Mongol Home

Mongol Home

Sunday, May 1, 2011

B/X WW II Game

First off, I want to thank everyone that has recommended sources for me to check out. I have decided not to use them because I don't want to be too derivative of anyone else's work. Retro-cloning is a little ambiguously close to this anyway, but I figure with the glut of D20 stuff that hit after the OGL I can be given a little leeway on this, I just want to make a cool game where everyone gets to play without having to learn a whole new rule system. I have made my own entirely different games in the past, so I am pretty secure there*.

I have decided to work on this using a number of sources limited to-

B/X D&D as my primary engine. When I get stumped I will turn to it's closest relatives for answers, in this order; Holmes Basic, OD&D, then AD&D- but only the PH or DMG.

EGG's article "Sturmgeshutz and Sorcery" for his take on modern WW2 weapons in D&D (when I dig it out, it has literally been decades since I read that.).

Sgt. Rock Comic books and possibly adding in Sgt. Fury, Unknown Soldier and Haunted Tank Comic books. Mostly from memory, because I don't actually still have any of these.

Old Episodes of Combat and Rat Patrol, both of which ran before I was born and I have only seen occasionally and sporadically in syndication.

I have a couple of other ideas too, since I had time while I was over helping my dad switch out the snow thrower attachment for the lawn mower on his tractor; but I am still mulling them over. I am kind of excited about this project though!

*No, none of my stuff was ever published. My game designing days were mostly pre-college, and pre-internet; I never submitted anything anywhere for publication. The only evidence of my design days that I have left are some variant rules stuff I wrote for Axis & Allies that survived by virtue of being stored in the box with my Axis & Allies game AND having been written fairly late in my game design "career".