounds fantastic.
ReplyDeleteSounds great, let us know how it goes.
ReplyDeleteI'll let everyone know how it goes, we should be starting this coming Friday night.
ReplyDelete