B is for Beginning the new campaign,
which we did yesterday. Almost all the usual suspects were there, and
they accepted the pre-generated Characters without any problems. I
had each of them roll on a table I had designed the night before for
a "Secret" character trait, that wasn't part of the brief
descriptions that (almost) all of the characters had written on their
sheets. Mostly they were things that gave them something to roleplay
out without actively trying to roleplay them out, they were secret
motivators, I told them not to reveal them to the others. Some had a
mechanical effect on play, some were just a hidden, perhaps even
shameful (particularly to a Viking) trait. I wouldn't really call any
of them good or bad, just say that they made the character a little
different than they were perceived as when they picked them, although
serendipity made some of the random traits fit perfectly with the
character descriptions of the characters that they ended up with,
more of an enhancement than anything else. Interestingly, the
characters that were chosen were all four of the Clerics- Ivar
Freysman, Greilad Heimdallsman, Rannveig Freyskona, and Yngvild
Thorskona, the Thief Jorunn (who probably shouldn't return to town
anytime soon), and the Fighter Snofrid. I find this interesting
because in B/X D&D Clerics are really just 2nd rate Fighters
until they hit 2nd level (except for their Turn Undead Ability), but
they were wildly popular here. Not that the Fighters are really all
that much tougher, but still.
I had a bit of fun with the party
getting them together in town during the island's Thing, which is
part governmental assembly, part religious festival, and part state
fair and party. The new rule is- What happens at Thing, stays at
Thing; although, like I said before, Jorunn probably should stay away
from town for a while. Ivar might want to too, but for a different
reason. After one excellent, fun night in town, they took off for the
odd ruined, squatty tower called the Dvergrborg to the north of town.
While exploring it's ruins they located a central shaft, 10'x10',
descending roughly 100' straight down into the earth with rungs
carved into one wall.
It was then that they realized that
they had no real dungeoneering provisions, so they sent a small group
back to town to get torches, rope and other gear for subterranean
adventuring. They had thought to buy extra food, grab some extra
small weapons, but no light sources or rope. They aren't even
newbies, so I was kind of amused by this, although it did take some
of our adventure time away, and, of course, we started late, because
we always do. Sadly, we also had to end early, so we only got to go a
couple of rooms into the actual dungeon, and they only fought one
combat, which they easily won, against a couple of guard humanoids,
which the Norsemen had no frame of reference for, so I played up
their alien-ness.
During this, we feasted on a
smörgåsbord of Scandinavian cuisine, because I like to theme the
food to my game, at least sometimes. We had various preparations of
herring, several Scandinavian cheeses, and Icelandic Style Yogurt
(Skyr) with honey, a Barley and Onion bread and a Rye bread. Mead and
Ale were available, but nobody partook. We also had traditional gamer
foods present, various flavors of potato chips, pork rinds and cheesy
poofs; and a wide variety of sodas. Ordinarily, we'd have had a bunch
of different cheeses and cold meats, perhaps some vegetables and
crackers. Oh, and various mustards, dressings and sauces.
Anyway, that was the beginning session
of the campaign, I think it went well, and everyone tells me they
had a good time.
So, B is also for Balder, a God of the
Aesir, son of Odin and, according to Snorri Sturlusson, his death,
engineered by Loki, will set in motion the sequence of events
leading, in a very circuitous route, to Ragnarok.
B is also for Berserker, scholars
debate whether the meaning of the word comes from Bare-Shirt, meaning
Shirtless, or Bear-Shirt, meaning wearing a Bear Skin; they also
debate whether the rage was drug induced or simply an ecstatic state,
either way they are the totally bad-ass warriors of the north that
were renowned for their fearlessness and toughness. It was said that
in the rage a Berserker could withstand remarkable damage,
essentially you had to hit them hard enough to kill them with a
single blow for them to not just shake it off and keep coming.
Traditionally the Berserks are associated with the cult of Odin and
sought after by kings as elite units.
B is also for Blot, a religious
ceremony among the Heathen Norse, normally consisting of an animal
sacrificed for a communal feast.
B is for Bondi, which is Old Norse for
"Farmer", considered an honorable profession for a free
man, most Vikings are Bondi rather than professional, full time
warriors; they go raiding between planting and harvest.
B is for Bragi, known as the best of
poets and the first of Skalds. Maybe the only legitimate demigod in
the Norse pantheon.
B is for Borg, which is Old Norse for
both "Town" and "Fort" and similar to the word
for "Hill" or "Mountain". I think it says
something about a culture when the words for fortress and town are
the same, the fact that they coincide with high ground just also
makes sense.
B is for Brisingamen the Necklace (or
belt) of the Brisings, an artifact that belongs to the Goddess
Freyja. One story says it was forged by four Dwarves and she traded
herself for four nights with them to obtain it. Some people consider
this story to be scurrilous gossip designed to malign the Goddess'
reputation after the rise of Christianity, who knows?
B is for Bifrost the "Rainbow
Bridge to Asgard", it featured prominently in the Thor movie
last year, so probably a lot of people have heard of it now.
B is for Budir, Old Norse for "Booths"
which were semi-permanent buildings, usually built with a foundation
and some or partial walls and no roof. They were used for part of the
year as temporary housing, shops, or storage; but they'd be used by
the same people year after year. The Sagas mention people having
their own family Booths at the Althing in Iceland, Leif Eirikson set
up Booths in Vinland.
B is for Birka, which was a major
trading center in Sweden during the Viking age. It attracted traders
from as far away as Arabia, which makes it worth mentioning. I also
mention it because the SCA's East Kingdom holds a large trading event
every year called "A Trading Day at Birka", or something to
that effect. I keep meaning to go and check it out, because I always
hear good things about it, but it is a little far afield for me to
travel to an event where I am not going to be fighting, but rather
just spending money.
It was then that they realized that they had no real dungeoneering provisions, so they sent a small group back to town to get torches, rope and other gear for subterranean adventuring. They had thought to buy extra food, grab some extra small weapons, but no light sources or rope. They aren't even newbies, so I was kind of amused by this (...)
ReplyDeleteYou know, it's really funny how often this can happen. In the game in which I'm currently playing, our group (yes, myself included, I'm ashamed to admit) has on more than one occasion forgotten to pick up adequate gear/supplies in town (torches, rations, silver weapons, you name it). And none of us are newbies either. You'd think we'd know better....
I figure it was partially my fault because I purchased their weapons and armor for them off my "adjusted for the Viking age" price list, so they may have just assumed they had everything they needed, but I did remind them they didn't have any rations or other supplies, so they bought rations (stole them in one case), they just didn't think to get any light sources or rope before they left town. It was just amusing was all. The real downer was that we had waited for one player who was running late before we started playing, then we had a power outage in mid-game, and then we had to break unexpectedly early on top of that, so the first game was really quite short.
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